ML Reads

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ML papers to read today.

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5 papers

#01Oct 22, 2026

cs.CV

WorldForge V2: Eliciting Camera-Trajectory Alignment in Video Diffusion Models

Chenxi Song, Yanming Yang, Tong Zhao and 3 more

Video diffusion models have learned rich 3D/4D priors, making them promising for scene generation and video re-rendering. However, their use in spatial tasks is limited by imprecise camera control, spatial and temporal inconsistencies, and entangled camera motion with scene dynamics. Existing approaches, such as task-specific fine-tuning and post-process warping, often introduce visual artifacts, generalize poorly, or incur high computational costs. We propose WorldForge V2 to achieve accurate camera control while preserving the generative capabilities of pretrained video models. We first develop a training-free guidance framework using warped references to iteratively refine generation along a target camera path. Optical-flow analysis identifies motion-related latent channels for selective guidance, helping separate motion control from appearance. A dual-path strategy further compares guided and unguided predictions to correct artifacts from imperfect references. Together, these components guide viewpoint changes while preserving scene appearance and object motion. To reduce refinement costs, v-cache approximates the correction using the preceding denoising prediction, avoiding an additional model evaluation. We further extend motion localization from latent channels to network blocks and introduce Trajectory LoRA, which concentrates adaptation on blocks most responsive to trajectory guidance. A two-stage training strategy teaches these adapters to denoise the states encountered during guided generation, using limited supervision effectively. This enables reliable camera control with very little training data, with a single training scene already supporting generalization to unseen scenes. Quantitative and qualitative evaluations across multiple datasets show that our method achieves state-of-the-art generation quality and trajectory accuracy in camera-controlled video generation.

#02Oct 22, 2026

cs.AI

EpiSEM-Bench: Evaluating Safety and Evidence Recovery in LLM Agents under Missing Evidence

Qijin Zhang, Hanzhen Wang, Yuehan Zhao and 4 more

Tool-using language model agents rely on environmental facts to decide whether an action is permitted. When a tool response omits a safety-relevant fact, an agent may carry out a prohibited action even though the user request is benign and every returned statement is true. We introduce \bench{}, an executable benchmark for evaluating unsafe execution, safety boundaries, and evidence recovery in LLM agents under missing evidence. It contains 300 matched unsafe/safe task pairs across six domains. By systematically suppressing critical facts, the benchmark measures unsafe execution under critical evidence omission and determines the minimum observed failure cardinality, including failures with full evidence and cases with no observed failure after exhaustive testing. An independent audit tool tests whether agents seek missing facts and then withhold prohibited actions while completing permissible tasks. The benchmark reveals substantial variation across the ten models in omission robustness, evidence acquisition, and appropriate action. Resistance to missing evidence does not necessarily translate into useful recovery. Recovery access reduces unsafe execution for all ten models, but agents differ in whether they actively obtain the missing facts and use them to act appropriately in both worlds.

#03Oct 22, 2026

cs.CV

HiP3R: Hierarchical Pose Graphs for Long-Horizon 3D Reconstruction

Zunnan Xu, Shangchen Zhou, Yihang Luo and 1 more

Feed-forward models accurately estimate camera motion and 3D geometry from short video windows. However, computational and memory costs prevent direct inference on sequences containing thousands of frames. Long videos must therefore be processed as overlapping chunks. This division produces independent local reconstructions with inconsistent coordinate frames and duplicate estimates of shared cameras. Achieving global consistency requires propagating constraints from adjacent overlaps and distant revisits across the sequence. This requirement naturally motivates pose graph optimization. However, the choice of graph level creates a trade-off. Chunk-level graphs efficiently resolve scale drift and close large loops. Yet, their rigid transformations cannot correct internal errors or conflicting frame predictions. Conversely, frame-level optimization offers local flexibility, but scaling it globally is computationally expensive and can break metric scale. HiP3R resolves this trade-off using a hierarchical pose graph. HiP3R first optimizes a robust chunk-level $\mathrm{Sim}(3)$ graph to establish the global layout and scale. It then holds this layout fixed and estimates one shared $\mathrm{SE}(3)$ camera per frame, turning overlapping window predictions into a single trajectory. Experiments across multiple benchmarks demonstrate the effectiveness of HiP3R in improving camera trajectories and 3D reconstruction. Our method applies to both chunk-based and streaming backends without additional training or fine-tuning. The codes are available at https://kkakkkka.github.io/HiP3R.

#04Oct 22, 2026

cs.CV

GigaBench: Benchmarking Learnable Representations for Gigapixel Image Compression and Super-Resolution

Matteo Fusconi, Alex Costanzino, Pierluigi Zama Ramirez and 1 more

Learnable Representations (LRs) can fit parametric families of functions to diverse kinds of signals. These emergent neural-native data formats are gathering interest in the scientific community due to their compactness, resolution-agnosticism and amenability to direct neural processing. On the other hand, gigapixel images are becoming increasingly widespread across a variety of scientific, cultural, and industrial domains. In this paper, we present GigaBench, the first benchmark and experimental evaluation focused on deploying LRs with gigapixel imagery. GigaBench includes images collected, acquired, and synthetically rendered across diverse domains, and addresses image compression and super-resolution. We adapt a representative set of LRs, spanning Implicit, Hybrid, and Explicit methods, so as to operate reliably at the gigapixel scale on consumer hardware. Through systematic evaluation across reconstruction quality, model size, compression and inference times, we identify consistent trends across methods and suggest actionable guidance for future investigation.

#05Oct 22, 2026

cs.CV

F2G-Pose: Geometry-Aware Foundation Feature Lifting for Direct RGB-D Category-Level Object Pose Estimation

Jinyu Zhang, Haitao Lin, Jiashu Hou and 2 more

This paper studies category-level RGB-D object pose estimation, which recovers an object's 3D rotation and translation without instance-specific CAD models or reference views. This task is highly ambiguous due to intra-class variations, symmetries, and partial observations. Current solutions struggle to balance reliability and efficiency: methods based on intermediate structures are prone to error propagation, while diffusion models suffer from high inference latency and complex post-hoc candidate extraction. To address this, we present F2G-Pose, a real-time direct, single-pass framework that predicts category-level pose, metric size, and camera-frame completed shape from a single RGB-D observation in one feed-forward pass. F2G-Pose lifts dense visual foundation features to partial point clouds, encodes local geometry with DGCNN tokenization, and integrates object-level structure with a Mixture-of-Experts Transformer. Joint size prediction and camera-frame shape completion encourage metric consistency through dense geometric supervision. With its task-specific network trained only on pose-annotated synthetic SOPE data and its frozen RADIO backbone externally pretrained, F2G-Pose achieves state-of-the-art accuracy on SOPE and ROPE while running at 28 FPS for pose-only inference, and further demonstrates strong camera-frame geometry on HouseCat6D and real-object transfer on HANDAL. Analyses of latency, robustness, shape completion, and GenPose++ candidate behavior further demonstrate the efficiency and reliability of F2G-Pose, with real-world manipulation experiments demonstrating deployment potential under segmented RGB-D inputs. The project page, code, and pretrained models are made available at https://jrryzh.github.io/F2G-Pose/.