#01Jul 16, 2026
cs.SE
MM-IssueLoc: A Controlled Benchmark for Evaluating Visual Evidence in Multimodal Repository-Level Issue Localization
Shaoxiong Zhan, Shi Hu, Boyu Feng and 7 more
Real repository issues routinely include visual evidence such as screenshots, error dialogs, rendered UI states, and logs, yet repository-level issue localization is evaluated mostly as a text-only task. Existing multimodal SE benchmarks evaluate end-to-end repair, entangling localization with patch synthesis and obscuring whether visual input helped, hurt, or was ignored. We introduce \textbf{MM-IssueLoc}, a controlled benchmark and evaluation protocol for repository-level localization with visual evidence. MM-IssueLoc contains 652 issue-PR instances across 23 languages, with annotations for 7 image categories and 4 relevance levels. It provides file-level and function-level gold labels, paired text-only and with-image evaluation, and VCE-based diagnostics that convert images into structured textual evidence. We evaluate LLM-based and retrieval-based systems, including MM-IssueLoc-VL-Emb as a controlled multimodal retriever. Results show that existing systems remain far from reliable multimodal repository localization: the strongest agent reaches 38.96 file Acc@5 and 22.45 function Acc@10, while the strongest retriever reaches 33.86 function Acc@10. Cross-benchmark comparisons show that high localization scores on text-dominant SWE benchmarks do not transfer cleanly to multimodal issue localization. MM-IssueLoc turns visual evidence into an explicit evaluation variable, enabling future work to test whether systems improve by using visual evidence for localization, rather than by relying on text-only cues or downstream patch-generation effects.
#02Jul 16, 2026
cs.CV
SceneBind: Binding What and Where Across Vision, Audio and Language
Mingfei Chen, Zijun Cui, Ruoke Zhang and 2 more
We present SceneBind, an omni-modal representation of realistic scenes with joint semantic and 3D spatial understanding across vision, audio and language. Existing omni-modal encoders excel at instance-level semantics (i.e., what is present), but often lack explicit spatial structure (i.e., where it is). SceneBind addresses this gap by representing each scene as a semantic-spatial entity, combining a global semantic embedding with object-centric semantic-spatial slots. This representation explicitly captures object-level semantics, spatial attributes, and uncertainty. We further propose SceneBind Matching, a semantic-spatial matching scheme that integrates global scene similarity with object alignment, supporting cross-modal scene retrieval and object grounding. To train and evaluate SceneBind, we curate a novel real-world binaural audio-visual dataset with structured semantic and spatial annotations, and propose a training protocol for aligning semantic and spatial signals across modalities. SceneBind is compatible with large-scale pretrained semantic encoders, adds lightweight spatial modeling with only a few additional tokens. It achieves state-of-the-art scene and spatial retrieval while enabling strong zero-shot transfer to downstream tasks such as audio-visual localization.
#03Jul 16, 2026
cs.RO
RoboTTT: Context Scaling for Robot Policies
Yunfan Jiang, Yevgen Chebotar, Ruijie Zheng and 8 more
Recent robot foundation models operate with single-step or short-history visuomotor context. We introduce Test-Time-Training Robot Policies (RoboTTT), a robot model and training recipe that scale visuomotor context to 8K timesteps, three orders of magnitude beyond state-of-the-art policies, without growing inference latency. At this context length, we unlock new robot capabilities: one-shot in-context imitation from human video demonstrations, on-the-fly policy improvement, robustness to perturbations, and stronger performance on multi-stage, long-horizon tasks. We also observe, for the first time, steady gains in closed-loop performance as pretraining context length scales. At its core, RoboTTT integrates Test-Time Training into robot foundation models such as Vision-Language-Action policies, yielding a sequence model whose recurrent state consists of fast weights, parameters updated by gradient descent during both training and inference, compressing histories into weight space and retrieving contextual information for long-context conditioning. To scale training context length, the recipe combines sequence action forcing with truncated backpropagation through time. On challenging real-robot manipulation tasks, RoboTTT improves overall performance by 87% over the single-step context baseline and fully completes a five-minute, ten-stage assembly task, which no baseline ever does. RoboTTT trained with 8K-timestep context outperforms the same model pretrained with 1K timesteps by 62%, suggesting context length as a new scaling axis for robot foundation models. Videos are available at https://research.nvidia.com/labs/gear/robottt/
#04Jul 16, 2026
cs.CL
SciDiagramEdit: Learning to Edit Scientific Diagrams from Paper Revisions
Yasheng Sun, Zezi Zeng, Yifan Yang and 4 more
Editing the figures in a research paper is a routine and time-consuming part of everyday research practice: authors relabel components, rearrange panels, and restyle visuals as they revise their manuscripts. Automating this editing workflow under a natural-language instruction, however, is challenging, because a scientific figure is a dense infographic in which heterogeneous visual elements such as schematics, plots, photos, captions, and arrows are composed under a tight visual grammar to advance a specific argument. To address this, we present SciDiagramEdit, a benchmark and skill-evolution framework that learns from natural paper revisions and operates on the figure's editable vector source, where users can inspect and co-edit individual primitives alongside the agent. Our benchmark mines before/after figure pairs from arXiv version histories, each grounded in the authors' own revision intent. To accommodate the diversity of editing instructions, we adopt agentic learning via skill evolution: an agentic proposer continually refines the agent's skill specification from execution traces over multiple epochs. The resulting skill progressively lifts edit accuracy on a held-out validation set, providing evidence that natural paper revisions are an effective training signal for instruction-driven figure editing.
#05Jul 16, 2026
cs.AI
teLLMe Why (Ain't Nothing but a Jam): Exploratory Causal Analysis of Urban Driving Data
Qiwei Li, Jorge Ortiz
Traffic agencies now have access to large volumes of video-derived data for studying safety and congestion. Most of these data are observational and collected without interventions, which makes causal questions such as "How would rain change traffic density?" difficult to answer. We present teLLMe, a system for exploratory causal analysis of urban driving datasets. The system starts from a structured event table built from dashcam annotations and combines causal structure learning with the PC algorithm, bootstrap-based stability checks, and query-specific effect estimation using linear regression and DoWhy. Natural-language questions are mapped to structured causal queries through a schema-aware LLM, enabling users to specify treatments, outcomes, and subpopulations. teLLMe returns a "Causal Card" that summarizes effect estimates, adjustment sets, DAG support, and assumptions, followed by a short natural-language explanation. Case studies on BDD-derived traffic events show that the system can surface plausible relationships involving weather, peak hours, and traffic density, while making uncertainty and modeling choices explicit. The system is designed as a tool for hypothesis generation and expert reasoning rather than a source of definitive causal claims.