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5 papers

#01Nov 5, 2026

cs.LG

Interpretable Multimodal MRI-Clinical Fusion for Functional Outcome Prediction After Acute Ischemic Stroke

Sina Raeisadigh, Henning Müller, Abderrahmane Hedjoudje

This study evaluates the added prognostic value of day-1 multimodal MRI for predicting three-month functional outcome after acute ischemic stroke (AIS). Sixty-six AIS patients with ADC, DWI, FLAIR, and clinical data were analyzed. Three-dimensional pretrained ResNet embeddings were extracted from each MRI modality, reduced using fold-isolated principal component analysis, and combined with structured clinical variables and ADC-derived lesion biomarkers. Linear support vector machines were evaluated using eight-fold stratified group cross-validation across MRI modality combinations. Clinical-only modeling achieved strong performance (AUC = $0.899 \pm 0.151$), while MRI-only models showed limited discrimination (AUC $\approx$ $0.67$-$0.73$). Among multimodal configurations, FLAIR-clinical fusion achieved the highest mean cross-validated performance (AUC = $0.948 \pm 0.061$), followed by ADC-clinical fusion (AUC = $0.941 \pm 0.094$). Full ADC-DWI-FLAIR fusion did not consistently outperform single-modality clinical fusion. Feature-importance analysis identified age, NIHSS subscores, ADC lesion burden, and learned FLAIR representations as key contributors, while qualitative FLAIR activation maps showed responses over lesion-like regions. These findings suggest that compact day-1 FLAIR and ADC representations provide complementary prognostic information beyond clinical variables and support interpretable, data-efficient outcome prediction in AIS.

#02Nov 5, 2026

cs.RO

La-JEPA: Compact Robot Policies with Latent World Modeling

Mateo Clémente, George Z. Xue, Amin Abyaneh and 5 more

World-action models adapt pretrained video generators, and vision-language-action models build on pretrained vision-language backbones; both tie policy architecture and inference cost to large transformers designed for generation rather than control. It remains unclear how much these generation-oriented choices affect control. In this work, we introduce Latent Action JEPA (La-JEPA), a compact world-action model whose policy transformer is trained from scratch in the feature space of a pretrained V-JEPA 2.1 encoder. Following Fast-WAM, La-JEPA learns to predict future features jointly with actions during training and generates only actions at inference. Among policies without embodied pretraining, La-JEPA achieves state-of-the-art performance in clean and randomized RoboTwin 2.0 scenes and on LIBERO-Plus with correct instructions, while using far fewer parameters than the strongest competing policies. It runs substantially faster than Fast-WAM at comparable performance and outperforms the closest JEPA-based methods, LeapBot-WA and JEPA-WAM, on LIBERO-Plus and RoboTwin 2.0 without their pretrained policy backbones. On four real-robot tasks, its average success is comparable to pi0.5 and above non-embodied-pretrained baselines. Through a design study of the choices behind La-JEPA, we show that JEPA features outperform video VAE latents, most clearly out of distribution, and that training-time future prediction choices significantly impact the policy even when future prediction is skipped at inference. We correct the LIBERO-Plus instructions, as the officially released evaluator corrupts them for most variants, and re-evaluate several strong open baselines. Without a generative pretrained policy backbone, La-JEPA is better and faster than far larger policies, suggesting that robot foundation models may benefit from architectures designed for control rather than inherited from generation.

#03Nov 5, 2026

cs.CV

SM4RT: Cascaded Feed-forward Model for 4D Reconstruction

Pang-Chi Lo, Jhao-Syun Lai, Tsung-Wei Ke

We introduce SM4RT, a multi-task cascade feed-forward model for dynamic scene reconstruction from RGB videos. While existing feed-forward approaches typically address geometry reconstruction and motion estimation separately--and often predict motions in a single coordinate frame that must account for camera movement--SM4RT solves these tasks sequentially by first reconstructing 3D geometry and then bootstrapping motion estimation from the predicted structure. By expressing each pixel's 3D motion in its corresponding camera frame, SM4RT reduces ambiguity arising from camera motion. To address the sparsity of real-world motion labels, SM4RT further incorporates a weakly supervised loss that regularizes unlabeled point motions using labeled point positions at the other time step. We evaluate motion estimation on three dynamic-scene datasets--Kubric, Waymo, and Point Odyssey--and SM4RT achieves the best performance on most metrics compared with prior baselines. We additionally benchmark geometry reconstruction on five dynamic scene datasets and show that SM4RT achieves competitive performance with state-of-the-art methods. Overall, our unified framework demonstrates that combining geometry reconstruction and motion estimation in a cascade not only avoids performance trade-offs but also enhances motion estimation through improved geometric reasoning.

#04Nov 5, 2026

cs.CV

4D Point Splatting for mmWave Radar Micro-Doppler Differentiable Rendering

Adnan Armouti, Guanyue Qian, Rajalakshmi Nandakumar

Millimeter-wave radar resolves the micrometer displacements of a moving body as micro-Doppler, enabling gait, gesture, activity, pose and vital-sign sensing. Each task relies on a downstream model trained on real data, yet radar datasets lag orders of magnitude behind vision and language. Brute-force collection will not close that gap, and existing synthesis methods (forward-only simulators, learned generators and static-scene inverse renderers) cannot fit a real capture of a moving body, leaving a sim2real gap. We present 4D Point Splatting (4DPS), a physics-based differentiable renderer that fits an explicit moving scene to a real capture. Using the synchronized camera to initialize the room and body, we represent the scene as oriented points carrying material, normal and velocity, and splat each point into range and Doppler bins. Our output is the raw complex return a real radar records, so we apply the same signal processing on the rendered data to obtain any representation for training any SOTA downstream model. We fit 235 sequences on HuPR and 100 on RT-Pose, two datasets with different radars. Our reconstructions set the state of the art, with median correlations of 0.940 and 0.830 on range-azimuth, 0.829 and 0.695 on range-Doppler, and 0.988 and 0.966 on micro-Doppler. Our renders also set the state of the art in downstream sim2real gap. On RT-Pose, a pose model trained on them reaches 21.9 cm MPJPE on real data, against 16.7 cm for real training and 127.6 cm for the RF-Genesis baseline, where both the rendered- and real-trained models learn nearly the same features. Our custom CUDA kernels fit a sequence in 5.7 minutes on HuPR and 12.9 on RT-Pose on one H100, making dataset-scale inverse rendering of mmWave radar possible for the first time. This work can enable synthetic data generation for any human-centered downstream task and model, and scene editing for data augmentation.

#05Nov 5, 2026

cs.CV

Adaptive Low-Light Enhancement for Road Anomaly Detection: A Multi-Architecture Benchmark and Edge Deployment Study

Obed Honour Eje, Oluwatosin Kolade, Glory Bagai and 1 more

Road anomaly detection systems on autonomous vehicles must function reliably under degraded visual conditions including darkness, rain, and Harmattan dust haze. This paper benchmarks four object detection architectures, YOLOv8n, YOLOv12n, RT-DETR, and Faster R-CNN, under physically grounded lighting and weather degradation, and shows that uniform application of the SCI low-light enhancement network is actively harmful at dusk-level lighting (-16.1% to -30.7% mAP@50). We propose a lightweight, training-free luminance-adaptive router that selects between no enhancement, moderate SCI, and denoising plus strong SCI based on per-frame Rec. 601 luminance, recovering most of the dusk penalty while preserving low-light gains, and we validate the full pipeline on NVIDIA Jetson Nano edge hardware.