#01Jul 30, 2026
cs.CV
RefCaptioner: Multi-Reference Image-Grounded Video Captioning
Tengfei Liu, Yang Shi, Yuran Wang and 16 more
Existing video captioning models generate natural descriptions of video content but cannot explicitly ground local visual elements to multiple reference images. We introduce multi-reference image-grounded video captioning, a new task requiring factual video descriptions with phrase-level reference grounding, and propose RefCaptioner, a two-stage post-training framework for this task. RefCaptioner combines mixed-data SFT with Hierarchical Coverage-Discounted GRPO to jointly improve reference selection, phrase-level binding, distractor rejection, and cross-reference consistency while preserving general video-captioning ability. To support training, we construct a corpus containing $20,000$ videos and 171,354 reference images. We further introduce MRVBench, a benchmark for evaluating caption factuality and multi-reference grounding on both real-world and AI-generated videos. Experiments show that RefCaptioner achieves the best overall performance among the open-source models while remaining competitive on standard video captioning benchmarks. Human evaluation further confirms that its captions are preferred by annotators and enable more source-faithful video reconstruction with both open-source and proprietary video generators.
#02Jul 30, 2026
cs.CV
ReToken: One Token to Improve Vision-Language Models for Visual Retrieval
Yao Xiao, Reuben Tan, Zhen Zhu and 3 more
Long visual context poses a challenge for vision-language models: performance degrades as the number of distractors grows, and processing all tokens at once is computationally infeasible under GPU memory constraints. We present ReToken, a single learnable embedding trained as an explicit retrieval target that selects a sparse set of query-relevant visual tokens from a pre-filled visual KV cache. Trained on only a small image-QA dataset, ReToken yields consistent gains across image and video benchmarks: on Visual Haystacks it improves Qwen3VL-8B by 13.4 points and InternVL3.5 by 12.4 points (>20% relative), and on LVBench it transfers zero-shot to long video for an 8.0-point gain with Qwen3VL-8B. Thanks to its lightweight design, both training and long-video inference fit on a single H100. Code is available at: https://github.com/avaxiao/ReToken
#03Jul 30, 2026
cs.CV
VisualRouter: Query-Grounded Visual Sampling for Long Video Understanding
Haiyue Zhang, Yi Bin, Xun Jiang and 5 more
Large vision-language models (LVLMs) have achieved significant progress in video understanding, yet understanding long videos remains challenging due to the large number of visual tokens and limited context windows. Visual sampling provides a practical solution by selecting an informative subset of frames. However, existing methods typically either rely on relevance-aware sampling, leading to redundant frame selection and insufficient temporal coverage, or adopt a fixed sampling strategy regardless of query type. In this paper, we propose VisualRouter, a training-free and plug-and-play framework for query-grounded visual sampling. VisualRouter first classifies each query as either global or local and then applies the corresponding sampling strategy. For global queries, it employs a relevance-coverage hybrid strategy that preserves temporal coverage while retaining query-relevant visual evidence. For local queries, it adopts an event-aware frame selection strategy that performs event partitioning, segment-level frame allocation, and intra-event frame selection, jointly balancing relevance, coverage, and diversity with a limited number of input frames. Experiments show that VisualRouter consistently improves multiple LVLMs over uniform sampling, achieving gains of 5.2%, 7.7%, and 11.6% on Video-MME, LongVideoBench, and MLVU with Qwen2.5-VL-7B, and outperforming existing training-free visual sampling methods under the same setting.
#04Jul 30, 2026
cs.CV
ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow
Jin Cao, Zian Meng, Kaipeng Zhang
We present ShadowDancer, a novel approach to any-action, frame-level control of interactive video world models. The obstacle is representational: existing interfaces either encode an action loosely, leaving how it unfolds for the model to improvise, or encode it exactly through structured signals that serve one family and are hard to acquire, so precise control across diverse dynamics remains impractical. Demonstration videos are the natural remedy, specifying any dynamics frame by frame; yet a video shows its dynamics only through one particular appearance, a single shadow of the underlying dynamics, so actions learned from demonstrations transfer poorly to new scenes. ShadowDancer addresses this with two key innovations: (1) shadow pairs, video pairs that replay the same dynamics under independently resampled appearance, constructed at scale by our Shadow Library, so that a dynamics family becomes controllable exactly when such pairs can be constructed for it; and (2) cross-shadow prediction, which learns actions by predicting one shadow from the other, so that whatever the pairing resamples is discarded by construction and whatever it preserves becomes the action, yielding a unified dynamics representation that drives a block-causal world model. Any demonstrated clip thus becomes a reusable action asset, replayed in new environments without action labels, motion estimators, or fine-tuning. Experiments demonstrate improved action transfer and long action rollout over strong latent-action and interactive world model baselines across diverse dynamics families, with an average blinded win rate of 86% in rollout comparisons. We show video results at https://ShadowDancer-1.github.io
#05Jul 30, 2026
cs.CV
What to Remove, What to Preserve: Dual-Ambiguity Rectification for All-in-One Image Restoration
Cencen Liu, Wen Yin, Dongyang Zhang and 6 more
All-in-one image restoration aims to handle diverse degradations within a unified framework. Existing methods commonly encode heterogeneous degradation conditions in a shared latent space, where degradation-related cues and scene content can remain entangled. We characterize the resulting challenge as dual ambiguity: semantic ambiguity in channel-wise modulation and spatial ambiguity in restoration responses, which can lead to content corruption and residual artifacts. To mitigate this issue, we propose DAR-Net, a Dual-Ambiguity Rectification Network for all-in-one image restoration. DAR-Net first introduces a Degradation Archetype Representation (DAR) module to construct a structured degradation state through simplex-constrained archetype mixture modeling. Based on this state, a Semantic Ambiguity Rectification (SeAR) module generates degradation-aware prompts to improve channel-wise conditioning in the decoder. A Spatial Ambiguity Rectification (SpAR) module further regularizes degradation-aware and complementary features toward orthogonal response subspaces, reducing spatial interference between removal and preservation cues. Extensive experiments on standard all-in-one restoration benchmarks show that DAR-Net achieves the best overall performance under both three-degradation and five-degradation settings, improving the average PSNR over the strongest competitor by 0.14 dB and 0.34 dB, respectively; it additionally shows superior performance on CDD-11 and WeatherBench.