#01Nov 5, 2026
cs.CV
SplatAnything: Gaussian Spacing Normalization for Feed-forward 3DGS across Arbitrary Scenes
Hao Yu, Zhenwei Wang, Yongzhen Hu and 7 more
We identify a key limitation of existing feed-forward 3DGS methods: Gaussian attributes are typically predicted in a radial-distance-normalized space that canonicalizes a global radial statistic of the reconstructed geometry, while the spacing between neighboring Gaussian centers can still vary substantially across scene scales and camera configurations. This mismatch induces systematic shifts in Gaussian-scale targets, leading to ambiguous supervision. To address this, we propose SplatAnything with Gaussian Spacing Normalization (GSNorm), which canonicalizes a robust scene-level statistic of Gaussian spacing to provide a more consistent spatial reference for Gaussian prediction. To rigorously assess our method, we further establish a systematic benchmark spanning diverse datasets, input sparsity levels, and challenging extrapolated viewpoints. Extensive experiments demonstrate that SplatAnything achieves state-of-the-art performance, with particularly strong gains under substantial variations in scene scale and viewpoint.
#02Nov 5, 2026
cs.RO
Social Humanoid: Socially Responsive Human-Humanoid Interaction
Vongani H. Maluleke, James Ni, Kie Horiuchi and 7 more
Humanoid robots are typically trained as solitary agents, leaving them unable to coordinate physically with human partners who naturally anticipate and adjust to one another. To bridge this gap, we present Social Humanoid, a hierarchical system that generates and executes socially responsive whole-body motion on a 29-DoF Unitree G1 conditioned on a human partner's motion. Its high-level policy performs flexible sequence modeling of human and humanoid motion through a shared tokenized representation, generating reactive humanoid motion and anticipating the partner's motion when they are occluded, while a low-level whole-body tracking controller executes the generated motion on the robot. To train the system, we introduce a two-phase adaptive retargeting procedure that retargets one interaction partner to the robot while morphing the other partner to preserve contact dynamics, reachability, and relative body scale. We apply this procedure across five motion-capture datasets to produce a new Human-Humanoid Interaction (HHI) benchmark of 260 hours of human-humanoid interactions. Our results demonstrate that Social Humanoid produces coordinated, human-aligned behavior across diverse interaction types in simulation and the real world. Project page: https://von31.github.io/social-humanoid/
#03Nov 5, 2026
cs.CV
Edge-Assisted Crowdsensing for Explainable Cyclist Safety Perception
Hongsen Cao, Chia-Yen Chiang, Mona Jaber and 2 more
Cyclist fatality rates remain high despite policy support for active travel, and autonomous vehicles add complexity to mixed traffic. Neither crash statistics nor multi-model detection pipelines scale to continuous monitoring of perceived safety along a route. We present an edge-assisted crowdsensing system: handlebar cameras supply street-level frames, a vision-language model (VLM) turns each frame into structured traffic attributes through a single prompt, and an explainable boosting machine (EBM) combines them with OpenStreetMap road infrastructure and on-bike kinematics to predict a crowdsourced 1-9 safety score. Extraction belongs at the network edge: the fastest self-hosted model needs 2.49 s per frame and scoring takes 0.4 ms on a CPU. On 1,362 annotated frames from two London routes, the EBM regressor reaches 72.2 percent binary accuracy and a mean absolute error of 1.011 under five-fold cross-validation. It is within one accuracy point of black-box ensembles. Its per-feature shape functions give exact attribution: physical lane separation is worth +0.97 rating points, a painted lane +0.70 and a construction site -0.65. Planners can therefore price an infrastructure change in rating points, and the results enter cost-benefit analysis directly. We also report inter-annotator agreement (alpha = 0.4695), an attribute audit, and a sensitivity analysis linking attribute error to accuracy. With re-encoding, a 20 s sampling interval serves 1,000 riders at 54 Mbit/s at a cost of 1.4 accuracy points, making continuous monitoring practical.
#04Nov 5, 2026
cs.RO
MOMASPLAT: Dynamic Novel-View Demonstration Augmentation for Mobile Manipulation
Sateesh Kumar, Arnav Balaji, Arpit Bahety and 3 more
Visuomotor policies trained through imitation learning are highly sensitive to changes in camera viewpoint. This is particularly problematic for mobile manipulation (MoMa), where robots rarely execute manipulation from the exact same base pose used during demonstration collection due to navigation uncertainty, localization drift, and environmental constraints. Recent approaches use novel-view synthesis (NVS) to augment demonstrations with unseen viewpoints, but they assume static scenes and therefore fail to re-render the manipulated object during the post-contact interaction phase, leaving the most critical parts of the demonstration unaugmented. We present MOMASPLAT, a novel-view demonstration augmentation framework for mobile manipulation that synthesizes full manipulation trajectories from unseen robot base poses, including dynamic object interactions. Our key insight is that standard MoMa data collection naturally provides the multiview observations needed to reconstruct both the static scene and the manipulated object in 3D. MOMASPLAT combines 3D Gaussian Splatting, feed-forward 3D foundation models, and kinematics-based action retargeting to separately reconstruct the scene and manipulated object, render them from novel viewpoints, and generate geometrically consistent synthetic demonstrations paired with transformed actions. We evaluate MOMASPLAT on five real-world mobile manipulation tasks involving both rigid and articulated objects across three scenes, and validate the fidelity of its synthesized demonstrations against ground truth in simulation. MOMASPLAT substantially improves robustness to unseen base poses, more than doubling the average success rate of the strongest baseline and maintaining non-trivial success at large base displacements where all baselines fail, while reducing the need for largescale real-world data collection.
#05Nov 5, 2026
cs.CV
Adaptive Low-Light Enhancement for Road Anomaly Detection: A Multi-Architecture Benchmark and Edge Deployment Study
Obed Honour Eje, Oluwatosin Kolade, Glory Bagai and 1 more
Road anomaly detection systems on autonomous vehicles must function reliably under degraded visual conditions including darkness, rain, and Harmattan dust haze. This paper benchmarks four object detection architectures, YOLOv8n, YOLOv12n, RT-DETR, and Faster R-CNN, under physically grounded lighting and weather degradation, and shows that uniform application of the SCI low-light enhancement network is actively harmful at dusk-level lighting (-16.1% to -30.7% mAP@50). We propose a lightweight, training-free luminance-adaptive router that selects between no enhancement, moderate SCI, and denoising plus strong SCI based on per-frame Rec. 601 luminance, recovering most of the dusk penalty while preserving low-light gains, and we validate the full pipeline on NVIDIA Jetson Nano edge hardware.