#01Oct 26, 2026
cs.IR
Do Similarity Measures Measure Similarity? How User Activity Creates Phantom Correlation in Recommender Systems
Marco Favier, Noah Daniëls, Jens Leysen and 2 more
Item-item similarity is one of the oldest and most foundational signals in recommender systems: two items are assumed to be similar when the same users consume them. Despite the sparsity and scale of interaction data, the implicit assumption across the field is that item co-occurrence reflects genuine shared preference, capturing what users like together. In this paper, we demonstrate that a substantial fraction of observed item-item similarity is an artifact of variance in user activity rather than shared taste. Even if every user consumed items completely independently, differing only in their total consumption volume, standard similarity measures still detect strong associations between items. We term this phenomenon phantom correlation: spurious item association that emerges strictly from heterogeneous user activity in the complete absence of preference structure. Starting from minimal formal assumptions, we show that independent consumption under varying activity is described by a Rasch model, and we derive how the resulting association depends on item popularity for each similarity measure. By comparing our theoretical baseline against real-world benchmark datasets, we reveal the extent to which popular similarity measures reflect phantom correlation, which bears on how item co-occurrence is interpreted and used in collaborative filtering.
#02Oct 26, 2026
cs.AI
Game theory of academic effort and hiring in the age of AI
Saptarshi Pal, Peter S. Park
Many academic disciplines (in particular, mathematics and the theoretical sciences) face difficult questions about how to adapt their practices to the rise of highly capable artificial intelligence (AI). Before AI, a well-written research paper with a strong theoretical result acted as a reliable signal that its authors understood their field in depth. Now that AI is widely accessible, such signals have become cheaper to produce. As a result, they no longer reliably sort academics by their level of understanding. This has direct consequences for academic hiring. The age of AI raises a question for each side of the academic job market. Should an early-career researcher invest in a deep understanding of their field, or instead use AI to build a longer resume with many papers? Should a recruiter favor applicants with fewer papers who pass an interview aimed at probing understanding, or insist on both publication volume and a pass? In this paper, we develop a game-theoretic model of this two-sided dilemma. We classify all pure-strategy equilibria that can arise in this game and use learning simulations to identify the behaviors that populations of applicants and recruiters may learn to adopt. Our analysis provides a framework for reasoning about how academic hiring can adapt to AI and for evaluating practices that preserve the value of deep understanding.
#03Oct 26, 2026
cs.AI
Center-of-Mass Interpretation of Evolution Strategies
Akshat Gupta
Evolution strategies (ES) update a model by sampling a population of perturbed copies, scoring each one, and moving in the reward-weighted direction of the perturbations. This update is usually presented as an estimate of a smoothed gradient. We present a geometrical interpretation of this update instead. Treat each perturbed model as a particle and its reward as the particle's mass. Before scoring, every particle has the same mass and the population balances at its centroid. Once rewards are assigned, it balances at its reward-weighted center of mass instead. We show that the mean-subtracted ES update is exactly this displacement, scaled by a scalar factor that depends on the mean reward, for any finite population. The physical reading needs nonnegative rewards, which can always be arranged by adding a constant to every reward without changing the update. In the limit of a large population or under antithetic sampling, the centroid sits on the model itself, so ES has an even simpler geometric interpretation: from its current location, the model moves towards the reward-weighted center of mass of its own population. The same picture explains what subtracting the mean reward does: it changes the point from which the displacement is measured, from the model to the sampled centroid. Our contribution is an intuitive, geometric way to visualize an ES update, exact for any finite population.
#04Oct 26, 2026
cs.RO
Learning Force-Reactive Humanoid Loco-Manipulation
Sihang Li, Xiaofeng Guo, Jinkun Cao and 5 more
Many everyday tasks require controlling contact force as well as motion. On a humanoid, this force must often be coordinated across both hands and the whole body, and cannot be specified by kinematic trajectories alone. Therefore, we present FLORE, a framework for learning force-reactive humanoid loco-manipulation. We collect robot-free demonstrations using two force-sensing UMI-style handheld grippers for hand motion and contact wrenches, and wearable trackers for body motion. A force-reactive diffusion policy takes vision, proprioception, and measured wrenches as input, then predicts actions and per-hand force commands. A hybrid compliance whole-body controller with force tracking executes these commands while maintaining balance: an integral of the force error measured by real force/torque (F/T) sensors lets each hand track force accurately along the commanded direction and remain compliant along the others. In simulation, the controller tracks per-hand force commands of varied magnitude and direction, with little loss in whole-body motion accuracy. Across three contact-rich tasks on the robot, the force-reactive policy succeeds in 80% of rollouts, compared with 26.7% for a position-only policy trained on the same demonstrations and executed by the same controller. For more details, please visit our website: https://louis-leee.github.io/FLoRe/.
#05Oct 26, 2026
cs.LG
FOCUS: Active Critic Learning for Long-Horizon Language Model Agents
Zhengping Jiang, William Jurayj, Liaoyaqi Wang and 3 more
Sparse outcome rewards make it difficult for long-horizon language-model agents to assign credit to earlier actions. Learned critics provide value estimates for intermediate states, but these estimates can be inaccurate, while estimating intermediate values with repetitive continuation samples from points within a trajectory incurs substantial costs. To mitigate these issues, we introduce FOCUS, an RL method that uses selective branching to help the critic network learn its value estimator. The rollout controller facilitates active learning for the critic by sampling continuations from states that are expected to most reduce the critic's estimation error. These refined value estimates then score the segment between consecutive states with a TD($λ$) advantage, while the sampled evidence supplies training targets for the critic. FOCUS supports long-horizon agentic reinforcement learning through a modular context-management interface that decouples context management from rollout allocation. Our experiments show that using compaction-induced segment boundaries for value estimation and credit assignment, FOCUS outperforms GRPO and VinePPO with matched per-step generation budgets on legal reasoning, deep search, and code localization benchmarks, improving held-out accuracy at Qwen3.5-9B scale by 7.2 points over the strongest baseline on BrowseComp-Plus (55.4 vs. 48.2) and by 4.1 points on DeonticBench (56.5 vs. 52.4).