#01Jul 30, 2026
cs.CV
Chimera: Designing and Chinchilla-Scaling Hybrid Visual Diffusion Transformers
Chongjian Ge, Hanwen Jiang, Tianyu Wang and 9 more
Visual generation increasingly requires high-resolution images, long videos, and multimodal context, making the quadratic cost of full attention prohibitive. We introduce Chimera, a hybrid visual diffusion backbone with a principled scaling recipe. Chimera processes text, image, and video tokens in one raster-ordered stream without positional embeddings. It combines Kimi Delta Attention (KDA) for long-context state tracking with O(N) complexity, interleaved Multi-head Latent Attention (MLA) for direct global interaction, and modality-aware short convolutions for local spatiotemporal context. Sparse Mixture-of-Experts (MoE) layers expand capacity while controlling activated compute. To scale this heterogeneous architecture, we introduce HeteroP, a module-wise scheme that transfers hyperparameters across width and depth according to each tensor's functional fan-in and model depth. HeteroP yields a consistently tuned family used to fit Chinchilla-style compute-optimal laws for activated model size, training-token count, and image-video data ratio. Guided by these laws, we train an 11B-parameter Chimera with 2B activated parameters. Experiments show three results. First, measured by pretraining diffusion loss, the dense backbone is 1.7x as compute-efficient as a matched full-attention Wan-2.1 2B baseline, while the complete system reaches 7.3x. Second, without length-specific fine-tuning, Chimera extrapolates zero-shot from 5-second training clips to 30-second videos, with only 6.5% FID degradation in the last five seconds. Third, the fitted laws show that compute-optimal image pretraining divides compute nearly evenly between activated model size and training-token count, whereas video pretraining modestly favors model size at higher budgets. These results establish a foundation for designing and scaling efficient long-context diffusion architectures.
#02Jul 30, 2026
cond-mat.str-el
Graph Neural Network Force Fields for Spin Dynamics in Metallic Magnets
Ali Rayat, Yunhao Fan, Gia-Wei Chern
Metallic magnets exhibit complex spin dynamics governed by electronically generated interactions. Predictive simulations of such dynamics typically require repeated solutions of an underlying electronic problem throughout the time evolution, creating a major computational bottleneck. Here we introduce a graph neural network (GNN) magnetic force-field framework that learns the effective magnetic energy functional governing itinerant spin dynamics directly from electronic calculations. Conceptually analogous to machine-learned interatomic potentials, the proposed framework enables efficient evaluation of spin torques while capturing the nonlinear and spatially extended interactions generated by itinerant electrons. We benchmark the method on representative metallic magnetic systems exhibiting collinear, noncollinear, and noncoplanar magnetic order. The learned force fields accurately reproduce electronically generated spin torques and yield nonequilibrium spin dynamics in excellent agreement with direct electronic simulations. Our results establish graph neural networks as a powerful framework for machine-learned magnetic force fields, providing a pathway toward predictive large-scale simulations of nonequilibrium magnetism across multiple length and time scales.
#03Jul 30, 2026
cs.GT
Algorithms for Structured Elections under Thiele Voting Rules
Alexandra Lassota, Krzysztof Sornat
We study the computational complexity of winner determination problems in approval-based committee elections under Thiele voting rules. These form a class of rules parameterized by a fixed weight vector that specifies how a voter's satisfaction depends on the number of approved candidates elected. We first analyze the structure of optimal solutions based on the sets of voters who approve each candidate---that is, how voters' approval ballots induce dependencies between candidates---revealing constraints on a winning committee under any fixed Thiele voting rule. Using this, we design FPT algorithms for Proportional Approval Voting (PAV) and other Thiele rules on a natural restricted domain known as the Voter Interval (VI) domain---that is, after a suitable ordering of voters, each candidate is approved by a consecutive interval of voters. In particular, we show that every Thiele rule on VI is FPT with respect to a parameter for which the problem is NP-hard on general instances, even when the parameter takes constant values. Our results advance the understanding of the computational complexity of PAV on Voter Interval instances, which remains one of the central open questions in this area. We further resolve two open questions from the literature on PAV (and other Thiele voting rules) by providing a polynomial-time algorithm for instances where each candidate is approved by at most two voters, and an FPT algorithm parameterized by the total score of a winning committee.
#04Jul 30, 2026
cs.CV
Finding Change in Satellite Archives from Text: How to Combine Before-and-After Images Efficiently
Simon Roy, Mark Bong, Giovanni Beltrame
Operational Earth observation increasingly calls for answering queries such as ``find the image pairs where a new building appeared.'' This means searching an archive of before-and-after (bi-temporal) satellite image pairs and ranking each pair by how well it matches a natural-language description of the change. The component that performs this match, the fusion module that combines the ``before'' and ``after'' views, must be run at query time across many candidate pairs, so its speed largely sets the cost of every search. We present a controlled comparison of how to build that module. Using one fixed image encoder (a frozen CLIP model) and one training recipe for all variants, we evaluate eight designs drawn from three families: attention, state-space models (Mamba), and learned compression (our Temporal Bottleneck Fusion, TBF). Each design is tested on two benchmarks (LEVIR-CC and Dubai-CC) with ten random seeds, so the reported differences are statistically grounded. We outline three findings: first, a training-free two-stage search (a cheap difference model that shortlists candidates, followed by attention fusion that re-ranks them) matches or exceeds full-fusion recall on LEVIR-CC while cutting query cost $10$-$15\times$, with comparable R@1/R@5 on Dubai-CC; second, the linear-time scan of Mamba, attractive on paper, gives no speed benefit at the patch counts typical of vision transformers ($L{=}196$): the scan is limited by memory bandwidth, whereas attention maps cleanly onto parallel hardware; and third, compressing the fused representation (TBF) reduces parameters by $2.3\times$ and latency by $1.6\times$ for a change-only BLEU-1 cost of $0.007$, although more aggressive compression quietly discards change-relevant detail that aggregate metrics fail to reveal.
#05Jul 30, 2026
cs.CV
ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine
Yukang Cao, Haozhe Xie, Beichen Wen and 13 more
Embodied intelligence faces a fundamental data bottleneck. Models must capture how first-person perception, whole-body motion, dexterous manipulation, object state, sound, and touch evolve together as humans pursue goals over time. Existing datasets fragment this experience across viewpoints, modalities, or spatial scales, leaving the full perception-action loop only partially observed. We introduce the Ambient Capture Engine (ACE), a human-centric data engine that transforms real home environments into spatially calibrated, temporally synchronized recording studios. ACE operates at two complementary scales: a table-scale configuration resolves hand-object manipulation, while a room-scale configuration captures whole-body motion, locomotion, and interactions across a furnished home. ACE records egocentric and multi-view exocentric video, full-body and articulated hand motion, object geometry and 6-DoF trajectories, audio, and tactile signals as a unified multisensory stream. Using ACE, we build ACE-Data-0, comprising 150 hours and 17M video frames across 200 task categories, performed by 50 participants in 2 environments, for a total of 75,000 interaction episodes. The dataset spans atomic manipulation, long-horizon chains of household activities, and human-scene interaction, while preserving natural behavioral variation through goal-level rather than step-by-step instructions. We further introduce a hierarchical benchmark that progresses from signals to scene components and then to interactions. Evaluations of state-of-the-art methods expose substantial gaps under contact, occlusion, egomotion, and long temporal horizons. ACE-Data-0 provides synchronized human demonstrations with aligned perceptual, kinematic, and contact supervision, offering a scalable foundation for imitation learning, world models, vision-language-action systems, and embodied AI.