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5 papers

#01Nov 10, 2026

cs.CV

A Lightweight Differentiable Method for Real-Time Skin Rendering and Digitization

Mario Marquez-Balduque, Carlos Rodriguez-Pardo, Jorge Lopez-Moreno

Inverse rendering for skin typically relies on offline path tracing to estimate physical properties, which fail to map directly to the approximate shaders utilized in interactive applications, such as game engines. We bridge this gap by directly estimating subsurface scattering parameters tailored for real-time rendering pipelines. We introduce a differentiable Screen-Space Subsurface Scattering (SSSS) framework that enables the joint optimization of spatially varying base textures and scattering distances. To account for local variations in skin thickness, we estimate these parameters across distinct facial regions, generating a blended profile map ready for production runtime engines. Our pipeline utilizes a low-cost, single-light, single-view capture setup designed for accessible and practical appearance acquisition. Optimization is driven by a masked loss function targeting regions where subsurface scattering effects are dominant. We validate our approach on a real-world dataset of $45$ individuals across the Monk Skin Tone Scale, ensuring demographic generalization. Furthermore, we complement this evaluation with synthetic data, a multi-light setup validating our single-light assumption, and a tilted-view configuration confirming angular consistency. Results demonstrate that our method effectively recovers scattering parameters from lightweight inputs, yielding realistic skin appearance directly compatible with standard real-time shaders.

#02Nov 10, 2026

cs.CV

ViGA-FLAME: Aligning Latent Visual and Geometric Representations for Robust 3D Head Expression Estimation

Wen Hao He, Jiacheng Wu, Jie Chen

Estimating 3D head expression from a single image requires mapping visual appearance to underlying facial geometry. We propose ViGA-FLAME, a two-stage framework that aligns semantic visual features with a structured geometric latent space. First, a Parametric-Geometric Variational Autoencoder (PG-VAE) learns a unified representation of canonical head surfaces and FLAME parameters, supporting both detailed surface reconstruction and interpretable parameter recovery. Supervision on geometry and parameters, together with consistency between the two decoding branches, connects surface detail with parametric structure. Second, a trainable Visual-Geometric Adapter (ViGA) maps features from a pretrained semantic visual encoder into this latent space. Asymmetric attention enables ViGA to align semantic image features from the visual encoder with the structured geometric information represented in the PG-VAE latent space, without altering the original visual stream. By grounding image evidence in this latent prior, ViGA-FLAME enables robust 3D head expression estimation across severe facial deformations and large viewing angles, efficiently improving robustness over competing feed-forward methods.

#03Nov 10, 2026

cs.CV

UniFlow-RS: Unified Generative Prediction for Heterogeneous Remote-Sensing Tasks

Jianlong He, Liang Liao, Jing Xiao and 2 more

Remote-sensing foundation models increasingly unify representations across sensing modalities and downstream tasks, yet their prediction mechanisms remain largely task-specific. Separate decoders, prediction heads, and objectives leave prediction fragmented across tasks. This naturally raises a question: can heterogeneous remote-sensing tasks share the prediction process? UniFlow-RS answers this question with a single latent flow-matching predictor shared across tasks. This requires addressing two key challenges: unifying heterogeneous prediction spaces and harmonizing joint optimization across tasks. First, we cast heterogeneous task outputs into structured visual targets in a common latent space, allowing them to be modeled by the same pretrained flow predictor. Task-dependent conditioning further accommodates differences in input configurations. Second, we optimize all tasks with a common Flow Matching objective, eliminating task-specific prediction losses. To mitigate optimization mismatch across tasks and modalities, we introduce Task-Modality Adaptive Timestep Sampling (TMAS), which dynamically allocates training timesteps according to the online learning state of each task-modality group. Using a single shared model, UniFlow-RS handles six tasks and thirteen datasets, surpassing recent task-specific state-of-the-art methods on several benchmarks while remaining competitive on the others. Beyond these benchmarks, the same checkpoint demonstrates strong zero-shot transfer across unseen datasets, task settings, occlusion conditions, and near-infrared false-color imagery, without target-specific adaptation.

#04Nov 10, 2026

cs.CV

From Video Frames to Robot Meta-Frames: A Unified Latent Interface for World Action Models

Guoqiang Liang, Yiqi Lin, Yanzhe Chen and 2 more

Pretrained video diffusion models (VDMs) offer a powerful foundation for World Action Models (WAMs), which jointly predict robot actions and future observations. Building such models requires injecting low-dimensional robot signals (e.g. proprioception, actions, and values) into a latent space shaped by natural videos, and a key design choice is the interface through which these signals enter: existing schemes treat it as a formatting detail, spending a separate latent frame on each signal or bolting on dedicated encoders and decoders. We argue that signal injection is instead a distribution-alignment problem: how well a representation matches the prior of the pretrained VDMs during denoising. Using the relative reconstruction error of a frozen VDM denoiser as a probe, we find that conventional spatial encodings sit far off this prior, whereas frequency-domain packing yields latents that the denoiser corrects far less. Motivated by this diagnostic result, we propose MetaWAM, which folds all robot signals into a single unified meta-frame: each signal is assigned to a disjoint frequency-domain channel band and lifted to the spatial latent by an inverse DCT, yielding a decodable interface aligned with the pretrained VDM prior without any added module or architectural change. A fixed band layout together with slot-aware routing lets the same meta-frame support policy, world-model, and value prediction over a shared set of robot variables. On RoboCasa, MetaWAM reaches 68.9% success while collapsing the per-signal frames into one and cutting inference latency by 39%, and attains 85.0% success on three real-world Franka tasks. Code and models are available at https://github.com/showlab/MetaWAM

#05Nov 10, 2026

cs.CV

OnlyAct: Extracting Action Representations from Foundation Models for World Models

Runjia Li, Minghao Chen, Junyu Xie and 3 more

Video world models promise general-purpose interactive simulators, but their training is limited by action supervision: action labels are scarce, fragmented across incompatible specifications, and do not scale with the unlabeled video pretraining corpus. A common workaround jointly trains an action encoder to compress consecutive frames into a latent action and a decoder to reconstruct the next frame from the previous frame and that latent, forcing the latent to capture only new information. This has two limitations: learning the action space from scratch can limit generalization to unseen domains, and the bottleneck trades expressiveness for separation, with tighter settings losing nuance and looser ones risking scene leakage under domain shifts. We argue for a different starting point: rather than learning actions from scratch, we start from a pretrained foundation model (V-JEPA 2), whose embeddings of a frame pair already carry substantial action information after large-scale, diverse video pretraining. The remaining challenge is to extract the action while discarding the scene. We propose a label-free contrastive adaptation framework that pulls together frame pairs sharing the same motion under a different scene and pushes apart pairs from the same scene with different motion, reshaping the geometry of the pretrained space without imposing a reconstruction bottleneck. We introduce a unified evaluation protocol along three axes (action expressiveness, scene invariance, and action-conditioned video generation quality) across robot manipulation, camera navigation, game, and driving benchmarks, most of which are unseen during adaptation. Compared with annotation-free latent-action methods, our representations are substantially more expressive while matching their scene invariance, and they yield world models that transfer demonstrated actions to new scenes more faithfully.