#01Nov 5, 2026
cs.CV
Do You Miss the Nights We Spent Crafting Figures? Rethinking Teaser and Framework Figures in the Age of Generative AI
Xiaoqi Zhao, Youwei Pang, Kailai Zhou
Scientific figures give research ideas a visual form through choices of abstraction, composition, and emphasis. Generative AI offers new ways to realize these choices, raising questions about explanatory clarity and purposeful visual expression. We examine these questions through a visual retrospective of 371 motivation and framework figures from 200 papers. The corpus comprises a quota-based main sample of 160 papers spanning four temporal periods and a separate purposive style-contrast sample of 40 papers. A single multimodal judge evaluates six dimensions of communication and design, with three repeated judgments per figure. We attempt source-constrained revisions of all 371 figures, of which 369 pass the recorded fidelity checks. Original-figure ratings show no uniform decline across periods. Revisions increase mean clarity ratings by 0.428 points and decrease aesthetic coherence ratings by 0.111 points on a five-point scale. Gains in the six-dimension average are larger for main-sample motivation figures than for frameworks. Case analyses show that added explanation can clarify comparisons while leaving typographic hierarchy and visual economy unresolved. These model-based findings support researcher-led design, with AI assisting exploration and authors retaining responsibility for explanatory purpose, composition, and scientific relationships. The accompanying atlas and evaluation records are available at https://ntu-ai4x.github.io/Rethinking_Figures/index_en.html.
#02Nov 5, 2026
cs.CV
Interactive Visual Gym: Evaluating Visual Interaction Models with Simulated Users in Interactive Worlds
Chenhao Zheng, Zixian Ma, Kai Li and 11 more
Visual interaction models that support users during ongoing physical tasks require evaluation in closed loop, where assistant responses can change subsequent user behavior and task outcomes. Existing benchmarks largely rely on offline replay and therefore cannot capture these effects. We introduce Interactive Visual Gym, a framework for closed-loop evaluation and training of visual interaction models through joint simulation of executable task environments and human users. We contribute three simulators that recreate everyday tasks and human-aligned action spaces across cooking, household manipulation, and mobile-interface domains, together with a persona-conditioned user simulation harness that collaborates with the assistant while incorporating controlled execution errors and other out-of-plan behaviors. We instantiate the framework as IVG-Bench, a benchmark with 315 interaction scenarios. Evaluating state-of-the-art VLMs as visual interaction models reveals substantial limitations: the best-performing model, Gemini 4 Argon, completes only 53.4% of tasks within the time limit, exhibits significant weaknesses in factual grounding and actionable guidance, and is often too slow to prevent errors when response latency is considered. We verify our evaluation protocol with a human study which finds 78.5% agreement between our interaction-quality metric and participant preferences. We further show that the environments provide useful learning signals: in a proof-of-concept GRPO experiment, closed-loop training improves both task success and interaction quality for Qwen3.5-4B model in our cooking environment.
#03Nov 5, 2026
cs.LG
Interpretable Multimodal MRI-Clinical Fusion for Functional Outcome Prediction After Acute Ischemic Stroke
Sina Raeisadigh, Henning Müller, Abderrahmane Hedjoudje
This study evaluates the added prognostic value of day-1 multimodal MRI for predicting three-month functional outcome after acute ischemic stroke (AIS). Sixty-six AIS patients with ADC, DWI, FLAIR, and clinical data were analyzed. Three-dimensional pretrained ResNet embeddings were extracted from each MRI modality, reduced using fold-isolated principal component analysis, and combined with structured clinical variables and ADC-derived lesion biomarkers. Linear support vector machines were evaluated using eight-fold stratified group cross-validation across MRI modality combinations. Clinical-only modeling achieved strong performance (AUC = $0.899 \pm 0.151$), while MRI-only models showed limited discrimination (AUC $\approx$ $0.67$-$0.73$). Among multimodal configurations, FLAIR-clinical fusion achieved the highest mean cross-validated performance (AUC = $0.948 \pm 0.061$), followed by ADC-clinical fusion (AUC = $0.941 \pm 0.094$). Full ADC-DWI-FLAIR fusion did not consistently outperform single-modality clinical fusion. Feature-importance analysis identified age, NIHSS subscores, ADC lesion burden, and learned FLAIR representations as key contributors, while qualitative FLAIR activation maps showed responses over lesion-like regions. These findings suggest that compact day-1 FLAIR and ADC representations provide complementary prognostic information beyond clinical variables and support interpretable, data-efficient outcome prediction in AIS.
#04Nov 5, 2026
cs.RO
Aligning Policy Encoders with a Shape Teacher
Madelon Bernardy, Mohammad Mahdi Derakhshani, David M Knigge and 2 more
3D-aware representations can improve robotic manipulation by providing geometric information that is robust to changes in viewpoint, object position, and occlusion. However, using 3D inputs at deployment requires additional sensing and processing, making image-based policies more practical. We ask whether an image-based policy can acquire 3D shape information during training while retaining a purely image-based interface at deployment. We propose shape-teacher alignment, a training-time mechanism that uses a pretrained 3D shape representation as an alignment target for an image-based policy encoder. Specifically, we use Point-MAE features from individual objects as targets for corresponding image patches, transferring geometric structure to the policy without changing its deployment inputs or architecture. On LIBERO, shape-teacher alignment produces image representations that are more structured around object shape and corresponding parts, while substantially accelerating policy convergence and improving success rates. For pretrained policies, convergence is accelerated by 4.7x and 5.6x on the Object and Spatial suites, respectively, without requiring the shape teacher or depth input at deployment.
#05Nov 5, 2026
cs.CV
EgoGeneralist: Unifying Egocentric Action-Video Tasks through Video-Native Modeling
Yanlin Jin, Bowen Yang, Cheng Zhang and 4 more
Modern video models possess strong visual priors, yet do not natively represent human action in metric 3D space. We present EgoGeneralist, which adapts pretrained video generators to unify action-conditioned egocentric video generation, pose estimation, and joint action-video generation. Our role-adaptive action renderer provides video-native representations for multidirectional action-video learning, making metric motion usable as both a spatial control signal and a recoverable generation target. Cross-stream action-video coupling establishes close correspondence between metric motion and visual dynamics through lightweight adaptation while preserving the pretrained visual prior. Together, these designs establish a generalist framework spanning five action-video tasks. Despite adaptation only on controlled laboratory recordings, EgoGeneralist generalizes to diverse unseen scenes and interactions with effective action control and visual quality, bridging pretrained visual knowledge and metric 3D human motion.