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5 papers

#01Nov 5, 2026

cs.CV

4D Point Splatting for mmWave Radar Micro-Doppler Differentiable Rendering

Adnan Armouti, Guanyue Qian, Rajalakshmi Nandakumar

Millimeter-wave radar resolves the micrometer displacements of a moving body as micro-Doppler, enabling gait, gesture, activity, pose and vital-sign sensing. Each task relies on a downstream model trained on real data, yet radar datasets lag orders of magnitude behind vision and language. Brute-force collection will not close that gap, and existing synthesis methods (forward-only simulators, learned generators and static-scene inverse renderers) cannot fit a real capture of a moving body, leaving a sim2real gap. We present 4D Point Splatting (4DPS), a physics-based differentiable renderer that fits an explicit moving scene to a real capture. Using the synchronized camera to initialize the room and body, we represent the scene as oriented points carrying material, normal and velocity, and splat each point into range and Doppler bins. Our output is the raw complex return a real radar records, so we apply the same signal processing on the rendered data to obtain any representation for training any SOTA downstream model. We fit 235 sequences on HuPR and 100 on RT-Pose, two datasets with different radars. Our reconstructions set the state of the art, with median correlations of 0.940 and 0.830 on range-azimuth, 0.829 and 0.695 on range-Doppler, and 0.988 and 0.966 on micro-Doppler. Our renders also set the state of the art in downstream sim2real gap. On RT-Pose, a pose model trained on them reaches 21.9 cm MPJPE on real data, against 16.7 cm for real training and 127.6 cm for the RF-Genesis baseline, where both the rendered- and real-trained models learn nearly the same features. Our custom CUDA kernels fit a sequence in 5.7 minutes on HuPR and 12.9 on RT-Pose on one H100, making dataset-scale inverse rendering of mmWave radar possible for the first time. This work can enable synthetic data generation for any human-centered downstream task and model, and scene editing for data augmentation.

#02Nov 5, 2026

cs.LG

Beyond Quadratic Attention: Separable Gaussian Operators for ODE Vision Transformers

Carlos Boned Riera, David Romero Sanchez, Oriol Ramos Terrades

Self-attention carries a quadratic cost in token count, which limits how far Vision Transformers can scale with input resolution. We introduce SSoG, a separable sum-of-Gaussians spatial operator that replaces dense self-attention with a learned mixture of axis-factorized Gaussian kernels, reducing the per-layer cost from $\mathcal{O}(N^2)$ to subquadratic in $N$. Unlike dot-product self-attention, whose Lipschitz constant is unbounded outside a compact input domain, SSoG with fixed kernels is globally Lipschitz continuous, which, via the Picard--Lindelöf theorem, guarantees that the continuous-depth variant has a unique solution on the whole integration interval, a global guarantee that dense-attention counterparts lack in general. On CIFAR-100 at $224\times224$, in a matched discrete-Transformer setting and in the continuous setting, SSoG improves Top-1 accuracy by 2.2--4.1 points across three model widths while using 8.8--16.6\% fewer parameters, with depth and training recipe held fixed. In a looped-Transformer setting, SSoG improves Top-1 accuracy by 5.4--8.1 points. We further probe inference-time scaling by evaluating on inputs up to $1024\times1024$ at matched batch size: in the continuous-depth (Neural ODE) architecture, SSoG reaches up to 154\% higher throughput and over 60\% lower peak memory than dense attention, with the gap widening as resolution grows, consistent with the difference in asymptotic cost. In the discrete and looped settings, SSoG also achieves over 30\% higher throughput than dense attention at this resolution. Together, these results establish SSoG as a practical, parameter-efficient, and theoretically grounded alternative to dense attention across discrete, weight-shared, and continuous-depth Transformer variants.

#03Nov 5, 2026

cs.RO

T3R: Training-Free Two-Stage Token Refinement Towards Efficient and Robust VLA Models

Mohammed Hassan, Zhenyang Chen, Zheng Wang and 5 more

Vision-Language-Action (VLA) models enable end-to-end robot control, but inference is increasingly expensive. Each decision processes hundreds of visual tokens, often across multiple cameras, leading to substantial computation while allowing irrelevant background content to distract action prediction under distribution shift. We argue that these issues stem from two complementary forms of redundancy: many visual tokens are spatially irrelevant, while attention over the remaining tokens is often misallocated. Based on this observation, we propose T3R, a Training-Free Two-Stage Token Refinement framework. In the first stage, segmentation-guided token pruning removes irrelevant visual patches to reduce computation and eliminate distracting context. In the second stage, saliency-guided attention biasing reallocates attention toward action-critical visual regions and language instructions within the retained tokens. Together, pruning produces a cleaner candidate set, while attention biasing further emphasizes the most decision-relevant evidence, yielding a better accuracy-efficiency frontier than either stage alone. On LIBERO-Spatial, T3R removes 85% of scene-camera visual tokens while essentially matching the unpruned success rate, and improves success by up to 7 percentage points under out-of-distribution object-placement perturbations. The timing comparison attributes 7.8 ms per inference call to pruning and attention-bias application. As input resolution increases, LLM-forward profiling shows up to a 3.3x speedup over the unpruned baseline. Evaluations across LIBERO, SIMPLER, and RoboTwin with three VLA backbones show the strongest accuracy-efficiency benefits in multi-camera settings. These results demonstrate that training-free token refinement is a practical approach to efficient and robust VLA inference.

#04Nov 5, 2026

cs.CV

SM4RT: Cascaded Feed-forward Model for 4D Reconstruction

Pang-Chi Lo, Jhao-Syun Lai, Tsung-Wei Ke

We introduce SM4RT, a multi-task cascade feed-forward model for dynamic scene reconstruction from RGB videos. While existing feed-forward approaches typically address geometry reconstruction and motion estimation separately--and often predict motions in a single coordinate frame that must account for camera movement--SM4RT solves these tasks sequentially by first reconstructing 3D geometry and then bootstrapping motion estimation from the predicted structure. By expressing each pixel's 3D motion in its corresponding camera frame, SM4RT reduces ambiguity arising from camera motion. To address the sparsity of real-world motion labels, SM4RT further incorporates a weakly supervised loss that regularizes unlabeled point motions using labeled point positions at the other time step. We evaluate motion estimation on three dynamic-scene datasets--Kubric, Waymo, and Point Odyssey--and SM4RT achieves the best performance on most metrics compared with prior baselines. We additionally benchmark geometry reconstruction on five dynamic scene datasets and show that SM4RT achieves competitive performance with state-of-the-art methods. Overall, our unified framework demonstrates that combining geometry reconstruction and motion estimation in a cascade not only avoids performance trade-offs but also enhances motion estimation through improved geometric reasoning.

#05Nov 5, 2026

cs.CV

Do You Miss the Nights We Spent Crafting Figures? Rethinking Teaser and Framework Figures in the Age of Generative AI

Xiaoqi Zhao, Youwei Pang, Kailai Zhou

Scientific figures give research ideas a visual form through choices of abstraction, composition, and emphasis. Generative AI offers new ways to realize these choices, raising questions about explanatory clarity and purposeful visual expression. We examine these questions through a visual retrospective of 371 motivation and framework figures from 200 papers. The corpus comprises a quota-based main sample of 160 papers spanning four temporal periods and a separate purposive style-contrast sample of 40 papers. A single multimodal judge evaluates six dimensions of communication and design, with three repeated judgments per figure. We attempt source-constrained revisions of all 371 figures, of which 369 pass the recorded fidelity checks. Original-figure ratings show no uniform decline across periods. Revisions increase mean clarity ratings by 0.428 points and decrease aesthetic coherence ratings by 0.111 points on a five-point scale. Gains in the six-dimension average are larger for main-sample motivation figures than for frameworks. Case analyses show that added explanation can clarify comparisons while leaving typographic hierarchy and visual economy unresolved. These model-based findings support researcher-led design, with AI assisting exploration and authors retaining responsibility for explanatory purpose, composition, and scientific relationships. The accompanying atlas and evaluation records are available at https://ntu-ai4x.github.io/Rethinking_Figures/index_en.html.