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ML papers to read today.

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5 papers

#01Oct 22, 2026

cs.CV

GigaBench: Benchmarking Learnable Representations for Gigapixel Image Compression and Super-Resolution

Matteo Fusconi, Alex Costanzino, Pierluigi Zama Ramirez and 1 more

Learnable Representations (LRs) can fit parametric families of functions to diverse kinds of signals. These emergent neural-native data formats are gathering interest in the scientific community due to their compactness, resolution-agnosticism and amenability to direct neural processing. On the other hand, gigapixel images are becoming increasingly widespread across a variety of scientific, cultural, and industrial domains. In this paper, we present GigaBench, the first benchmark and experimental evaluation focused on deploying LRs with gigapixel imagery. GigaBench includes images collected, acquired, and synthetically rendered across diverse domains, and addresses image compression and super-resolution. We adapt a representative set of LRs, spanning Implicit, Hybrid, and Explicit methods, so as to operate reliably at the gigapixel scale on consumer hardware. Through systematic evaluation across reconstruction quality, model size, compression and inference times, we identify consistent trends across methods and suggest actionable guidance for future investigation.

#02Oct 22, 2026

cs.CV

Data-Driven Vision-Language Models for Remote Sensing: A Survey

Yue Zhou, Shujun Zhao, Xue Yang and 7 more

During the deep learning era, innovations in remote sensing (RS) vision models primarily focused on optimizing network architectures for specific tasks and conducting end-to-end training. However, with the advent of the Vision-Language Models (VLMs) era, constrained by substantial computational resource demands, the mainstream research paradigm has shifted towards adapting general-purpose VLMs using RS vertical domain data for fine-tuning, rather than modifying their core architectures. This transition marks a change in the innovation pathway from model-centric to data-centric. Despite the increasing importance of data, the academic community still lacks a systematic, data-centric survey to guide researchers in constructing high-quality RS vision-language datasets for various application scenarios and in conducting effective model fine-tuning and performance evaluation based on these datasets. To address this gap, this paper presents a systematic review of the development status of RS datasets tailored for VLMs. It further provides a comprehensive practical guide for RS researchers in the large model era, covering the entire pipeline from data construction to fine-tuning and evaluation. This paper aims to encourage the academic community to build more diverse and higher-quality vision-language datasets for specialized RS sub-fields. Ultimately, the goal is to converge these efforts into a comprehensive RS vision-language corpus that offers extensive task coverage and a wide geographical distribution, thereby laying a solid data foundation for advancing towards general artificial intelligence in RS.

#03Oct 22, 2026

cs.CV

MixPT: Point Transformer with Interleaved Window and Global Attention

Minkyun Seo, Hyungtae Lim, Jaesik Park

Point cloud transformers aim to capture detailed local geometry and relationships across a scene at a manageable computational cost. Two common approaches are window attention and global attention. They differ in how they enable scene-wide interaction, which refers to information exchange among tokens across a scene. Window attention reduces computational cost by restricting self-attention to groups of tokens called windows; in serialized designs, each window contains a fixed number of consecutive tokens from a spatially ordered sequence. Because each block only directly connects tokens within the same window, information exchange across windows relies on changes in window membership across blocks and hierarchical pooling. Global attention, in contrast, directly connects all tokens within a scene, but computing attention over all token pairs can be costly when the number of tokens is large. To balance computational cost and scene-wide interaction, we introduce MixPT, a point transformer that uses a mix of window and global attention blocks in an interleaved schedule, while retaining a single fixed serialization pattern for its window blocks. For scenes with a large number of tokens, MixPT applies global attention to spatially pooled tokens and returns residual updates to the original-resolution stream. Across indoor and outdoor benchmarks, MixPT achieves competitive accuracy with lower latency than representative window and global attention baselines. We further demonstrate the feasibility of scaling the attention stage in depth by repeating the interleaved pattern of window and global attention blocks.

#04Oct 22, 2026

cs.CV

F2G-Pose: Geometry-Aware Foundation Feature Lifting for Direct RGB-D Category-Level Object Pose Estimation

Jinyu Zhang, Haitao Lin, Jiashu Hou and 2 more

This paper studies category-level RGB-D object pose estimation, which recovers an object's 3D rotation and translation without instance-specific CAD models or reference views. This task is highly ambiguous due to intra-class variations, symmetries, and partial observations. Current solutions struggle to balance reliability and efficiency: methods based on intermediate structures are prone to error propagation, while diffusion models suffer from high inference latency and complex post-hoc candidate extraction. To address this, we present F2G-Pose, a real-time direct, single-pass framework that predicts category-level pose, metric size, and camera-frame completed shape from a single RGB-D observation in one feed-forward pass. F2G-Pose lifts dense visual foundation features to partial point clouds, encodes local geometry with DGCNN tokenization, and integrates object-level structure with a Mixture-of-Experts Transformer. Joint size prediction and camera-frame shape completion encourage metric consistency through dense geometric supervision. With its task-specific network trained only on pose-annotated synthetic SOPE data and its frozen RADIO backbone externally pretrained, F2G-Pose achieves state-of-the-art accuracy on SOPE and ROPE while running at 28 FPS for pose-only inference, and further demonstrates strong camera-frame geometry on HouseCat6D and real-object transfer on HANDAL. Analyses of latency, robustness, shape completion, and GenPose++ candidate behavior further demonstrate the efficiency and reliability of F2G-Pose, with real-world manipulation experiments demonstrating deployment potential under segmented RGB-D inputs. The project page, code, and pretrained models are made available at https://jrryzh.github.io/F2G-Pose/.

#05Oct 22, 2026

cs.CV

Ask About the Right Moment: Training-Free Object Identity Reasoning for Video-Language Models

Di Yang, Xiaochang Li, Muyang Liu and 2 more

Many questions about a video concern one physical object. Where does the ball end up after the cups are shuffled? Which card is the queen? How often was the mug covered? Video-language models (Video-LMs) recognise such objects in single frames but do not keep them apart over time. On real shell-game videos, open models from 8B to 235B parameters, their thinking variants, a reinforcement-learned tool agent and three training-free tool agents all stay within ten points of chance. We separate semantic identity binding from temporal identity maintenance. An object's identity should be fixed at a moment when the evidence for it is visible, and carried afterwards by a tracker. \emph{Track, Then Bind} implements this principle without training. A promptable video tracker follows every candidate object and draws it with a track number. A frozen vision-language model answers a static question about the identifying evidence, which binds the target to a track. The answer is then derived from the tracked state in text, without asking the model to reinterpret the original video during read-out. A single configuration covers all benchmarks. With Qwen3-VL-32B it solves both VET-Bench tasks, where a fine-tuned trajectory model reaches 92\% and 90\% and the same VLM voting over 16 samples stays at 30--32\%. It answers 55.4\% of the hardest Perception Test cup games, where the best published model answers 41.5\%, and, using track-derived timelines, 48.6\% of TOC-Bench questions, against 37.1\% for the same model answering directly. Drawing the same tracks on the video and asking the question directly falls 12--19 points short of the agent on real cup games.