#01Nov 12, 2026
cs.LG
Linking Rapid Learning to Compositional Structure in Neural Networks: Evidence from Additive Analogies in Meta-Learned Parameter Spaces
Abigail L. Tenenbaum, R. Thomas McCoy
Humans can learn rapidly from limited experience, while neural networks typically require extensive training. In this work, we investigate what properties of a neural network can enable it to learn rapidly. We study neural networks that have been optimized via meta-learning, a technique that exposes a network to many related functions to facilitate its subsequent learning of similar functions. Prior work has shown that these meta-learned networks can learn new functions rapidly, but how they do so remains unclear. To investigate their internal structure, we take inspiration from classic work demonstrating additive relationships among the learned vectors that neural networks use to represent words (e.g., "king" minus "man" plus "woman" approximates "queen"). Analogously, we look for additive relationships among a meta-learned network's "representations" of different functions; when a meta-learned network rapidly learns to implement a specific function, all of its adapted parameter values can be concatenated into a single vector that we treat as representing the function. We find that such parameter vectors can be added and subtracted according to symbolic relationships among the functions they represent, yielding new parameter vectors that successfully represent the functions predicted by the corresponding symbolic manipulations: the networks specified by these artificially recombined vectors actually implement the intended functions without any direct training on them. Our results suggest that meta-learning can tune a network's starting point to organize subsequent learning along systematic, functionally meaningful trajectories through the space of possible parameter vectors, providing a geometric basis for realizing inductive biases in neural networks.
#02Nov 12, 2026
cs.CV
Unbundling Multimodal Vision Encoding
Ellis Brown, Chris Hoang, Shengyi Qian and 9 more
How multimodal language models should encode visual input remains up for debate. Most models use a pretrained vision encoder, while some recent recipes train the encoder from scratch with the language model or remove it entirely. Vision encoders bundle together three design choices: a visual prior from upstream pretraining, dedicated vision capacity, and pre-fusion placement of that capacity (i.e., before the multimodal backbone). Because published models also differ in data, architecture, and compute, comparing them cannot isolate the effect of each choice. We disentangle these choices via a controlled framework where we pretrain all models from scratch on common data and compare them on visual question answering and language benchmarks at matched lifetime compute. We find that the visual prior is not necessary; an encoder trained jointly from scratch is on par with a pretrained one, without a separate training stage. What matters instead is dedicated vision capacity: an encoder-free model trails on visual understanding even when its backbone is enlarged by the encoder's parameter count. Yet that capacity need not precede multimodal fusion, as vision-only modules added in-fusion to early backbone layers perform comparably to a pre-fusion encoder and can lower time to first token. These results also hold across backbone sizes, when encoder pretraining is treated as free, and when starting from a pretrained language model. Overall, our findings favor dedicated vision capacity trained jointly with the backbone and placed early within it.
#03Nov 12, 2026
cs.CV
TTB: Test-time Baking for Efficient Rendering of Decoder-only View Synthesis Models
Chin-Yang Lin, Ryo Hachiuma, Jaesung Choe and 6 more
Decoder-only Large View Synthesis Models (LVSMs) with KV-cache have recently achieved state-of-the-art quality by regressing novel views from neural networks without reconstructing 3D geometry, while Test-Time Training (TTT) layers save computation but sacrifice quality. We propose Test-Time Baking (TTB), a strategy that learns to bake global scene information from cross-view attention into a lightweight MLP, enabling fast and high-fidelity novel-view decoding. The first key is to repurpose the fast-weight MLP of TTT to learn the cross-view attention mapping explicitly from its input-output pairs, rather than replacing attention entirely, achieving the same rendering efficiency as TTT while delivering substantially higher quality. The second key addresses a modality misalignment between context prefilling and novel-view rendering: we disentangle context tokens into camera-only context rendering tokens to serve as TTB input, and context ground-truth tokens with image content to serve as the TTB mapping target, ensuring the baked MLPs are relieved of the modality generalization challenge between context and novel-view processing. Our method achieves up to **23x** rendering speedup with quality on par with the state-of-the-art across several benchmarks. Project page: https://test-time-baking.github.io
#04Nov 12, 2026
cs.LG
Metal Sandbox: Isolated Execution and Command Scheduling for GPU Coding Agents on Apple Silicon
Haozhe Wang, Lina Chen, Fanqi Wan and 5 more
On-device inference requires kernels that make effective use of local accelerators. Efficient training and evaluation of models that generate Apple Metal kernels benefit from native macOS tools and concurrent agent sessions. These sessions alternate between model requests, development commands, and GPU execution, leaving GPU capacity idle for much of a rollout. We present Metal Sandbox, infrastructure that combines restricted per-instance file access, native command execution, and command-level scheduling across interconnected Macs. Each agent retains its workspace and private development environment. Parallel commands can run concurrently, while serial commands share one execution slot per node; eligible waiting commands can migrate to available Macs and return results to the original agent. Integration with Harbor supports task execution, automatic verification, and rollout collection through a common workflow. Controlled experiments on four Mac mini M4 nodes achieve $1.68\times$--$2.05\times$ gains in command throughput under concentrated demand. Sixteen static agent traces give an estimated $2.14\times$ sustained-throughput gain for four sessions per node versus one, assuming continuously replenished sessions and unchanged mean durations. Replaying these measured traces under dynamic scheduling reduces mean tool waiting by 18.8% and batch elapsed time by 22.3%, assuming unchanged phase durations. Metal Sandbox and its Harbor integration are open-source on GitHub.
#05Nov 12, 2026
stat.ME
When Both Sides Adapt: The Challenges of Evaluating Interactive LLM Systems
Hannah Li
In interactive systems where users engage with LLMs, users are adaptive and, after observing LLM responses, can change their prompting strategy, as well as the type and difficulty of subsequent tasks. Thus model responses can influence the set of prompts on which the model is subsequently evaluated. We study the implications of this user adaptivity and prompt endogeneity for the evaluation of LLMs. We define two classes of estimands for comparing models: the common-distribution effect, which compares model performance on the same distribution of prompts, and the induced-distribution effect, which compares each model on the prompt distribution generated through user interaction. We show that offline benchmark evaluation and live A/B testing target different quantities, with the standard difference-in-means estimators for the two methods converging to the common-distribution effect and the induced-distribution effect, respectively. This distinction can affect decision-making: the two comparisons can rank models differently and lead to discrepancies in deployment recommendations. We characterize when such ranking reversals occur and provide a sufficient condition under which the rankings are guaranteed to agree. This result provides a practical heuristic for assessing whether offline evaluation is sufficient to reproduce the decision suggested by a live experiment. Third, we show, in a stylized linear model of interactions, that user adaptivity can increase variance in estimation. Finally, we discuss implications of user adaptivity for the interpretation of experiments and show that adaptivity creates a common mechanism leading to common evaluation challenges, such as reward hacking and novelty effects. Together, this work highlights the necessity of measuring both model performance as well as changes in the user behavior that the model induces.