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5 papers

#01Nov 10, 2026

cs.CV

C$^2$-Routing: Complementary Cropping and Compression for Efficient Vision-Language Inference

Guorui Lu, Qinyu Chen

Visual Question Answering (VQA) imposes substantial computational overhead on vision-language models (VLMs), motivating model-agnostic input reduction methods that can be readily applied across diverse VLMs, including in black-box settings. Simply enforcing a visual-token cap reduces computation, but it can discard information needed to answer the question. A single reduction strategy also struggles to accommodate different scenarios. Our key observation is that cropping and compression are complementary: cropping highlights small targets and local details, whereas whole-image compression better preserves context for large targets or distributed evidence. Based on this observation, we propose C$^2$-Routing, which adaptively selects cropping or compression according to the input image and question. Since both strategies may still discard key information, we further design a safety gate that uses the predicted joint correctness distribution under original and reduced inputs to guide fallback and protect accuracy. To accommodate consumer GPU resource constraints, all training and evaluation experiments run on RTX 3090 GPUs. To measure gains beyond token capping, we use full-image baselines with the same cap of 1,024 visual tokens. We conduct extensive evaluation on three VLMs and 18 datasets spanning local details, global scenes, scene text, and documents. With the visual budget already capped, C$^2$-Routing further reduces end-to-end FLOPs by 36.53% and visual tokens by 42.36% on average, with a mean relative task-score decrease of only 0.77%.

#02Nov 10, 2026

cs.CV

SpecValley: Aggregation as Spectral Valley in Dense Heterophilic Graphs

Christoph Jahn, Delvin Bacho, Urs Waldmann and 1 more

Node classification in heterophilic graphs remains an open problem: aggregating over neighbourhoods can damp precisely the part of the signal that carries the labels. The field has answered with ever more expressive propagation operators, leaving the aggregation step that precedes them fixed by degree normalisation. However, degree normalisation acts as a spectral valley in its own right, attenuating a fixed middle band whose position at lambda equal 1 is set by the normalisation rather than by the data, exactly where the eigenvalues of dense graphs accumulate. We therefore begin with the representations rather than the propagation, in two stages: a learnable aggregation followed by an ordinary spectral filter. The first, SpecValley learns the position, sharpness and flank gains of the valley for every graph. We show formally how the aggregation operator and downstream filter interact. We establish that the response 1 minus lambda of degree normalisation vanishes exactly at that accumulation point. A spectral energy budget shows that what aggregation removes from a band, no linear spectral filter can recover. Crowding alone says nothing about the benefit. That is decided by how much label energy the valley removes, which we measure for every graph. SpecValley achieves strong results across heterophilic benchmarks, and a controlled ablation over aggregation operators and downstream filters attributes the gain to aggregation rather than the filter.

#03Nov 10, 2026

cs.CV

DailyWildfireCAN: A Dataset and Benchmark for Next-Day Wildfire Spread Prediction in Canada

Mahacine Ettahri, Hager Radi Abdelwahed, Toluwaleke Olutayo and 2 more

Wildfires represent a critical ecological and socio-economic challenge in Canada, where vast boreal forests and a warming climate have amplified the frequency and severity of extreme fire seasons. Predicting next-day wildfire spread can support fire management, but requires capturing complex interactions among weather, fuels, and terrain. Deep learning has emerged as a promising approach to learning these relationships from heterogeneous environmental data, yet its development and evaluation depend on representative datasets. Existing deep learning research on wildfire spread relies predominantly on US-focused datasets, leaving Canadian fire environments underrepresented. To address this gap, we present DailyWildfireCAN, a multi-modal, multi-temporal dataset and benchmark for predicting next-day wildfire spread across Canada. The dataset tracks continuous fire progression over multi-day events at a high spatial and temporal resolution of 90-m and 24-hour, respectively. This resolution preserves fine-scale information relevant to fire-edge geometry, local fuel variations, and terrain effects, supporting research toward improved daily wildfire spread forecasting. DailyWildfireCAN covers 2,440 wildfire events across eight fire seasons 2017-2024 and integrates 33 features across diverse modalities, including topography, meteorology, land cover, vegetation and forest structure, human influence indices, and satellite imagery. We establish a comprehensive benchmark comparing mono-temporal and multi-temporal prediction models, accompanied by a multi-dimensional evaluation framework assessing robustness across wildfire characteristics, geographic regions, and temporal conditions, spatial prediction quality, and sensitivity to reference label variations.

#04Nov 10, 2026

cs.CV

A Lightweight Differentiable Method for Real-Time Skin Rendering and Digitization

Mario Marquez-Balduque, Carlos Rodriguez-Pardo, Jorge Lopez-Moreno

Inverse rendering for skin typically relies on offline path tracing to estimate physical properties, which fail to map directly to the approximate shaders utilized in interactive applications, such as game engines. We bridge this gap by directly estimating subsurface scattering parameters tailored for real-time rendering pipelines. We introduce a differentiable Screen-Space Subsurface Scattering (SSSS) framework that enables the joint optimization of spatially varying base textures and scattering distances. To account for local variations in skin thickness, we estimate these parameters across distinct facial regions, generating a blended profile map ready for production runtime engines. Our pipeline utilizes a low-cost, single-light, single-view capture setup designed for accessible and practical appearance acquisition. Optimization is driven by a masked loss function targeting regions where subsurface scattering effects are dominant. We validate our approach on a real-world dataset of $45$ individuals across the Monk Skin Tone Scale, ensuring demographic generalization. Furthermore, we complement this evaluation with synthetic data, a multi-light setup validating our single-light assumption, and a tilted-view configuration confirming angular consistency. Results demonstrate that our method effectively recovers scattering parameters from lightweight inputs, yielding realistic skin appearance directly compatible with standard real-time shaders.

#05Nov 10, 2026

cs.RO

One Policy for 100 Household Tasks: Our Solution for the 2026 BEHAVIOR Challenge

Ilia Larchenko, Gleb Zarin, Atindra Nair and 4 more

We describe our solution for the 2026 BEHAVIOR Challenge: 100 long-horizon household tasks in the OmniGibson simulator. We placed 9th on the final leaderboard, the only independent team in the top 10. The core of the solution is a single vision-language-action (VLA) model, one checkpoint for all 100 tasks, built on our 1st-place 2025 solution, which is based on $π_{0.5}$. On the 50 tasks shared with 2025, its Q rises from 0.260 to 0.371; across all 100 tasks it scores 0.392. Our main conclusion from 2025 was that the model was undertrained, so most of the 2026 work went into training the model for longer, optimizing some training parameters, making each training step slightly faster and reducing the gradient noise: a migration from 50 to 100 tasks (semantic stages built from the demonstrations' skill annotations, task and stage embeddings of new tasks warm-started from similar old ones, and a 21-dimensional action space matching the teleoperation controls); variance-reduced multi-sample flow matching with a simple noise-vs-compute model that picks the number of action-expert samples per observation without ablations; and a 200k-step training run, about one pass over the 211M frames of the demonstrations. A cloud evaluation infrastructure keeps a shared record with provenance, episode diagnostics and restorable simulator states, and runs six simulators on one GPU together faster than real time. On top of the learned policy, 14 tasks are routed to a GPT-6 Astra coding agent that controls the robot through observation and motion tools, starting every episode from a frozen copy of its own practice session on training instances. Across these 14 tasks, Astra's mean Q is 0.639, against 0.108 for the learned policy. The public submission included only part of the Astra results and scored 0.446 Q with 27.3% full-task success.