#01Nov 10, 2026
cs.CV
UGG: Unified Generative Geometry Model
Amani Kiruga, Zhiyi Li, Ruojin Cai and 4 more
Understanding 4D scenes is a core challenge in visual intelligence, requiring models to jointly capture scene geometry, appearance, and dynamics from partial observations. However, existing approaches are subdivided into feedforward models for direct geometric prediction, and generative models for visual synthesis. We introduce UGG, a unified framework for 4D scene understanding that jointly models RGB video and geometric representations such as depth and camera pose. By assigning different noise levels across modalities and time, UGG formulates visual generation and geometric prediction as conditional completion within a single generative model. This flexible formulation enables the model to learn from diverse, heterogeneous datasets with different subsets of geometric and visual annotations. Furthermore, our generative formulation enables inference-time search over multiple plausible scene hypotheses, using geometric evidence extracted from observed RGB frames to improve geometric prediction without ground truth geometry. We demonstrate UGG's effectiveness over non-unified baselines across camera-controlled video generation, depth estimation, and camera pose prediction, including in challenging sparse observation settings. Code and visualizations are available at https://ugg-model.github.io/
#02Nov 10, 2026
cs.CV
TaoMate-R1: Temporal Role Specialization for Streaming Multi-Reference Video Generation
Qijun Gan, Chenwei Zhang, Xinyang Li and 2 more
Streaming multi-reference video generation establishes a scene from specified people and objects, then continues it under changing instructions. We introduce TaoMate-R1, a streaming multi-reference generator that organizes adaptation parameters through temporal role specialization. It assigns separate low-rank adapters to scene establishment and continuation on a frozen backbone. Each adapter performs both denoising and context writing for its role; Self Gradient Forcing jointly trains the roles through the history they construct. This allocation contrasts with operation-based specialization, which separates denoising from context writing across all chunks. A fixed-replay gradient analysis characterizes the update directions admitted by the two sharing schemes. On 32 multi-reference cases, we compare the schemes at the same two-adapter budget. Across ten approximately two-minute streams with changing instructions and shared teacher-audio conditioning, TaoMate-R1 reduces the mean boundary luminance jump from 1.96 to 0.613, with higher boundary feature similarity. It also achieves higher mean CLIP and DINO temporal similarity across short interactions, long streams, and public reference compositions. These results support grouping adaptation parameters by scene establishment and continuation for streaming multi-reference generation. Our code and model are released at https://github.com/TaoLiveAIGC/TaoMate-H3.
#03Nov 10, 2026
cs.CV
BoviShift: A Six-Year Multi-Attribute Audit of Visual Cattle Phenotyping Across Animals and Time
Mobasshir Bhuiya Shagor, Nilambar Halder Tonmoy, Md Saef Ullah Miah
Computer vision offers a scalable, non-contact means of estimating livestock traits, but correlated images and video frames make reliable evaluation difficult. Image-random splitting can place views of the same animal in both training and test sets, while deployment further requires transfer to animals captured in future years. We introduce BoviShift, a corpus reconstructed from six consecutive annual cohorts of an operational cattle marketplace collected from 2021 to 2026. It contains 2{,}657 cattle, 10{,}610 still images, and 2{,}566 walk-around videos across nine recorded breed categories. We evaluate three splitting strategies through four configurations: image-random and pooled cattle-disjoint splits over the same development cohorts, followed by separate future-2025 and locked future-2026 evaluations. Using a fixed ResNet-50 multi-task baseline, we assess weight, age, height, breed, and coat color. Differences between image-random and cattle-disjoint splitting are task-dependent rather than a universal leakage penalty. Future-cohort behavior is also attribute- and cohort-specific: breed declines relative to pooled evaluation; mean weight and age performance fails to beat constant baselines in 2025; height remains above baseline; and color transfers well to 2025 but degrades in 2026. Multi-task training improves all five point estimates in a single-seed ablation, still-view aggregation helps selectively, and zero-shot video-frame aggregation exposes a still-to-video domain gap. To our knowledge, BoviShift is the longest-spanning cattle-vision resource combining consecutive annual cohorts with physical and visual attributes.
#04Nov 10, 2026
cs.CR
GARD: Gradient-Guided Adversarial Representation Defense against Backdoors in Multimodal Contrastive Learning Models
Yuhong Wang, Yujun Cai, Lei Feng and 1 more
Multimodal contrastive learning models such as CLIP are vulnerable to backdoor attacks with diverse trigger structures, ranging from localized patches to globally distributed perturbations, with recent attacks increasingly optimizing these triggers in the representation space. Existing post-hoc defenses based on clean fine-tuning may leave backdoors active, while trigger-inversion methods depend on accurately estimating the attack target and trigger. We observe that backdoored encoders exhibit structure-dependent representation sensitivity: global perturbations preferentially expose distributed backdoors, whereas local patch perturbations are more effective for localized backdoors. Based on this observation, we propose Gradient-Guided Adversarial Representation Defense (GARD), a target- and trigger-agnostic post-hoc defense. GARD optimizes complementary global and local adversarial probes to maximally displace clean-image representations, and then realigns the perturbed representations with detached clean anchors while preserving image-text alignment. The resulting model requires no additional computation at inference time. Across six visual backdoor attacks and two CLIP visual backbones, GARD reduces the attack success rate below 1% in all 12 evaluated attack-backbone combinations while maintaining competitive clean accuracy. These results demonstrate the effectiveness of adversarial representation probing for repairing backdoored multimodal contrastive encoders.
#05Nov 10, 2026
cs.CV
OnlyAct: Extracting Action Representations from Foundation Models for World Models
Runjia Li, Minghao Chen, Junyu Xie and 3 more
Video world models promise general-purpose interactive simulators, but their training is limited by action supervision: action labels are scarce, fragmented across incompatible specifications, and do not scale with the unlabeled video pretraining corpus. A common workaround jointly trains an action encoder to compress consecutive frames into a latent action and a decoder to reconstruct the next frame from the previous frame and that latent, forcing the latent to capture only new information. This has two limitations: learning the action space from scratch can limit generalization to unseen domains, and the bottleneck trades expressiveness for separation, with tighter settings losing nuance and looser ones risking scene leakage under domain shifts. We argue for a different starting point: rather than learning actions from scratch, we start from a pretrained foundation model (V-JEPA 2), whose embeddings of a frame pair already carry substantial action information after large-scale, diverse video pretraining. The remaining challenge is to extract the action while discarding the scene. We propose a label-free contrastive adaptation framework that pulls together frame pairs sharing the same motion under a different scene and pushes apart pairs from the same scene with different motion, reshaping the geometry of the pretrained space without imposing a reconstruction bottleneck. We introduce a unified evaluation protocol along three axes (action expressiveness, scene invariance, and action-conditioned video generation quality) across robot manipulation, camera navigation, game, and driving benchmarks, most of which are unseen during adaptation. Compared with annotation-free latent-action methods, our representations are substantially more expressive while matching their scene invariance, and they yield world models that transfer demonstrated actions to new scenes more faithfully.