#01Nov 5, 2026
cs.LG
Interpretable Multimodal MRI-Clinical Fusion for Functional Outcome Prediction After Acute Ischemic Stroke
Sina Raeisadigh, Henning Müller, Abderrahmane Hedjoudje
This study evaluates the added prognostic value of day-1 multimodal MRI for predicting three-month functional outcome after acute ischemic stroke (AIS). Sixty-six AIS patients with ADC, DWI, FLAIR, and clinical data were analyzed. Three-dimensional pretrained ResNet embeddings were extracted from each MRI modality, reduced using fold-isolated principal component analysis, and combined with structured clinical variables and ADC-derived lesion biomarkers. Linear support vector machines were evaluated using eight-fold stratified group cross-validation across MRI modality combinations. Clinical-only modeling achieved strong performance (AUC = $0.899 \pm 0.151$), while MRI-only models showed limited discrimination (AUC $\approx$ $0.67$-$0.73$). Among multimodal configurations, FLAIR-clinical fusion achieved the highest mean cross-validated performance (AUC = $0.948 \pm 0.061$), followed by ADC-clinical fusion (AUC = $0.941 \pm 0.094$). Full ADC-DWI-FLAIR fusion did not consistently outperform single-modality clinical fusion. Feature-importance analysis identified age, NIHSS subscores, ADC lesion burden, and learned FLAIR representations as key contributors, while qualitative FLAIR activation maps showed responses over lesion-like regions. These findings suggest that compact day-1 FLAIR and ADC representations provide complementary prognostic information beyond clinical variables and support interpretable, data-efficient outcome prediction in AIS.
#02Nov 5, 2026
cs.CV
Do You Miss the Nights We Spent Crafting Figures? Rethinking Teaser and Framework Figures in the Age of Generative AI
Xiaoqi Zhao, Youwei Pang, Kailai Zhou
Scientific figures give research ideas a visual form through choices of abstraction, composition, and emphasis. Generative AI offers new ways to realize these choices, raising questions about explanatory clarity and purposeful visual expression. We examine these questions through a visual retrospective of 371 motivation and framework figures from 200 papers. The corpus comprises a quota-based main sample of 160 papers spanning four temporal periods and a separate purposive style-contrast sample of 40 papers. A single multimodal judge evaluates six dimensions of communication and design, with three repeated judgments per figure. We attempt source-constrained revisions of all 371 figures, of which 369 pass the recorded fidelity checks. Original-figure ratings show no uniform decline across periods. Revisions increase mean clarity ratings by 0.428 points and decrease aesthetic coherence ratings by 0.111 points on a five-point scale. Gains in the six-dimension average are larger for main-sample motivation figures than for frameworks. Case analyses show that added explanation can clarify comparisons while leaving typographic hierarchy and visual economy unresolved. These model-based findings support researcher-led design, with AI assisting exploration and authors retaining responsibility for explanatory purpose, composition, and scientific relationships. The accompanying atlas and evaluation records are available at https://ntu-ai4x.github.io/Rethinking_Figures/index_en.html.
#03Nov 5, 2026
cs.CV
InstantHand: Feed-Forward 3D Gaussian Splatting for Animatable Hand Avatar Reconstruction from a Single Image
Chanho Kim, Muhammad Salman Ali, Kyeonghwan Gwak and 4 more
Hand avatar reconstruction typically relies on multi-view capture or per-subject optimization, limiting its scalability. We introduce InstantHand, a feed-forward framework that constructs an animatable 3D Gaussian hand avatar from a single image using off-the-shelf MANO, camera, and mask estimates, without test-time optimization. Image-averaged losses provide insufficient supervision for alpha leakage, which thickens thin finger contours. To address this issue, we propose a Soft Alpha Band regularizer that concentrates supervision on silhouette boundaries. Furthermore, colors regressed from image features can drift toward a learned prior even in observed regions. Our Reliability-gated Appearance Transfer preserves observed appearance by transferring source colors according to each Gaussian's rendering contribution, while completing unobserved regions using the learned prior conditioned on global source identity. InstantHand constructs an avatar in 2.84 seconds and renders at 161 FPS, matching per-subject-optimized baselines on InterHand2.6M and remaining competitive in zero-shot evaluation on HanCo.
#04Nov 5, 2026
cs.CV
SM4RT: Cascaded Feed-forward Model for 4D Reconstruction
Pang-Chi Lo, Jhao-Syun Lai, Tsung-Wei Ke
We introduce SM4RT, a multi-task cascade feed-forward model for dynamic scene reconstruction from RGB videos. While existing feed-forward approaches typically address geometry reconstruction and motion estimation separately--and often predict motions in a single coordinate frame that must account for camera movement--SM4RT solves these tasks sequentially by first reconstructing 3D geometry and then bootstrapping motion estimation from the predicted structure. By expressing each pixel's 3D motion in its corresponding camera frame, SM4RT reduces ambiguity arising from camera motion. To address the sparsity of real-world motion labels, SM4RT further incorporates a weakly supervised loss that regularizes unlabeled point motions using labeled point positions at the other time step. We evaluate motion estimation on three dynamic-scene datasets--Kubric, Waymo, and Point Odyssey--and SM4RT achieves the best performance on most metrics compared with prior baselines. We additionally benchmark geometry reconstruction on five dynamic scene datasets and show that SM4RT achieves competitive performance with state-of-the-art methods. Overall, our unified framework demonstrates that combining geometry reconstruction and motion estimation in a cascade not only avoids performance trade-offs but also enhances motion estimation through improved geometric reasoning.
#05Nov 5, 2026
cs.CV
Hierarchical Incremental Beta Splatting for Online Reconstruction
Linus Franke
Online 3D Gaussian Splatting reconstructs a scene during capture: each keyframe spawns primitives once and refines them for only a few dozen iterations, leaving little chance to fix poor initialization or missing detail. Gaussians are also inherently soft, needing many overlaps for solid surfaces. We present Hierarchical Incremental Beta Splatting (HIBS), which brings beta kernels to incremental reconstruction. Their shape parameter interpolates between a soft, Gaussian-like profile and a flat-topped, near-opaque surfel, acting as a confidence dial for geometry. Our confidence-aware spawning uses geometric observability and multi-view depth agreement to initialize both opacity and shape, producing solid primitives where geometry is verifiable and soft, correctable primitives where it is not. As online densification, error-driven relocation recycles stale primitives into photometric-error hotspots. Bounded beta kernel support enables exact tile culling and faster rasterization, and a closed-form, shape-preserving merging formulation provides a level-of-detail (LOD) hierarchy for fast optimization and real-time rendering. On Mip-NeRF 360 in the on-the-fly protocol, HIBS improves PSNR by up to 0.8 dB while reducing optimization time by up to 40%. Project page: https://linus-franke.com/hibs/