ML Reads

Personal arXiv list

ML papers to read today.

Pick a topic and keep a small daily list of papers worth opening.

Refresh queueDaily mix

Today's queue

5 papers

#01Nov 5, 2026

cs.RO

Social Humanoid: Socially Responsive Human-Humanoid Interaction

Vongani H. Maluleke, James Ni, Kie Horiuchi and 7 more

Humanoid robots are typically trained as solitary agents, leaving them unable to coordinate physically with human partners who naturally anticipate and adjust to one another. To bridge this gap, we present Social Humanoid, a hierarchical system that generates and executes socially responsive whole-body motion on a 29-DoF Unitree G1 conditioned on a human partner's motion. Its high-level policy performs flexible sequence modeling of human and humanoid motion through a shared tokenized representation, generating reactive humanoid motion and anticipating the partner's motion when they are occluded, while a low-level whole-body tracking controller executes the generated motion on the robot. To train the system, we introduce a two-phase adaptive retargeting procedure that retargets one interaction partner to the robot while morphing the other partner to preserve contact dynamics, reachability, and relative body scale. We apply this procedure across five motion-capture datasets to produce a new Human-Humanoid Interaction (HHI) benchmark of 260 hours of human-humanoid interactions. Our results demonstrate that Social Humanoid produces coordinated, human-aligned behavior across diverse interaction types in simulation and the real world. Project page: https://von31.github.io/social-humanoid/

#02Nov 5, 2026

cs.CV

ProQuant: Progressive Quantization-aware Training for Edge MLLMs

Yufei Xue, Yushi Huang, Jiawei Shao and 5 more

Multi-modal large language models (MLLMs) with impressive perception and understanding capabilities will enable a range of downstream applications. However, their substantial computational and memory requirements hinder the real-world implementation, particularly for resource-constrained edge devices. Quantization has emerged as an effective solution for deploying large models. While post-training quantization (PTQ) successfully retains the performance at moderate bit-width (e.g., W8A8), it suffers from severe performance degradation under low-bit quantization (e.g., W4A8), especially for small-scale models that are more suitable for edge deployment. In this paper, we propose ProQuant, a novel weight-activation quantization-aware training (QAT) framework tailored for low-bit MLLMs. First, to align the limited finetuning dataset distribution with the pretrained dataset distribution, we propose a self-relabeling (SRL) scheme to resample the responses of the open-source multimodal dataset. Second, we are the first to take a decoupled view of multi-modal (MM) understanding and language modeling abilities. We propose a progressive block activation (PBA) mechanism to prioritize the MM understanding recovery. We also introduce a vision-sensitive factor $\vecτ$ that effectively identifies the MM-critical layers. Extensive experiments across various benchmarks, covering models with 2B-8B parameters, show that ProQuant significantly outperforms existing methods. For example, our W4A8 Qwen3-VL-2B-Instruct improves average accuracy by impressively 6.6% and achieves performance comparable to full precision counterparts with only approximately 1% performance drop. Code is available at https://github.com/yufeixue-ai/ProQuant/.

#03Nov 5, 2026

cs.CV

Where and Why is Grounded Reasoning Useful?

David Yan, Le Xue, Forrest Huang and 4 more

Grounded reasoning, where a model outputs text coordinates of relevant locations in chain-of-thought reasoning, is a common strategy for solving complex visual reasoning problems. However, the benefits and limitations of grounded reasoning are understudied. We study where and why grounded reasoning is most useful. To do so, we introduce a chain-of-thought analysis method to measure how much a model uses its outputted grounding in its thinking trace and perform a detailed ablation study of a grounded reasoning training recipe. We find that grounded reasoning improves counting but shows no significant gain over baselines without coordinate grounding across a wide range of spatial reasoning and perception benchmarks. Using several synthetic tasks, we show that grounded reasoning is most useful when a task requires undescribable references, which are visual concepts that are difficult to describe in language. However, we observe that many existing visual reasoning benchmarks are solvable with only describable text references. To close this gap, we introduce BrickVision, a new benchmark that requires undescribable visual references to solve.

#04Nov 5, 2026

cs.RO

MOMASPLAT: Dynamic Novel-View Demonstration Augmentation for Mobile Manipulation

Sateesh Kumar, Arnav Balaji, Arpit Bahety and 3 more

Visuomotor policies trained through imitation learning are highly sensitive to changes in camera viewpoint. This is particularly problematic for mobile manipulation (MoMa), where robots rarely execute manipulation from the exact same base pose used during demonstration collection due to navigation uncertainty, localization drift, and environmental constraints. Recent approaches use novel-view synthesis (NVS) to augment demonstrations with unseen viewpoints, but they assume static scenes and therefore fail to re-render the manipulated object during the post-contact interaction phase, leaving the most critical parts of the demonstration unaugmented. We present MOMASPLAT, a novel-view demonstration augmentation framework for mobile manipulation that synthesizes full manipulation trajectories from unseen robot base poses, including dynamic object interactions. Our key insight is that standard MoMa data collection naturally provides the multiview observations needed to reconstruct both the static scene and the manipulated object in 3D. MOMASPLAT combines 3D Gaussian Splatting, feed-forward 3D foundation models, and kinematics-based action retargeting to separately reconstruct the scene and manipulated object, render them from novel viewpoints, and generate geometrically consistent synthetic demonstrations paired with transformed actions. We evaluate MOMASPLAT on five real-world mobile manipulation tasks involving both rigid and articulated objects across three scenes, and validate the fidelity of its synthesized demonstrations against ground truth in simulation. MOMASPLAT substantially improves robustness to unseen base poses, more than doubling the average success rate of the strongest baseline and maintaining non-trivial success at large base displacements where all baselines fail, while reducing the need for largescale real-world data collection.

#05Nov 5, 2026

cs.RO

La-JEPA: Compact Robot Policies with Latent World Modeling

Mateo Clémente, George Z. Xue, Amin Abyaneh and 5 more

World-action models adapt pretrained video generators, and vision-language-action models build on pretrained vision-language backbones; both tie policy architecture and inference cost to large transformers designed for generation rather than control. It remains unclear how much these generation-oriented choices affect control. In this work, we introduce Latent Action JEPA (La-JEPA), a compact world-action model whose policy transformer is trained from scratch in the feature space of a pretrained V-JEPA 2.1 encoder. Following Fast-WAM, La-JEPA learns to predict future features jointly with actions during training and generates only actions at inference. Among policies without embodied pretraining, La-JEPA achieves state-of-the-art performance in clean and randomized RoboTwin 2.0 scenes and on LIBERO-Plus with correct instructions, while using far fewer parameters than the strongest competing policies. It runs substantially faster than Fast-WAM at comparable performance and outperforms the closest JEPA-based methods, LeapBot-WA and JEPA-WAM, on LIBERO-Plus and RoboTwin 2.0 without their pretrained policy backbones. On four real-robot tasks, its average success is comparable to pi0.5 and above non-embodied-pretrained baselines. Through a design study of the choices behind La-JEPA, we show that JEPA features outperform video VAE latents, most clearly out of distribution, and that training-time future prediction choices significantly impact the policy even when future prediction is skipped at inference. We correct the LIBERO-Plus instructions, as the officially released evaluator corrupts them for most variants, and re-evaluate several strong open baselines. Without a generative pretrained policy backbone, La-JEPA is better and faster than far larger policies, suggesting that robot foundation models may benefit from architectures designed for control rather than inherited from generation.