#01Nov 5, 2026
cs.CV
SplatAnything: Gaussian Spacing Normalization for Feed-forward 3DGS across Arbitrary Scenes
Hao Yu, Zhenwei Wang, Yongzhen Hu and 7 more
We identify a key limitation of existing feed-forward 3DGS methods: Gaussian attributes are typically predicted in a radial-distance-normalized space that canonicalizes a global radial statistic of the reconstructed geometry, while the spacing between neighboring Gaussian centers can still vary substantially across scene scales and camera configurations. This mismatch induces systematic shifts in Gaussian-scale targets, leading to ambiguous supervision. To address this, we propose SplatAnything with Gaussian Spacing Normalization (GSNorm), which canonicalizes a robust scene-level statistic of Gaussian spacing to provide a more consistent spatial reference for Gaussian prediction. To rigorously assess our method, we further establish a systematic benchmark spanning diverse datasets, input sparsity levels, and challenging extrapolated viewpoints. Extensive experiments demonstrate that SplatAnything achieves state-of-the-art performance, with particularly strong gains under substantial variations in scene scale and viewpoint.
#02Nov 5, 2026
math.OC
A Theoretical Analysis of a Bilevel Optimization Formulation for Combined Local-Global Optical Flow Models
El Mostafa Kalmoun
This paper analyzes a bilevel formulation for learning the regularization parameter of combined local-global (CLG) optical flow models. The lower-level problem computes the flow from a Lucas--Kanade data term and a quadratic or total variation (TV) regularizer, and the upper-level problem selects the parameter that minimizes the squared distance to a ground-truth flow. The setting is finite-dimensional, and a full-rank assumption makes the lower-level solution unique. For the quadratic model we derive sufficient conditions for the existence of an optimal parameter, for every optimal parameter to be positive, and for strict local optimality. For TV regularization an optimal parameter always exists, because the lower-level solution vanishes for large parameters, and we give a sufficient condition for positivity that accounts for the coupling of the two flow components through the local structure tensors. Synthetic examples illustrate the conditions, including cases in which they fail.
#03Nov 5, 2026
cs.LG
FewStepRL: Fine-tuning Few-step Diffusion Models with Reinforcement Learning
Haitao Lin, Minsi Ren, Yang Li and 4 more
Reinforcement learning (RL) has become a standard post-training method for diffusion models, but most RL objectives roll out the current policy at every iteration, and with a many-step sampler these rollouts typically dominate the cost of training. Few-step models cut this cost, yet they model an average velocity over an interval, whereas existing RL objectives are built for an instantaneous velocity with a many-step sampler. We adapt RL objectives to few-step models systematically in three phases, namely a transformation, a decomposition and an adaptation. The transformation to $x$-space expresses each objective we consider through a common policy prediction, at the clean end by default and at an explicitly marked level for transition or flow-map objectives, so that objectives stated over densities, velocities or rewards become comparable. The decomposition writes the gradient of each of these objectives as the sum of a self-regression toward a reference and a reward augmentation, so that a method reduces, at the gradient level, to a choice of anchors and weights. The adaptation computes each anchor from a few-step model at the end of its transport or along its tangent, with the instantaneous velocity recovered from the network itself or from an auxiliary network. This yields few-step versions of FlowGRPO, AWM, DiffusionNFT, DiffusionOPSD and ReFL in one modular codebase. In our experiments, reward-gradient-based methods are the most effective when the reward is differentiable and its gradient is affordable; otherwise DiffusionNFT-style methods generally reach high rewards in relatively few iterations despite a sometimes higher per-iteration cost. Extra inference steps show no systematic aggregate benefit in our experiments, although selected outputs visibly improve with two to four times as many sampling steps as in training.
#04Nov 5, 2026
cs.CV
InstantHand: Feed-Forward 3D Gaussian Splatting for Animatable Hand Avatar Reconstruction from a Single Image
Chanho Kim, Muhammad Salman Ali, Kyeonghwan Gwak and 4 more
Hand avatar reconstruction typically relies on multi-view capture or per-subject optimization, limiting its scalability. We introduce InstantHand, a feed-forward framework that constructs an animatable 3D Gaussian hand avatar from a single image using off-the-shelf MANO, camera, and mask estimates, without test-time optimization. Image-averaged losses provide insufficient supervision for alpha leakage, which thickens thin finger contours. To address this issue, we propose a Soft Alpha Band regularizer that concentrates supervision on silhouette boundaries. Furthermore, colors regressed from image features can drift toward a learned prior even in observed regions. Our Reliability-gated Appearance Transfer preserves observed appearance by transferring source colors according to each Gaussian's rendering contribution, while completing unobserved regions using the learned prior conditioned on global source identity. InstantHand constructs an avatar in 2.84 seconds and renders at 161 FPS, matching per-subject-optimized baselines on InterHand2.6M and remaining competitive in zero-shot evaluation on HanCo.
#05Nov 5, 2026
cs.CV
Adaptive Low-Light Enhancement for Road Anomaly Detection: A Multi-Architecture Benchmark and Edge Deployment Study
Obed Honour Eje, Oluwatosin Kolade, Glory Bagai and 1 more
Road anomaly detection systems on autonomous vehicles must function reliably under degraded visual conditions including darkness, rain, and Harmattan dust haze. This paper benchmarks four object detection architectures, YOLOv8n, YOLOv12n, RT-DETR, and Faster R-CNN, under physically grounded lighting and weather degradation, and shows that uniform application of the SCI low-light enhancement network is actively harmful at dusk-level lighting (-16.1% to -30.7% mAP@50). We propose a lightweight, training-free luminance-adaptive router that selects between no enhancement, moderate SCI, and denoising plus strong SCI based on per-frame Rec. 601 luminance, recovering most of the dusk penalty while preserving low-light gains, and we validate the full pipeline on NVIDIA Jetson Nano edge hardware.