ML Reads

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ML papers to read today.

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5 papers

#01Sep 1, 2026

cs.AI

EvoSCM: Scientific Belief Revision Through Causal Model Evolution and Experimentation

Qing Zhao, Haowei Li, Weijian Deng and 2 more

Scientific agents must learn not only how to reason, but also what to believe. However, existing LLM agents typically express scientific hypotheses in free-form text, leaving their beliefs implicit and difficult to test or revise. We introduce EvoSCM, which equips scientific agents with explicit structural causal models that evolve as new experimental evidence is collected. EvoSCM maintains a population of competing SCM hypotheses, each encoding a candidate causal explanation of the environment, and evolves them through a closed discovery loop. In each round, the agent abduces latent mechanisms from accumulated evidence, designs discriminative interventions, and commits to falsifiable predictions that it tests through experimentation. Discrepancies between prediction and observation are inductively distilled into correction rules that revise the causal structures and mechanisms of each hypothesis, and the agent then deductively validates the revised population against accumulated evidence and structural consistency to guide the next round. We evaluate EvoSCM on DiscoverPhysics, a benchmark requiring agents to uncover the hidden dynamics of noncanonical physical worlds through experimentation. EvoSCM consistently improves scientific discovery over baselines, yielding more accurate explanations and predictions while making more effective use of experimental interactions.

#02Sep 1, 2026

stat.ML

Variable Selection for Feature-Based Newsvendor

Zhaoliang Yuan, Jie Wang

Feature-based newsvendor models use observable covariates to tailor inventory decisions, aiming to balance holding and shortage costs under demand uncertainty. However, high-dimensional feature sets often hinder interpretability and inflate data collection and implementation costs. This paper studies variable selection for the feature-based newsvendor problem under a hard cardinality constraint on the number of selected features. We formulate the resulting $\ell_0$-constrained empirical newsvendor problem with $\ell_2$-regularization, establish its computational hardness, and develop a mixed-integer second-order cone programming reformulation that strengthens the standard Big-$M$ formulation. To enable scalability beyond exact optimization, we develop a randomized-rounding algorithm with a bi-criteria guarantee and a greedy heuristic. Statistically, we provide theoretical analysis of the resulting sparse policy estimator, including finite-sample estimation error, out-of-sample risk bounds, and support recovery guarantees. Extensive experiments on both synthetic and real data illustrate the computational and statistical trade-offs among various baselines. Our results demonstrate that the proposed variable selection framework achieves competitive out-of-sample operational costs while using substantially fewer covariates.

#03Sep 1, 2026

cs.CV

H3-World: Turning Language Understanding into World Control

Danze Chen, Zeqing Wang, Ziyue Lin and 2 more

We present H3-World, an efficient framework that turns the 33B MiniMax-H3 video generator into an interactive world model. Our key finding is that, as large video generators become more capable, language is emerging as a natural interface for control. MiniMax-H3, for example, already supports zero-shot control of character behavior and camera motion through natural-language instructions. Building on this, H3-World turns this coarse language interface into precise, temporally grounded world control, without introducing dedicated action modules. Specifically, we represent each action as a structured combination of character and camera instructions, and align them with the corresponding temporal video latents. To make the control temporally precise, we further introduce temporal attention routing, which restricts each instruction to its intended time interval and reduces control leakage across actions. Importantly, H3-World directly reuses the semantic representations learned during large-scale video pretraining and requires only lightweight adaptation. With only 8,000 gameplay samples, 10,000 LoRA optimization steps, and 0.199% trainable parameters, H3-World achieves effective character and camera control while preserving strong generation quality. It also generalizes to unseen scenarios. These results show that the control capabilities emerging in large video generators can be efficiently transformed into interactive world control.

#04Sep 1, 2026

cs.HC

Designing Proactive Thought Partners for Writing

Chao Zhang, Abe Davis, Chih-Wei Chen and 1 more

Writing involves diverse cognitive activities, from ideation to revision, and writers' needs vary across individuals and moments. Proactive AI promises to provide the right support at the right time, yet existing proactive tools largely focus on generic textual assistance, such as autocomplete. This paper studies the design space of proactive thought partners: AI agents that proactively offer customizable, higher-level cognitive support during writing. We instantiated this concept in a technology probe and deployed it with 16 participants for one week. The probe allows users to create partners by configuring their roles and proactivity. As users write, relevant partners take the initiative at appropriate moments to offer suggestions. Our findings show that participants configured proactive support through prospective planning, used suggestions for both idea generation and self-monitoring, and valued lightweight visual representations alongside non-directive rhetorical framing for non-intrusive interventions. We derive implications for designing proactive writing assistants around customization, timing, engagement, and representation.

#05Sep 1, 2026

cs.LG

LatentPress: Context Compression Beyond Text and Vision

Zhengze Zhou, Hejian Sang

Compressed context is usually carried as human-readable text or as rendered images that must be decoded, even when its consumer is a language model. We introduce LatentPress, which writes conversational histories and long documents into a third representation: continuous memory tokens that a frozen decoder reads directly through its input-embedding interface, with no text reconstruction at inference. A small reader-matched writer compresses $4$-$16\times$ while training only an adapter (4.2M-26.2M parameters, $\sim\!0.1\%$ of the decoder). On LongMemEval, LatentPress reaches $0.504$ accuracy at $7.70\times$ compression versus $0.490$ for uncompressed evidence, outperforming text summaries (0.184) and OCR-based compression (0.426 to 0.312). On LongBench-QA, in-domain writers match or exceed raw-context reading at $4$-$8\times$ compression, while $16\times$ trails raw. Writing takes 43ms per conversation, roughly an order of magnitude faster than text summarization or OCR reconstruction, and reading is $5$-$9\times$ faster than raw context or cached OCR. We validate the interface under two transfer settings, zero-shot from UltraChat to LongMemEval memory QA and from LongMemEval-derived QA to unseen LongBench document domains, establishing direct soft tokens as a practical machine-facing context interface beyond text and vision. The implementation of the experiments could be found at: https://github.com/xuyd16ai/context_softtoken_compress .