#01Oct 22, 2026
cs.CL
Low-Bit N-Gram Embeddings for Language Models
Stephen Chung, Wenyu Du
Many recent open-weight language models use n-gram embedding tables to improve performance. These tables store learned representations of short token sequences, such as pairs or triples of consecutive tokens, which the model retrieves during processing. However, they can require substantial memory: DeepSeek-V4.1-Flash, for example, allocates 196 billion parameters to its Engram n-gram memory. We therefore investigate whether this memory cost can be reduced while preserving the performance improvement that the tables provide. We propose storing n-gram embeddings at low precision and systematically investigate different quantization methods and bit allocations across tables. Across nanochat-, Llama-, and GPT-2-family models trained from scratch, four-bit tables save approximately 75% of table memory while preserving more than 99% of the validation-loss improvement from adding the tables. Using fewer bits leads to a larger drop in performance, although we find that a short fine-tuning phase recovers a significant part of this loss. In addition, reinvesting the saved memory in larger tables can improve performance beyond that of the original full-precision tables while still using less memory. These table memory savings also extend to large existing models: on DeepSeek-V4.1-Flash and Qwen3.8-Flash-Next, low-bit tables save 47-55% of table memory, with perplexity increases of less than 1.2% and largely preserved downstream task performance. These findings establish low-bit precision as a practical way to reduce the memory requirements of n-gram embeddings and use the saved capacity to improve model performance.
#02Oct 22, 2026
cs.CV
A Unified Framework for Image-to-3D Part Generation via Variable Granularity
Qiwen Gu, Xin Zhou, Xiwu Chen and 3 more
Controllable 3D part generation is pivotal for digital asset creation, yet existing methods lack the flexibility to accommodate diverse user workflows requiring varying levels of control. In this paper, we introduce FlexPart, a unified image-to-3D part generation framework that supports variable-granularity geometric conditions within a single model. By seamlessly integrating heterogeneous inputs, ranging from sparse points to dense bounding boxes and masks, via gated adaptive modulation, FlexPart unlocks a powerful cross-modal synergy. We also propose an asymmetric geometric guidance mechanism that leverages strong spatial priors to align representations across granularities, improving geometric consistency and facilitating inter-task synergy. Under mask conditioning on PartVerseXL, FlexPart reduces Part CD by 16.6% relative to TripoSG + SAM3D and by 10.5% relative to OmniPart, while maintaining competitive whole-mesh quality. The code can be found at https://github.com/Gucci233/FlexPart
#03Oct 22, 2026
cs.CL
Bilingual Language Models Capture Cross-Linguistic Influence in Second-Language Reading
Abderrahmane Issam, Irene E. Winther, Stefan L. Frank
While monolingual language model (LM) surprisal is widely established as a predictor of reading times, it cannot capture the non-native (L2) reading dynamics that are shaped by the reader's first language (L1). In this work, we investigate whether the cross-lingual transfer within bilingual models aligns with human L1-driven biases during L2 reading. We evaluate bilingual models on eye-tracking data of readers from 12 diverse L1 backgrounds reading English texts. To isolate L1-specific transfer, we compare bilingual models trained on an L1 that matches the readers' L1 background to both a monolingual English baseline and bilingual models trained on other L1s. We demonstrate that matching the readers' L1 improves the prediction of L2 reading times. This predictive advantage is concentrated in late-stage eye-tracking measures, modulated by L1-L2 script overlap, and peaks among intermediate-proficiency readers. These findings provide evidence that bilingual LMs capture aspects of cross-linguistic influence, and that such influence is present in L2 reading behavior.
#04Oct 22, 2026
math.NA
Phase Transition from Random Features to Fully Trainable Networks
Xin He, Huan Lao, Xiliang Lu and 1 more
Constructing accurate and computationally tractable approximation spaces is a fundamental task in scientific computing. Partially trainable neural networks bridge fixed random features and fully adaptive representations. This paper quantifies a phase transition pattern in approximation bounds and observes analogous behavior in training errors: a rapid but smooth initial improvement followed by diminishing returns, with a sharper transition under greater initialization mismatch. Under polynomial spectral decay with exponent $α>1$ and leverage compatibility, we establish a squared $L_2$ approximation rate $\mathcal{O}((κ_P\log(m/δ)/m)^α)$ for two-layer networks of width $m$ and trainable proportion $P$, where $κ_P=(P/κ_1^*+(1-P)/κ_0^*)^{-1}$. The bound holds uniformly over the unit ball of a reproducing kernel Hilbert space (RKHS) with probability at least $1-δ$. The constants $κ_0^*$ and $κ_1^*$ quantify the fixed and trainable groups' sampling mismatches relative to the target RKHS. For spherical biased-ReLU features in dimension $d$, we verify these assumptions with $α=(d+2)/(d-1)$ and $κ_0^*=4\sqrt{2}τ(d+1)/d$ for initialization scale $τ\ge1$, and $κ_1^*=1$ under ridge leverage sampling. For $d=5$ and $τ=10$, a trainable proportion of approximately $4.1\%$ captures $90\%$ of the reduction in the approximation bound from $P=0$ to $P=1$. A structured three-layer example illustrates how a few trainable first-layer neurons exploit fixed downstream blocks through nonlinear composition. Numerical experiments across diverse settings, including networks with up to 15 layers, exhibit similar phase transitions in training errors.
#05Oct 22, 2026
cs.CV
UniVOE: A Removal-Driven Framework for Interaction-Aware Universal Video Object Editing
Shuzhou Yang, Lanqing Guo, Lingen Li and 4 more
Video object removal and injection are reciprocal editing operations between object-present and object-absent video states, yet they differ substantially in training difficulty. Removal can be effectively bootstrapped from video inpainting and further adapted to erase object-related interaction effects. Injection, however, requires large-scale paired supervision to model object appearance, dynamics, and scene-dependent effects, while perfectly aligned real-world pairs are difficult to collect and synthetic data lacks sufficient realism and diversity. To address this challenge, we present UniVOE, a removal-driven framework for training both video object removal and injection models. We first train an effect-aware remover by transferring video inpainting priors and finetuning on object-present/object-absent pairs. The trained remover converts real object-present videos into object-absent counterparts, creating large-scale paired supervision for injection. An injection model is trained on these pairs in the reverse direction to recover objects together with their dynamics and interaction effects. Moreover, since pixel-level reconstruction alone cannot adequately capture perceptual realism, we introduce a reward-based post-training method that aligns injection results with human preferences using a proprietary reward model. Experiments against strong open-source and commercial systems demonstrate that UniVOE achieves state-of-the-art performance on both object removal and injection, particularly in challenging interaction-effect cases.