ML Reads

Personal arXiv list

ML papers to read today.

Pick a topic and keep a small daily list of papers worth opening.

Refresh queueDaily mix

Today's queue

5 papers

#01Nov 10, 2026

cs.CV

AutoThreshold: Joint Confusion-Profile Learning for Adaptive Mask Binarization

Shaokai Wu, Xunchu Zhou, Pinzhi Wang and 5 more

A single validation-tuned threshold can become brittle when dense-score distributions shift. We introduce AutoThreshold, a post-hoc policy that predicts the joint mass of positive and negative pixels over score bins. This target directly parameterizes threshold-indexed confusion counts, avoiding products of independently estimated prevalence and class-conditional rates. Softmax normalization and cumulative decoding yield coherent, monotone confusion profiles; a plug-in decoder then selects a threshold for any $F_β$ objective without retraining the head. Across three independently trained Kvasir pipelines transferred to four polyp datasets, Joint exceeds continuous Otsu by $0.0080 \pm 0.0046$ external macro Dice, with positive gains in 3/3 runs. On the reference pipeline, three head seeds achieve $0.6324 \pm 0.0027$, 0.0085 above Otsu; direct-utility Ridge achieves 0.6342, with the paired difference interval spanning zero. The same Joint checkpoints outperform Otsu for $F_{0.5}$, Dice, and $F_2$. On developmental KITTI Road leave-one-corruption-family-out evaluation, Joint improves over scalar regression by 0.0082 [0.0064, 0.0101], while direct utility is 0.0022 higher. These results establish joint confusion prediction as a useful, metric-retargetable inductive bias, without claiming Bayes-optimal $F_β$ decisions.

#02Nov 10, 2026

cs.RO

Elastic-WAM: Adaptive Spatiotemporal Imagination for Efficient Robot Control

Haitian Li, Tianfu Li, Xuxi Zhao and 8 more

World-Action Models improve robot control by predicting future visual dynamics, but iterative video denoising incurs substantial inference overhead. Recent approaches reduce this cost through partial future denoising, yet typically rely on fixed refinement budgets. Our empirical observations reveal that preferred refinement depths vary across tasks and states, while different future regions exhibit varying relevance to action generation. Motivated by these findings, we propose Elastic-WAM, which adaptively allocates world refinement computation across temporal denoising time and spatial future space. A unified spatiotemporal refinement demand field governs when to stop world refinement, how far to advance each denoising step, and which regions to refresh. We parameterize this field with a shared temporal basis and spatial amplitudes, and learn it through a three-stage action-grounded supervised procedure. At inference, the learned field guides recurrent sparse world refinement to improve task success while reducing inference overhead. Evaluations across diverse simulation benchmarks and real-world long-horizon manipulation demonstrate state-of-the-art control performance with reduced inference latency.

#03Nov 10, 2026

cs.CV

Continuous 3D Spatial Transcriptomics Reconstruction via Histology-Informed Implicit Neural Representations

Kaito Shiku, Ryoma Bise, Ahtisham Fazeel Abbasi and 4 more

Three-dimensional spatial transcriptomics (3D ST) enables the analysis of gene-expression patterns across tissue depths. However, 3D ST measurements are acquired from discrete 2D tissue sections, which are often sparsely sampled due to high acquisition costs. To address this limitation, we propose a histology-informed multi-task implicit neural representation (HIM-INR) for continuous 3D gene-expression reconstruction from sparse ST observations. HIM-INR jointly reconstructs gene-expression profiles and histological representations using an INR with a shared backbone, leveraging densely sampled histological images as auxiliary spatial supervision. Once trained, HIM-INR predicts gene expression at arbitrary 3D coordinates without requiring histological images. Experiments on two 3D ST datasets demonstrate improved reconstruction over existing methods, particularly as the number of missing ST sections increases.

#04Nov 10, 2026

cs.CV

C$^2$-Routing: Complementary Cropping and Compression for Efficient Vision-Language Inference

Guorui Lu, Qinyu Chen

Visual Question Answering (VQA) imposes substantial computational overhead on vision-language models (VLMs), motivating model-agnostic input reduction methods that can be readily applied across diverse VLMs, including in black-box settings. Simply enforcing a visual-token cap reduces computation, but it can discard information needed to answer the question. A single reduction strategy also struggles to accommodate different scenarios. Our key observation is that cropping and compression are complementary: cropping highlights small targets and local details, whereas whole-image compression better preserves context for large targets or distributed evidence. Based on this observation, we propose C$^2$-Routing, which adaptively selects cropping or compression according to the input image and question. Since both strategies may still discard key information, we further design a safety gate that uses the predicted joint correctness distribution under original and reduced inputs to guide fallback and protect accuracy. To accommodate consumer GPU resource constraints, all training and evaluation experiments run on RTX 3090 GPUs. To measure gains beyond token capping, we use full-image baselines with the same cap of 1,024 visual tokens. We conduct extensive evaluation on three VLMs and 18 datasets spanning local details, global scenes, scene text, and documents. With the visual budget already capped, C$^2$-Routing further reduces end-to-end FLOPs by 36.53% and visual tokens by 42.36% on average, with a mean relative task-score decrease of only 0.77%.

#05Nov 10, 2026

cs.CV

A Lightweight Differentiable Method for Real-Time Skin Rendering and Digitization

Mario Marquez-Balduque, Carlos Rodriguez-Pardo, Jorge Lopez-Moreno

Inverse rendering for skin typically relies on offline path tracing to estimate physical properties, which fail to map directly to the approximate shaders utilized in interactive applications, such as game engines. We bridge this gap by directly estimating subsurface scattering parameters tailored for real-time rendering pipelines. We introduce a differentiable Screen-Space Subsurface Scattering (SSSS) framework that enables the joint optimization of spatially varying base textures and scattering distances. To account for local variations in skin thickness, we estimate these parameters across distinct facial regions, generating a blended profile map ready for production runtime engines. Our pipeline utilizes a low-cost, single-light, single-view capture setup designed for accessible and practical appearance acquisition. Optimization is driven by a masked loss function targeting regions where subsurface scattering effects are dominant. We validate our approach on a real-world dataset of $45$ individuals across the Monk Skin Tone Scale, ensuring demographic generalization. Furthermore, we complement this evaluation with synthetic data, a multi-light setup validating our single-light assumption, and a tilted-view configuration confirming angular consistency. Results demonstrate that our method effectively recovers scattering parameters from lightweight inputs, yielding realistic skin appearance directly compatible with standard real-time shaders.