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5 papers

#01Oct 22, 2026

cs.CV

Gate3DGen: A Pre-processing Model that Selectively Purifies Real-World Images for 3D Generation

Xiaolin Li, Zihao Huang, Fanpeng Meng and 5 more

Single-image 3D generation has achieved high fidelity on curated benchmarks, yet degrades sharply on real-world images with uneven illumination, blur, and occlusions. Purifying such inputs requires deciding when to intervene and preserving the visual cues needed for 3D generation, while leaving clean inputs unchanged. We introduce Gate3DGen, a selective pre-processing model that gates image inputs to existing 3D generators without retraining them. A degradation-aware router bypasses inputs classified as clean and extracts features to guide purification of the remaining inputs. Conditioned on these features, a 3D-oriented one-step purifier purifies degraded inputs with spatial losses that encourage preservation of object identity, contours, and textural cues. To provide paired supervision, we construct a synthetic data engine that renders clean views of 3D assets and synthesises composite degradations. On the synthetic benchmark, the purifier improves image fidelity and downstream 3D geometry in only 2.3s on average, reducing TRELLIS.2 mesh distance by 61.5% relative to degraded inputs. VLM evaluation and human preferences on real photographs further support identity preservation and degradation correction. More demos and code are available at https://supra-3d.github.io/gate3dgen.

#02Oct 22, 2026

cs.CV

UniVOE: A Removal-Driven Framework for Interaction-Aware Universal Video Object Editing

Shuzhou Yang, Lanqing Guo, Lingen Li and 4 more

Video object removal and injection are reciprocal editing operations between object-present and object-absent video states, yet they differ substantially in training difficulty. Removal can be effectively bootstrapped from video inpainting and further adapted to erase object-related interaction effects. Injection, however, requires large-scale paired supervision to model object appearance, dynamics, and scene-dependent effects, while perfectly aligned real-world pairs are difficult to collect and synthetic data lacks sufficient realism and diversity. To address this challenge, we present UniVOE, a removal-driven framework for training both video object removal and injection models. We first train an effect-aware remover by transferring video inpainting priors and finetuning on object-present/object-absent pairs. The trained remover converts real object-present videos into object-absent counterparts, creating large-scale paired supervision for injection. An injection model is trained on these pairs in the reverse direction to recover objects together with their dynamics and interaction effects. Moreover, since pixel-level reconstruction alone cannot adequately capture perceptual realism, we introduce a reward-based post-training method that aligns injection results with human preferences using a proprietary reward model. Experiments against strong open-source and commercial systems demonstrate that UniVOE achieves state-of-the-art performance on both object removal and injection, particularly in challenging interaction-effect cases.

#03Oct 22, 2026

cs.CV

F2G-Pose: Geometry-Aware Foundation Feature Lifting for Direct RGB-D Category-Level Object Pose Estimation

Jinyu Zhang, Haitao Lin, Jiashu Hou and 2 more

This paper studies category-level RGB-D object pose estimation, which recovers an object's 3D rotation and translation without instance-specific CAD models or reference views. This task is highly ambiguous due to intra-class variations, symmetries, and partial observations. Current solutions struggle to balance reliability and efficiency: methods based on intermediate structures are prone to error propagation, while diffusion models suffer from high inference latency and complex post-hoc candidate extraction. To address this, we present F2G-Pose, a real-time direct, single-pass framework that predicts category-level pose, metric size, and camera-frame completed shape from a single RGB-D observation in one feed-forward pass. F2G-Pose lifts dense visual foundation features to partial point clouds, encodes local geometry with DGCNN tokenization, and integrates object-level structure with a Mixture-of-Experts Transformer. Joint size prediction and camera-frame shape completion encourage metric consistency through dense geometric supervision. With its task-specific network trained only on pose-annotated synthetic SOPE data and its frozen RADIO backbone externally pretrained, F2G-Pose achieves state-of-the-art accuracy on SOPE and ROPE while running at 28 FPS for pose-only inference, and further demonstrates strong camera-frame geometry on HouseCat6D and real-object transfer on HANDAL. Analyses of latency, robustness, shape completion, and GenPose++ candidate behavior further demonstrate the efficiency and reliability of F2G-Pose, with real-world manipulation experiments demonstrating deployment potential under segmented RGB-D inputs. The project page, code, and pretrained models are made available at https://jrryzh.github.io/F2G-Pose/.

#04Oct 22, 2026

cs.CV

BrickWright: Agentic Creation of Physically Feasible Brick Builds

Ava Pun, Kevin Dai, Sally Chen and 7 more

Frontier coding agents are becoming increasingly adept at 3D modeling. Yet, they still face challenges when building objects meant to be assembled in the physical world, often creating invalid assemblies with floating, colliding, or disconnected parts. We argue that providing agents with tools for assembling builds and verifying their physical feasibility is sufficient for them to produce physically valid assemblies that still adhere to input prompts. Focusing on the domain of LEGO brick builds, we present BrickWright, a framework for generating physically feasible brick builds from text or image prompts using pre-trained agents, where a build is physically feasible if it uses only real parts, has no colliding or floating parts, and forms a connected structure if possible. BrickWright guides agents to create builds by writing code with BrickLayer, a Python toolkit with two main components: an ergonomic brick assembly API that halves inference cost compared to working in raw LDraw, and a validator that provides feedback on physical feasibility. Whereas baseline agents achieve physical validity rates ranging from only 9% (GPT-6 Luna) to 69% (GPT-6 Astra), BrickWright-guided agents achieve 100% validity on a sample of 512 prompts, while improving prompt adherence for lightweight agents and maintaining it for stronger agents. Additionally, they outperform specialized models on the text-to-brick task. Code is available on our project page: https://avalovelace1.github.io/brickwright/

#05Oct 22, 2026

cs.CV

MVLoMa: Multi-View Local Feature Matching with Any Geometry Foundation Model

Xinyang Lu, Shengzhe Wei, Sheng Tang and 3 more

Local feature matching is typically formulated for image pairs, although structure-from-motion and visual localization commonly match one reference image against many retrieved or covisible neighbours. Applying a pairwise matcher independently to these centre-neighbour edges duplicates reference-side computation and prevents the matcher from exploiting complementary multi-view geometric evidence from the remaining observations. To address these limitations, we introduce MVLoMa, a sparse star-graph matcher that extends LoMa from image pairs to multiple views. MVLoMa first uses a frozen multi-view geometry model to jointly describe all images in a star, then injects the resulting cross-view geometric context into local descriptors. It then matches the centre image to all neighbours in a single forward pass through per-view self-attention and bidirectional centre-neighbour cross-attention. For supervision, we derive positive correspondences only from depth-valid, mutually visible dense warps and explicitly penalize high-confidence matches that violate epipolar geometry. On 25-view star graphs from HyperSim, ScanNet++, Mip-NeRF 360, and Tanks and Temples, MVLoMa obtains the best macro-average relative-pose AUC among the compared methods at all three thresholds (58.65/85.41/90.99). Its matcher is 2.20 times faster than sequential evaluation of the 24 centre-neighbour edges. The same design supports four tested frozen geometry encoders -- DA3, $π^3$, VGGT, and VGGT-$Ω$ -- with DA3-Giant performing best on all reported encoder-ablation metrics. Controlled ablations further isolate the effects of geometry-aware descriptors, visibility filtering, geometric negative supervision, and joint multi-view inference.