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5 papers

#01Nov 10, 2026

cs.CV

UGG: Unified Generative Geometry Model

Amani Kiruga, Zhiyi Li, Ruojin Cai and 4 more

Understanding 4D scenes is a core challenge in visual intelligence, requiring models to jointly capture scene geometry, appearance, and dynamics from partial observations. However, existing approaches are subdivided into feedforward models for direct geometric prediction, and generative models for visual synthesis. We introduce UGG, a unified framework for 4D scene understanding that jointly models RGB video and geometric representations such as depth and camera pose. By assigning different noise levels across modalities and time, UGG formulates visual generation and geometric prediction as conditional completion within a single generative model. This flexible formulation enables the model to learn from diverse, heterogeneous datasets with different subsets of geometric and visual annotations. Furthermore, our generative formulation enables inference-time search over multiple plausible scene hypotheses, using geometric evidence extracted from observed RGB frames to improve geometric prediction without ground truth geometry. We demonstrate UGG's effectiveness over non-unified baselines across camera-controlled video generation, depth estimation, and camera pose prediction, including in challenging sparse observation settings. Code and visualizations are available at https://ugg-model.github.io/

#02Nov 10, 2026

cs.CV

Measuring Robustness and Efficiency in a Connectome-Constrained Fly Visual System Model: Linking an Adversarial and a Perceptual Illusion

Alexandre Garcia-Duran, Alejandro Rodriguez-Garcia, Manuel Molano-Mazón and 3 more

Biological visual systems compute reliably under tight metabolic and wiring constraints, whereas artificial vision systems consume far more energy and can be sensitive to adversarial perturbations. Whether networks with brain-like wiring are more robust at lower computational cost is unclear. We address this by benchmarking a task-optimized, continuous-time recurrent neural network of the fly visual system constrained by its synaptic connectome (FlyNet) against artificial neural networks. We compare it against CNNs, RAFT, and continuous-time recurrent neural networks without detailed connectome constraints (sCTRNN, CTRNN) on a collision-detection task within a differentiable 3D rendering pipeline. FlyNet is adversarially vulnerable but, relative to its compute, more robust to common video corruptions than RAFT, while using up to five orders of magnitude fewer FLOPs. The CTRNNs remain more robust than FlyNet across almost all tested perturbations, suggesting that connectome constraints benefit efficiency, through their low edge count, over robustness. Recurrence improves robustness to white-box attacks in RAFT and temporal context improves robustness to common corruptions. FlyNet's position and velocity representations degrade under adversarial textures but recover under counterfactual textures that restore correct classification while staying equally far from training, ruling out unfamiliar textures as the cause of failure. The reverse-phi illusion similarly disrupts these representations and inverts the same low-level motion statistic as the adversarial textures. Optimizing this input statistic alone, without access to the network, suffices to induce classification failure, attributing both perturbations to the same circuit vulnerability. Connectome-constrained models can thus surface adversarial failure mechanisms as testable hypotheses about biological perceptual vulnerabilities.

#03Nov 10, 2026

cs.RO

One Policy for 100 Household Tasks: Our Solution for the 2026 BEHAVIOR Challenge

Ilia Larchenko, Gleb Zarin, Atindra Nair and 4 more

We describe our solution for the 2026 BEHAVIOR Challenge: 100 long-horizon household tasks in the OmniGibson simulator. We placed 9th on the final leaderboard, the only independent team in the top 10. The core of the solution is a single vision-language-action (VLA) model, one checkpoint for all 100 tasks, built on our 1st-place 2025 solution, which is based on $π_{0.5}$. On the 50 tasks shared with 2025, its Q rises from 0.260 to 0.371; across all 100 tasks it scores 0.392. Our main conclusion from 2025 was that the model was undertrained, so most of the 2026 work went into training the model for longer, optimizing some training parameters, making each training step slightly faster and reducing the gradient noise: a migration from 50 to 100 tasks (semantic stages built from the demonstrations' skill annotations, task and stage embeddings of new tasks warm-started from similar old ones, and a 21-dimensional action space matching the teleoperation controls); variance-reduced multi-sample flow matching with a simple noise-vs-compute model that picks the number of action-expert samples per observation without ablations; and a 200k-step training run, about one pass over the 211M frames of the demonstrations. A cloud evaluation infrastructure keeps a shared record with provenance, episode diagnostics and restorable simulator states, and runs six simulators on one GPU together faster than real time. On top of the learned policy, 14 tasks are routed to a GPT-6 Astra coding agent that controls the robot through observation and motion tools, starting every episode from a frozen copy of its own practice session on training instances. Across these 14 tasks, Astra's mean Q is 0.639, against 0.108 for the learned policy. The public submission included only part of the Astra results and scored 0.446 Q with 27.3% full-task success.

#04Nov 10, 2026

cs.CV

ViGA-FLAME: Aligning Latent Visual and Geometric Representations for Robust 3D Head Expression Estimation

Wen Hao He, Jiacheng Wu, Jie Chen

Estimating 3D head expression from a single image requires mapping visual appearance to underlying facial geometry. We propose ViGA-FLAME, a two-stage framework that aligns semantic visual features with a structured geometric latent space. First, a Parametric-Geometric Variational Autoencoder (PG-VAE) learns a unified representation of canonical head surfaces and FLAME parameters, supporting both detailed surface reconstruction and interpretable parameter recovery. Supervision on geometry and parameters, together with consistency between the two decoding branches, connects surface detail with parametric structure. Second, a trainable Visual-Geometric Adapter (ViGA) maps features from a pretrained semantic visual encoder into this latent space. Asymmetric attention enables ViGA to align semantic image features from the visual encoder with the structured geometric information represented in the PG-VAE latent space, without altering the original visual stream. By grounding image evidence in this latent prior, ViGA-FLAME enables robust 3D head expression estimation across severe facial deformations and large viewing angles, efficiently improving robustness over competing feed-forward methods.

#05Nov 10, 2026

cs.CR

GARD: Gradient-Guided Adversarial Representation Defense against Backdoors in Multimodal Contrastive Learning Models

Yuhong Wang, Yujun Cai, Lei Feng and 1 more

Multimodal contrastive learning models such as CLIP are vulnerable to backdoor attacks with diverse trigger structures, ranging from localized patches to globally distributed perturbations, with recent attacks increasingly optimizing these triggers in the representation space. Existing post-hoc defenses based on clean fine-tuning may leave backdoors active, while trigger-inversion methods depend on accurately estimating the attack target and trigger. We observe that backdoored encoders exhibit structure-dependent representation sensitivity: global perturbations preferentially expose distributed backdoors, whereas local patch perturbations are more effective for localized backdoors. Based on this observation, we propose Gradient-Guided Adversarial Representation Defense (GARD), a target- and trigger-agnostic post-hoc defense. GARD optimizes complementary global and local adversarial probes to maximally displace clean-image representations, and then realigns the perturbed representations with detached clean anchors while preserving image-text alignment. The resulting model requires no additional computation at inference time. Across six visual backdoor attacks and two CLIP visual backbones, GARD reduces the attack success rate below 1% in all 12 evaluated attack-backbone combinations while maintaining competitive clean accuracy. These results demonstrate the effectiveness of adversarial representation probing for repairing backdoored multimodal contrastive encoders.