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5 papers

#01Oct 22, 2026

cs.LG

Causal Chain of Thought: Mitigating Attention Leakage via Context Isolation

Gabriele Dominici, Teague McMillan, Fazl Barez and 2 more

Chain-of-thought (CoT) prompting elicits step-by-step rationales that appear to explain model predictions, but there is no guarantee these steps causally drive the final answer. In standard autoregressive generation, dense attention allows each reasoning step to attend to the full context, enabling the model to derive answers through direct lookup while generating plausible-sounding but post-hoc justifications. We introduce CausalCoT, an inference framework that enforces causal transparency by decomposing problems into a directed acyclic graph of atomic sub-questions, evaluating each node in an isolated context containing only its direct causal parents. This Markovian structure removes attention pathways to non-parent content, making downstream predictions sensitive to local reasoning rather than global context leakage. Across a diverse suite of reasoning benchmarks, CausalCoT preserves competitive predictive performance while improving explanation faithfulness, increasing causal sensitivity of intermediate reasoning steps by an average of 12 and up to 21 percentage points over the strongest baseline. The structured dependency graph additionally enables test-time interventions in which local corrections propagate predictably through downstream reasoning.

#02Oct 22, 2026

cs.LG

METTA: Memory-Enhanced Test-Time Adaptation for Meta-Reinforcement Learning

Ali Najar, Hosein Hasani, Amir Kooshan Fattah and 2 more

Meta-reinforcement learning aims to train agents that adapt quickly to unseen tasks from limited interaction, but this requires representing task evidence over long interaction histories. Classical recurrent agents compress experience into hidden states, while transformer-based agents retrieve from past trajectories at quadratic memory and computation cost. In this work, we propose Memory-Enhanced Test-Time Adaptation (METTA) for meta-reinforcement learning. It decomposes the fast adaptation phase into two temporal scales: a causal neural memory performs fine-grained within-episode adaptation with linear sequence complexity, while compact episode-level summaries support long-range cross-episode task inference without attending over the full interaction history. Moreover, equipping agents with neural memory provides sufficient expressive capacity and test-time training capability, enabling effective adaptation to unseen held-out tasks and task families at meta-test time. On unseen held-out Meta-World ML10/45 test environments, METTA achieves a success rate over $50\%$ while maintaining a low training budget and short wall-clock time. On long-context sparse-reward PointMaze tasks, it outperforms transformer-based baselines by exhibiting more structured exploration behavior. These results show that METTA provides an efficient path toward more adaptive and scalable long-context meta-RL.

#03Oct 22, 2026

cs.CV

UniVOE: A Removal-Driven Framework for Interaction-Aware Universal Video Object Editing

Shuzhou Yang, Lanqing Guo, Lingen Li and 4 more

Video object removal and injection are reciprocal editing operations between object-present and object-absent video states, yet they differ substantially in training difficulty. Removal can be effectively bootstrapped from video inpainting and further adapted to erase object-related interaction effects. Injection, however, requires large-scale paired supervision to model object appearance, dynamics, and scene-dependent effects, while perfectly aligned real-world pairs are difficult to collect and synthetic data lacks sufficient realism and diversity. To address this challenge, we present UniVOE, a removal-driven framework for training both video object removal and injection models. We first train an effect-aware remover by transferring video inpainting priors and finetuning on object-present/object-absent pairs. The trained remover converts real object-present videos into object-absent counterparts, creating large-scale paired supervision for injection. An injection model is trained on these pairs in the reverse direction to recover objects together with their dynamics and interaction effects. Moreover, since pixel-level reconstruction alone cannot adequately capture perceptual realism, we introduce a reward-based post-training method that aligns injection results with human preferences using a proprietary reward model. Experiments against strong open-source and commercial systems demonstrate that UniVOE achieves state-of-the-art performance on both object removal and injection, particularly in challenging interaction-effect cases.

#04Oct 22, 2026

cs.CV

OmniRay: Camera-Agnostic Monocular 3D Reconstruction with Composite Ray Fields

Namitha Guruprasad, Abhay Yadav, Cheng Peng and 2 more

Monocular models recover 3D geometry from a single image in one pass, but most assume a pinhole camera and produce distorted geometry on the wide-angle imagery produced by fisheye and panoramic lenses. Camera-aware models remove this assumption by predicting a per-pixel ray field. However, they represent different camera geometries using a single fixed basis to capture both the overall camera projection and its finer variations. We argue that camera geometry can be viewed as having a hierarchy of complexity for representing rays. We present OmniRay, a feed-forward model whose Ray Module is composed of three components: a monotone radial base that captures radially symmetric structure, a spherical-harmonic residual for smooth deviations from it, and a free-form residual for remaining local variation. These components are composed as successive rotations on the sphere, allowing the representation to accommodate diverse camera geometries. Given a single image, OmniRay predicts a ray direction and an up-to-scale radial distance for every pixel, from which a 3D point cloud is recovered without needing camera information at inference time. Extensive experiments across different camera configurations demonstrate that OmniRay establishes a new state-of-the-art in camera-agnostic monocular 3D reconstruction.

#05Oct 22, 2026

cs.CV

HiP3R: Hierarchical Pose Graphs for Long-Horizon 3D Reconstruction

Zunnan Xu, Shangchen Zhou, Yihang Luo and 1 more

Feed-forward models accurately estimate camera motion and 3D geometry from short video windows. However, computational and memory costs prevent direct inference on sequences containing thousands of frames. Long videos must therefore be processed as overlapping chunks. This division produces independent local reconstructions with inconsistent coordinate frames and duplicate estimates of shared cameras. Achieving global consistency requires propagating constraints from adjacent overlaps and distant revisits across the sequence. This requirement naturally motivates pose graph optimization. However, the choice of graph level creates a trade-off. Chunk-level graphs efficiently resolve scale drift and close large loops. Yet, their rigid transformations cannot correct internal errors or conflicting frame predictions. Conversely, frame-level optimization offers local flexibility, but scaling it globally is computationally expensive and can break metric scale. HiP3R resolves this trade-off using a hierarchical pose graph. HiP3R first optimizes a robust chunk-level $\mathrm{Sim}(3)$ graph to establish the global layout and scale. It then holds this layout fixed and estimates one shared $\mathrm{SE}(3)$ camera per frame, turning overlapping window predictions into a single trajectory. Experiments across multiple benchmarks demonstrate the effectiveness of HiP3R in improving camera trajectories and 3D reconstruction. Our method applies to both chunk-based and streaming backends without additional training or fine-tuning. The codes are available at https://kkakkkka.github.io/HiP3R.