#01Oct 15, 2026
cs.CV
AVC-Reward: Event-Centric Audio-Video Consistency Evaluation
Yuruo Wu, Kaihang Pan, Kai Shen and 6 more
As joint audio-video generation models become more capable, they can generate audio-visual scenes exhibiting three forms of complexity: multi-event composition, multi-layer audio mixture, and asymmetric cross-modal relations. However, current evaluations largely reuse metrics from earlier simple and unidirectional tasks. They typically evaluate an audio-video clip as a whole and rely on simple predefined relations, making them unsuitable for these increasingly complex scenes. We propose an event-centric evaluation framework that disentangles audio and visual events at the event level, analyzes each event independently, cross-validates relations across modalities, and aggregates the judgments into a coarse-to-fine, three-level consistency metric. The metric assesses global narrative harmony, event-level temporal synchronization, and fine-grained attribute alignment, providing a general formulation for audio-video consistency evaluation across diverse generation settings and cross-modal relations. We instantiate the metric as AVC-Reward, a trainable audio-video reward model. To evaluate the agreement between automatic judgments and human perception across generation paradigms and relation complexities, we construct AVC-Benchmark, which is primarily built from diverse positive and negative samples generated by various types of audio-video generation models. AVC-Reward achieves state-of-the-art alignment with human judgment among automatic methods, provides interpretable rationales that localize failures, and improves the audio-video consistency of a joint generation model when used as an online reinforcement-learning signal. Project page: https://tsuki0512.github.io/AVC-Reward.github.io/
#02Oct 15, 2026
cs.AI
A team of Gemini 4 Argon agents beats Minecraft
Maxence Faldor, Satinder Singh, Roberta Raileanu
We placed four Gemini 4 Argon agents in a sandboxed Minecraft survival world and gave them one goal: defeat the Ender Dragon. Each agent controlled a player via an open-source library called Mineflayer and coordinated with its teammates through in-game chat and shared memory. No one assigned roles or wrote game logic. The agents planned, wrote, and debugged every program themselves. Researchers could watch the run on a live dashboard and pause or stop it at any time, but they had no cause to intervene. Starting from a randomly generated world on Easy difficulty, the team wrote 2,783 programs and defeated the dragon in 27 hours and 14 minutes, dying 605 times along the way. To our knowledge, this is the first end-to-end autonomous completion of Minecraft by AI agents, achieved using only the standard Mineflayer library without pre-scouted seeds or other game-specific tools written by humans. Winning required the agents to keep a coherent plan across thousands of dependent steps for more than a day. Complex real-world software engineering and enterprise tasks demand the same long-horizon coding and multi-agent coordination. We describe the setup, how the run unfolded, the team's strategies (dividing the work, sharing what they learned, recovering each other's items), and the limits of the result.
#03Oct 15, 2026
cs.AI
KnowGPO: Knowledge-Grouped Policy Optimization for Search Agents
Siqi Chen, Zhengxi Lu, Yuchen Yan and 10 more
Deep search agents solve knowledge-intensive tasks through long-horizon, multi-turn interactions, where assigning credit to individual search decisions is fundamentally difficult. Outcome-based reinforcement learning provides only a single terminal reward shared across an entire trajectory. Recent process-supervision methods aim to assign credit at finer granularity, but they typically anchor credit to either surface-level trajectory states or model-internal signals, both of which become unreliable in deep search where observations are heterogeneous and retrieved contexts are long and noisy. We propose KnowGPO, a reinforcement learning framework that aligns trajectories by the task-relevant knowledge they have acquired rather than by their surface observations. For each query, KnowGPO decomposes the information required to derive the answer into atomic knowledge conditions, and represents the state of a trajectory at each step by the subset of conditions it has satisfied. Trajectories sharing the same knowledge state are grouped for within-group comparison, and the incremental knowledge gain between consecutive steps serves as an environment-grounded process reward. Experiments on Xbench, BrowseComp-ZH, and GAIA show KnowGPO consistently outperforms outcome-only (GRPO) and process-supervision baselines (GiGPO, IGPO) by 3.8 to 4.2 points, with our 8B model rivaling or exceeding most 32B open-source systems.
#04Oct 15, 2026
cs.RO
CoDA: Co-Evolution of Data Engines and Action Policies
Tianjiao Yu, Zhilin Ou, Yifan Shen and 5 more
Generative simulation can automate robot environment construction, but physically valid environments are not necessarily useful for training. The challenge is to identify environments that address a policy's failures and supervision that helps it overcome them. We introduce CoDA, a framework in which a simulation data engine and an action policy co-evolve through a shared heterogeneous memory of environment construction, policy failures, and learning progress. The memory compiles validated diagnoses from a vision-language critic into generation programs that recreate difficulties and training programs that help the policy overcome them. We further propose Text2potential to convert these diagnoses into staged potentials for action-chunk value learning, providing dense supervision for policy updates while preserving the task's optimal policy under standard shaping assumptions. Measured learning progress guides further generation and program refinement. Across four manipulation task families, CoDA improves out-of-distribution success from 5.3% after supervised fine-tuning to 27.6%, exceeding the strongest closed-loop baseline by 9.5 percentage points with the same generation budget. On LIBERO-Pro, 15 rounds of generation and training raise success from 25% to 84% under position perturbations and from 1% to 76% under instruction perturbations.
#05Oct 15, 2026
cs.CL
AI Consilium: a Benchmark of LLM Clinical Multidisciplinary Second Opinions
Alexey A. Bokov, Ivan I. Panin, Nikolay B. Nechaev and 10 more
Large language models (LLMs) can generate differential diagnoses for complex cases, but a useful second opinion must also be factually grounded, clinically coherent, actionable, and safe. We developed a multidimensional benchmark using 300 diagnostically resolved NEJM--MedQA cases: 110 for physician reference ratings and Judge calibration and 190 for held-out evaluation. Eight single-model pipelines generated independent role-specific opinions and interactive-consilium reports under free-form and structured clinical-reasoning conditions. A physician-calibrated LLM Judge evaluated 3,040 final reports and the corresponding structured primary-role outputs. Model identity separated report quality more strongly than response format. Structured final reports had higher overall mean scores in seven of eight model pipelines, with their clearest advantage in management (2.740 vs. 2.436). Compared with the structured pre-consilium primary-role opinion, the complete structured synthesis had higher pooled scores across all five shared criteria, with the largest increases in problem prioritization, factual grounding, and reasoning coherence. GPT-5.6-Sol led every evaluated component and reached consensus in the fewest review rounds. These findings show that the benchmark can distinguish model capability, the contribution of multidisciplinary synthesis, criterion-specific effects of response structure, deliberation dynamics, and inference requirements within one common-case evaluation.