ML Reads

Personal arXiv list

ML papers to read today.

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5 papers

#01Nov 12, 2026

cs.CL

Goal Encoding in LLMs

Arnab Sen Sharma, Eric Todd, Sheridan Feucht and 7 more

We investigate whether and how LLMs encode goals: internal neural representations that precede and guide action, and that are flexible enough to be realized through many different execution paths. We construct a coding setting with multiple sub-tasks that allows us to evaluate goal-seeking behavior and the selection of sub-goals. In this setting, we localize an encoding of the next sub-goal in the outputs of a sparse set of attention heads. The same heads can be used to decode the LM's future actions in natural language (e.g., "I'm checking if a word is a palindrome"). We verify that this encoding is causal for next action and is plastic: transplanting it into a different environment, e.g., another programming language, triggers the same operation realized with a different sequence of tokens. The LM also sustains the encoding throughout the action's execution, which is puzzling because a transformer LM without recurrence cannot carry a state forward for more tokens than it has layers left. We propose that it does not need to. Under a non-recurrent goal-seeking (NRGS) account, the LM frequently re-reads the goal from the task specification, compares it with the progress visible in the growing context, and pursues what remains. We test the predictions of this account with targeted causal interventions.

#02Nov 12, 2026

cs.LG

Towards a Theory of Learnability via Debate

Tosca Lechner, Vinayak Pathak, Sivan Sabato and 1 more

Debate has been recently proposed as a training protocol that is hoped to produce more aligned models even as model capabilities scale. The idea is that the human, instead of providing supervision in the form of labels, judges a debate between two models that compete to prove the correctness of opposite labels. It can be shown that functions of a much higher computational complexity can be correctly judged in this way, compared to the complexity of functions that can be directly evaluated using a computationally weak evaluator. This suggests that perhaps debate can be used to teach very complicated functions to models. However, previous work has largely ignored the fact that this is a training protocol, and simply analyzes the game being played between the two debaters for a known judge. We take the first steps towards understanding the learning problem implicit within the protocol, by formulating it as an online learning problem. We show that once we formulate the learning problem precisely, there are cases where the best way to learn given access to a judge is different from running an adversarial debate. This motivates us to define a cooperative version of the protocol, whose learnability we characterize using a combinatorial dimension. We also consider the possibility of the human judge being fallible and occasionally judging the debate incorrectly. We show that a small number of errors in judgement can lead to a large error in learning.

#03Nov 12, 2026

cs.CV

K2V: Generative Keyframing For Physically Plausible Video Generation

Felix O'Mahony, Daniel Olmeda Reino, Roberto Cipolla and 1 more

Video diffusion models are able to generate samples with high-quality appearance and textural qualities. However, content produced by these methods is known to exhibit significant physical errors. This is because, in a classical video generation setting, all physical reasoning must take place simultaneously and exclusively within the diffusion process.We propose to resolve these issues by redistributing the task of physical reasoning onto a language model-backed keyframe generation module, which allows for explicit reasoning in language, and fine-grained control over the appearance of the video at important moments in the video. We then condition a video generation model with these keyframes, reducing the role of the diffusion model to the simpler task of interpolating between physically-correct intermediate states, rather than inferring an entire sequence with diffusion. Results demonstrate that our approach significantly outperforms existing approaches, achieving state-of-the-art performance on the Physics-IQ Verified benchmark and PhyGenBench.

#04Nov 12, 2026

cs.LG

Negative-Only Policy Optimization for One-Sided Verifiable Rewards

Jiacheng Xu, Shuo He, Fuxiang Zhang and 2 more

Reinforcement learning with verifiable rewards (RLVR) typically relies on a verifier that can reliably judge whether sampled solutions are correct. However, in many realistic settings, complete verification is generally unavailable, while cheap checks can only falsify failures. We formalize this regime as one-sided verifiability (OSV): verified negatives are reliable counterexamples, but verified positives are merely non-falsified candidates and may contain many false positives. This asymmetry makes standard RLVR unreliable, because reinforcing verified positives can directly reward shortcuts that pass partial checks. To address this issue, we propose Negative-Only Policy Optimization (NOPO), which treats verified positives as unlabeled and updates the policy only by suppressing trusted verified negatives. Specifically, NOPO combines a reference-relative negative suppression loss with a group-level adapter that scales each update by the proportion of non-falsified responses. Across unit-test, constraint-check, and LLM self-verifiers, NOPO improves pass@k over baselines on code, logic, and math benchmarks when oracle rewards are unavailable. These gains persist under inference-time scaling and cross-benchmark transfer.

#05Nov 12, 2026

cs.AI

LiveGeo: Benchmarking Geographic Agents in Continuously Evolving Worlds

Pengcheng Zhou, Xuanyu Liu, Yanchen Yin and 6 more

We introduce GeoWorld, a controllable and continuously evolving geographic environment platform for LLM agents, and LiveGeo, a benchmark for evaluating reliable decision-making in real-world geographic environments using GeoWorld. Unlike existing evaluations that largely reason and plan over fixed geographic states, GeoWorld is grounded in real-world geographic structure and allows external world states to evolve along their own temporal processes while preserving verifiable state histories. LiveGeo places geographic tasks within this evolving environment, requiring agents to actively acquire task-relevant information, verify whether the evidence supporting prior decisions remains valid, and revise their plans when necessary. Our results reveal that even frontier LLMs struggle with static tasks, with no model consistently excelling across tasks, while strong static performance does not ensure dynamic reliability. Further analysis identifies a key bottleneck: agents struggle to acquire and translate relevant evidence into valid decisions and maintain their correctness as the world evolves. By releasing LiveGeo together with its GeoWorld platform, we aim to provide the community with a flexible and extensible infrastructure for studying the next generation of agents capable of reliable action in evolving geographic worlds.