#01Nov 12, 2026
cs.CV
K2V: Generative Keyframing For Physically Plausible Video Generation
Felix O'Mahony, Daniel Olmeda Reino, Roberto Cipolla and 1 more
Video diffusion models are able to generate samples with high-quality appearance and textural qualities. However, content produced by these methods is known to exhibit significant physical errors. This is because, in a classical video generation setting, all physical reasoning must take place simultaneously and exclusively within the diffusion process.We propose to resolve these issues by redistributing the task of physical reasoning onto a language model-backed keyframe generation module, which allows for explicit reasoning in language, and fine-grained control over the appearance of the video at important moments in the video. We then condition a video generation model with these keyframes, reducing the role of the diffusion model to the simpler task of interpolating between physically-correct intermediate states, rather than inferring an entire sequence with diffusion. Results demonstrate that our approach significantly outperforms existing approaches, achieving state-of-the-art performance on the Physics-IQ Verified benchmark and PhyGenBench.
#02Nov 12, 2026
cs.CV
Unbundling Multimodal Vision Encoding
Ellis Brown, Chris Hoang, Shengyi Qian and 9 more
How multimodal language models should encode visual input remains up for debate. Most models use a pretrained vision encoder, while some recent recipes train the encoder from scratch with the language model or remove it entirely. Vision encoders bundle together three design choices: a visual prior from upstream pretraining, dedicated vision capacity, and pre-fusion placement of that capacity (i.e., before the multimodal backbone). Because published models also differ in data, architecture, and compute, comparing them cannot isolate the effect of each choice. We disentangle these choices via a controlled framework where we pretrain all models from scratch on common data and compare them on visual question answering and language benchmarks at matched lifetime compute. We find that the visual prior is not necessary; an encoder trained jointly from scratch is on par with a pretrained one, without a separate training stage. What matters instead is dedicated vision capacity: an encoder-free model trails on visual understanding even when its backbone is enlarged by the encoder's parameter count. Yet that capacity need not precede multimodal fusion, as vision-only modules added in-fusion to early backbone layers perform comparably to a pre-fusion encoder and can lower time to first token. These results also hold across backbone sizes, when encoder pretraining is treated as free, and when starting from a pretrained language model. Overall, our findings favor dedicated vision capacity trained jointly with the backbone and placed early within it.
#03Nov 12, 2026
cs.LG
Two mathematical models of knowledge distillation
Audrey Xie, Ludwig Schmidt, John Duchi
Many hypotheses compete to explain the successes of knowledge distillation. To help address this, we propose and analyze a mathematical model of distillation, which suggests that distillation's performance comes not from obtaining better models but from easier to optimize landscapes. For generalized linear models trained with stochastic gradient descent, we prove that distillation fits performant student models asymptotically more quickly than non-distilled models. In rank-1 matrix approximation, we characterize conditions on the target matrix under which gradient descent with distillation converges strictly faster than training on the supervised objective. The theory helps delineate the ways distillation provides benefits (i.e., in optimization speed, not in generalization), and experiments on real datasets corroborate the theoretical predictions.
#04Nov 12, 2026
cs.AI
Ballad: Bandit-Based LLM Routing for Automated Heuristic Discovery
Samidha Verma, Ankit Anand, Sayan Ranu
Modern automated heuristic discovery (AHD) systems increasingly rival hand-crafted heuristics by leveraging Large Language Models (LLMs) to iteratively mutate and refine solutions. A natural assumption is that more powerful and more expensive models consistently yield better heuristics. We challenge this empirically: across multiple NP-hard combinatorial optimization problems, we find no consistent advantage for larger, costlier models. This raises a deeper question: given a pool of LLMs spanning frontier and freely hosted or open-weight models, how should one adaptively select which model to invoke at each step of the search? The challenge is non-trivial. The optimal LLM may shift over the course of a run, and because one LLM's output seeds the context for subsequent calls, each model's reward signal is non-stationary and entangled across the heuristic population, thus violating the independence assumptions of classical online decision-making settings. We address this through Ballad (Bandit-based LLM Routing for Automated Heuristic Discovery), an online bandit algorithm that learns to orchestrate a pool of LLMs into an ensemble that matches or exceeds what any soloist LLM achieves alone. This orchestration is powered by an LLM selection policy that favors rare, high-scoring heuristics over stable averages, a DAG-based credit propagation mechanism through the genealogy of the heuristic population, and discounting of stale observations to remain attuned to each model's current utility. Across five NP-hard combinatorial optimization problems and a pool of four models of varying capability and cost, Ballad not only matches the best individual LLM in hindsight but, in several cases, surpasses every individual model while reducing API cost by up to 65.6% relative to always using the strongest model.
#05Nov 12, 2026
cs.CV
Spatial Foundry: A Multimodal Dataset for Spatial Intelligence
Ethan Lin, Yang Song
Spatial intelligence requires connecting visual observations to the geometry, objects, and persistent state of an environment. Images alone leave these relationships implicit, while disconnected annotations make it difficult to study appearance, camera motion, and scene changes under a common reference. We introduce Spatial Foundry, a collection of 5,280 furnished residential 3D scene configurations with editable assets and aligned visual, geometric, and temporal data. Its modalities include floor plans, perspective and panoramic RGB, metric depth, point clouds, meshes, instance-level 3D bounding boxes, and camera trajectories paired with video. Shared scene coordinates link observations across views and time; editable source scenes enable additional camera paths and controlled object changes. We describe the data representation and construction workflow, and discuss applications in floor-plan-conditioned 3D generation, geometric reconstruction, instance-level perception, camera-conditioned video generation, shared world modeling, and scene editing. Controlled camera and scene variations support spatial perception and world-model research. The public project page provides videos and an interactive colored point-cloud preview.