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5 papers

#01Oct 27, 2026

cs.LG

Collective Dynamics of Self-Reinforcement: How Cross-Task Coupling Drives Policy Collapse in Unsupervised RLVR

Peize Ding

Label-free reinforcement learning with verifiable rewards (RLVR) rewards a language model for agreeing with its own majority vote. It improves reasoning at first but eventually collapses: the self-assessed reward goes to one while accuracy falls, often until the model gives the same answer to every problem. The collapse appears only when training uses many problems. We explain this dataset-size dependence as a collective instability. In a solvable many-problem model in which problems share parameters, a population whose problems prefer different answers amplifies any shared perturbation for as long as the population-averaged slope $\langle F'\rangle$ of the single-problem self-reinforcement drift $F$ is positive. This holds while problems are still uncertain about their answers. Per-problem sharpening, slowed by $1/N$ for $N$ training problems, races against the shared mode, which grows at a rate $\proptoλ^2$ independent of $N$, where $λ$ is the strength of the shared coupling. This yields a critical number of problems $N_c\simeq\ln(1/δ)/(λ^2G)$, where $δ$ seeds the shared mode and $G$ decreases with the initial confidence. Simulations of the model confirm the predictions: a sharp transition, $N_c\proptoλ^{-2}$ up to a logarithmic correction, a single critical amplification $λ^2NG$ across couplings, confidence profiles and training variants, a logarithmic dependence on batch size, and no collapse for confident initial models. A kernel version of the theory identifies a protective coupling (generalization of sharpening) and a marginal-entropy bonus that stabilizes the uniform collective mode. In label-free RL of a small Transformer, removing the shared direction prevents collapse entirely, restoring it causes collapse, and collapse grows with training-set size and base-model entropy.

#02Oct 27, 2026

cs.LG

EnvSched: Environment-Aware Scheduling for Rollout-Efficient Agent Reinforcement Learning

Sihan Yang, Weichen Bai, Ruichuan An and 9 more

As executable environments for language agents scale, generating and verifying their rollouts becomes increasingly expensive. Under finite rollout budgets, this raises an important question: can data management at the environment level make agentic reinforcement learning (RL) more efficient by organizing, evaluating, and scheduling task instances together with the environments that determine their tools, states, transitions, and verification? To address this question, we introduce EnvSched (Environment-aware Scheduling), an online scheduler that learns from rollout history. EnvSched assigns scheduling value through two complementary modeling choices: exploitation prioritizes tasks likely to provide informative reward differences, while coverage spreads each batch across underobserved environments and interaction patterns. EnvSched organizes environment--task pairs as nodes in a dual-relation graph, with within-environment edges capturing task semantics and shared tool, state, and verifier structure, and cross-environment edges capturing abstract execution and reward topology. By propagating historical rollout statistics along both edge types, it predicts within-task reward variance. These predictions guide a scheduler that allocates each batch to tasks with high predicted reward variance and underobserved environments and tasks. Environment quotas and a similarity penalty further limit concentration and redundancy, yielding informative and diverse batches without additional pilot rollouts. In RL on Qwen3-8B, EnvSched achieves an average score of 48.81 across BFCL-v3, tau-Bench, and ACEBench-Agent after 40 training steps, exceeding the highest score attained by random task selection after 120 steps. It also improves downstream performance across model sizes at the same training budget.

#03Oct 27, 2026

cs.LG

Understanding the limits of latent world models

Rodrigo Gonzalez Laiz, Steffen Schneider

World models are widely proposed as core components for enabling agents to reason over long temporal and spatial horizons. Yet current evaluations often emphasize task performance while providing limited insight into whether learned world models acquire predictive latent dynamics that reflect the underlying structure of the environment. Here we introduce the concept of faithful latent world models as an equivariance condition between the environment's transition map and the learned latent dynamics. We propose latent rollout consistency (LRC) as a metric to evaluate action-conditioned latent prediction. Strikingly, we find that across the studied state of the art latent world models, none solves the task by actually faithfully modeling the dynamics of the environment.

#04Oct 27, 2026

cs.RO

Kinematic Constraint-Referenced Evaluation for Articulated Object Manipulation

Baptiste Bonin, Caro Strickland, Audrey Durand

Manipulation policies are evaluated predominantly by binary task success, which cannot tell whether the commanded gesture is the one the object's kinematics admit. We introduce Constraint-Referenced Strategy (CRS), which projects the commanded end-effector twist onto the object's joint axis, separating progress along the joint from off-constraint waste. CRS requires a joint model and a joint-following scripted controller derived from it, but no recorded demonstration or learned judge. On 74 simulated articulated objects, success registers three transfer failures as lower rates but attributes none, while the two CRS channels give each a distinct signature. A door-trained behavior-cloning policy opens drawers in 59 of 110 episodes, and in these passes it commands about $40\times$ the off-axis rotation of a drawer-trained policy's passes ($1.27$ vs.\ $0.032$~rad/s). Relative to a scripted controller scored with the same axis, CRS verdicts are unchanged under joint-axis errors up to $30^\circ$; absolute thresholds tolerate about $8^\circ$.

#05Oct 27, 2026

cs.CV

Honeycomb-Surfels: Compact Hexagonal Primitives for Efficient Scene Rendering and Reconstruction

Prakhar Kaushik, Soumava Paul, Alan Yuille

Novel view synthesis and 3D reconstruction have advanced rapidly with radiance fields and splatting, yet their memory and computational demands limit their use in resource-constrained settings. We introduce Hexels: novel planar hexagonal surface elements with a first-order spatial color field for efficient 3D scene and 2D image representation. Hexels exploit locally planar regions with smoothly varying appearance using fewer, larger primitives. Their hexagonal support provides an area- and boundary-efficient domain, while the local color field captures appearance variation within each primitive. Across 34 scenes, Hexels improve PSNR over memory-matched 2DGS by 4.53-7.38 dB across datasets while requiring lower training VRAM. We further ablate Hexels by showing that per primitive, Hexels outperform 2DGS by upto 4.74 dB while using lower training VRAM and having 2.31 times faster FPS. Even in unconstrained settings, Hexels offers complementary quality-memory trade-offs. For efficient 3D surface reconstruction, Hexels reduce error by 28.9% compared with memory-matched 2DGS across 15 DTU scans. On 6 Tanks and Temples surface scenes, Hexels achieves the highest mean F1 among compared methods (34.38%, versus 31.72% for 2DGS). We further also show that Hexels, as a general primitive, improves 2D image representation over Image-GS. Hexels push the Pareto frontier on the quality-efficiency trade-off of surface-aligned primitives.