#01Oct 21, 2026
cs.CV
RealMe: Immersive Volumetric Video from Minimal Captures
Chenxu Zhou, Zhiyuan Yu, Yudong Jin and 4 more
This paper addresses the problem of creating immersive volumetric videos from sparse and low-resolution capture resources. Conventional dense multi-view reconstruction methods can produce high-quality volumetric videos, but their reliance on costly capture setups makes them impractical in real-world scenarios. Recent approaches use generative models to relax capture requirements, but still suffer from limited resolution and 4D inconsistency. To overcome these constraints, we propose RealMe, a unified framework built around a high-resolution video diffusion model that enhances limited captures into high-resolution (2K), 4D-consistent videos for volumetric video reconstruction. Specifically, RealMe constructs auxiliary data from capture videos and encodes them into latents along with layout-aware positional embeddings. The video diffusion model adapts factorized spatio-temporal attention to the multi-view capture layout, denoises these latents across viewpoints and time, and decodes them into enhanced videos to refine the 4D representation. This adaptation helps the model capture temporal dynamics and multi-view relationships, leading to more 4D-consistent generation. To reduce the data gap between generated videos and real captures, we apply a latent frequency loss that provides frequency-domain supervision in latent space. Extensive experiments on the public DNA-Rendering benchmark and our self-captured RealVV dataset demonstrate that RealMe is able to create immersive volumetric videos and outperforms state-of-the-art methods in visual fidelity and 4D consistency.
#02Oct 21, 2026
cs.RO
Multimodal Embodied Agents: A Unified Capability-centric Perspective from Computer-Use to Robot-Use
Yanzhe Chen, Ziyi Yang, Jifeng Zhu and 14 more
Multimodal agents (MMAs) sustain interaction through reasoning, memory, tools, and feedback, most visibly as computer-use agents, while robotic systems (RSs) couple sensing and actuation under physical dynamics. We define multimodal embodied agents (MMEAs) as goal-directed systems that couple multimodal task reasoning with physical action and revise decisions from the resulting feedback. This raises a central question: what changes when a multimodal agent moves from computer-use to robot-use? We introduce PAPAV, a unified capability-centric framework of five recurring functions: Perceive the current state, Anticipate action effects, Plan a feasible course, Act through an interface or body, and Verify the outcome. Defined by function rather than architecture, these capabilities let PAPAV identify what all three share and then compare MMEAs with MMAs and with RSs. Five physical constraints, from partial observability to unverifiable outcomes, leave fewer choices fixed in advance and less room to reverse errors. Across 64 benchmarks, explicit evaluation centers on Act; only 5 assess Anticipate and 3 assess Verify, leaving both largely hidden behind task success. These constraints also frame the open challenges we identify. PAPAV therefore provides a common basis for designing reliable physical agents and measuring progress across all five capabilities rather than task success alone.
#03Oct 21, 2026
cs.CV
Open-Vocabulary Models and Label Propagation for Uncertainty-aware Pseudo-Labeling of Object Detection Datasets
Jonathan Klees, Timo Heller, Matthias Rottmann
Object detection models rely on large-scale annotated datasets that require substantial manual annotation effort. The labeling costs further increase when annotation uncertainty is captured through soft labels, as multiple annotations must be collected for each object. We address this challenge by introducing a semi-supervised framework for the uncertainty-aware annotation of object detection datasets. Our approach leverages open-vocabulary object detectors to generate region proposals and semantically meaningful object representations. Based on these representations, we construct an object-level similarity graph and propagate probabilistic label information. Our framework assigns soft labels to previously unlabeled objects, quantifying both aleatoric and epistemic uncertainty. We evaluate our method on four object detection benchmarks with soft-label annotations and demonstrate that high-quality annotations can be obtained with only a small fraction of manually labeled objects. Furthermore, we show that detectors trained on semi-automatically annotated data achieve performance comparable to models trained on fully manually annotated data. We achieve state-of-the-art downstream detection performance for the task of semi-supervised object detection on the COCO dataset, with 40.5% AP virtually matching the performance of the model trained on fully manually constructed data (40.9%) at only 1% of labeling costs. These results highlight the potential of open-vocabulary models and graph-based label propagation for efficient, accurate and uncertainty-aware pseudo-labeling.
#04Oct 21, 2026
cs.RO
AtomicRL: Atomic Reinforcement Learning for Long-Horizon Robotic Manipulation
Likui Zhang, Zhe Zhu, Zhihao Zhan and 7 more
Vision-language-action (VLA) models have shown promise in robotic manipulation, but imitation learning (IL) alone often struggles to master complex long-horizon skills. Reinforcement learning (RL) offers an effective avenue for further improving VLA policies. However, existing VLA-RL methods typically suffer from delayed and biased credit assignment due to trajectory-level sparse rewards, while imbalanced subtask mastery creates bottlenecks that limit overall performance. To address these challenges, we propose AtomicRL, an RL post-training framework that leverages atomic task structures for reliable credit assignment and adaptive exploration. AtomicRL introduces Semantic-Aware Policy Optimization (SAPO), which uses semantic-aware gating to constrain TD residuals from failed atomic subtasks from propagating across task boundaries, mitigating credit contamination while preserving intra-subtask credit assignment and value bootstrapping. In addition, Bottleneck-Adaptive Target Exploration (BATE) dynamically coordinates task sampling and local exploration incentives based on the mastery of individual atomic subtasks, directing learning toward the remaining bottlenecks. Finally, we develop a Real2Sim2Real pipeline that bridges online RL in simulation with real-world deployment, facilitating practical transfer to physical robots. On LIBERO-LONG, AtomicRL achieves absolute performance gains of 3.6% and 4.0% over PPO across two VLA architectures. On CALVIN ABC-D, it improves full-task performance by up to 9.5% over PPO. Combined with the Real2Sim2Real pipeline, AtomicRL further improves real-world task performance by an average of 21.3%. These results demonstrate that AtomicRL effectively improves the learning efficiency and manipulation performance of VLA policies on long-horizon tasks.
#05Oct 21, 2026
cs.CV
Asking a Multimodal LLM Whether Someone Fell: Zero-Shot Screening of Low-Resolution Thermal Video in a Laboratory and an Occupied Home
Marcos Junca, Mauro Junca
Thermal cameras can watch over older people living alone without capturing faces, and multimodal large language models (LLMs) can judge a short video without task-specific training. We evaluate a production multimodal LLM, Gemini 3.8 Flash at temperature 0, as the decision stage of an event-triggered fall screener, used exactly as a deployed prototype uses it: one request per short thermal clip, with its sound track when there is one, and its predecessor Gemini 3.7 Flash on the same requests. On 438 staged falls and 563 non-fall windows that we located by hand in a public 32x24 thermal dataset, the deployed request called 69% of the held-out subjects' falls (67% over all subjects; bed falls excluded) and none of 499 non-fall windows, including people lying on the floor and getting up. Over 76 h of ordinary life in an occupied room, recorded at 160x120 with sound, it called none of 395 clips a fall (95% upper bound 1.2 false alarms per day) and caught 4 of the 9 staged falls the camera could see. One cautionary sentence in the prompt ("a person who goes out of view ... is not a fall") accounted for many of the misses: removing it raised sensitivity on the held-out subjects from 69% to 83% on 3.8 Flash and from 80% to 92% on Gemini 3.7 Flash, and in the home from 4 to 9 of the 9 visible falls, with no false call in ordinary living but at the price of calling deliberate lie-downs a fall. Sensitivity collapsed at 8x6 pixels (34%); identical requests disagreed on 4% of windows; and when the model called a fall, its explanation placed it within a second of the annotated landing 99% of the time. Two conventional detectors trained on the laboratory data caught nearly every held-out laboratory fall but raised 14.2 and 23.9 false alarms per day in the home. We release the frame-level fall annotations of the public dataset and every model answer on it.