#01Nov 12, 2026
cs.LG
Maximizing Capacity Utilization of LoRA Adapters for Mitigating the Learning-Forgetting Trade-off
Tomohiro Sawada, Kartik Goyal
Low-Rank Adaptation (LoRA) often underperforms full fine-tuning, especially in heterogeneous and continual-learning settings in which substantial forgetting occurs. In general, it suffers from an undesirable learning-forgetting trade-off across diverse fine-tuning settings. We identify a potential contributor: LoRA adapters, especially high-rank ones, frequently fail to realize the available capacity afforded by the configured rank. Specifically, we find that standard LoRA updates have effective rank far below their configured rank, limiting how broadly the update energy is distributed. Therefore, we propose training mechanisms that optimize the original objective while maximizing adapter effective rank. Our main method adds a simple, stable, differentiable, and SVD-free Rényi-2 effective-rank regularizer to the language-modeling loss. We also connect capacity maximization to norm-bounded updates. In mixed-domain rank sweeps on three models evaluated with multiple random seeds, a penalty weight of $λ=0.01$ lowers mean Wiki perplexity at every tested rank of at least $16$ relative to unpenalized LoRA. Mean training perplexity improves or increases by at most $0.02$ in all but one model-rank comparison. Single-task and scheduling experiments further show that the balance between learning and retention depends on the configuration. We also observe that several LoRA variants in the literature also suffer from the identified capacity issue, and our approach provides a complementary axis of improvement to LoRA-based parameter-efficient fine-tuning. These results suggest that effective rank is not only a post-hoc diagnostic of adapter quality, but a trainable objective for improving the learning-forgetting frontier. Our code is available at https://github.com/tomohiro-sawada/lora-capacity-utilization
#02Nov 12, 2026
cs.LG
Physically Interpretable Basin Selection in Discrete-Variable Origami Design
Lucy Liu, Leon M. Kamp, Katia Bertoldi and 1 more
Automatic differentiation has enabled rapid progress on continuous-variable mechanical design problems, but gradient-based optimization still struggles with discrete variables. The standard approach is to optimize using a continuous relaxation of the choices, then commit to the nearest discrete design at the end. Why this procedure selects unfavorable basins is poorly understood. Here, we introduce a practical, interpretable design problem inspired by origami, in which automatic differentiation is used to design shapes with a target functional behavior. Each origami sheet has a fixed geometry, and a bilevel optimization framework tunes which one of four discrete hinge types to place at each fold. Baseline gradient-based design settles into basins with a large discretization gap: relaxed optimization solves 97% of runs, but the final, discrete solutions succeed only half the time. We find that the gap can be relieved with a surprisingly simple modification. An initialization prior uniformly biased toward the stiff, flat hinge option boosts the final solve fraction from 49% to 69%. Applying the prior adds no additional compute and leaves the optimization process unchanged. Compared to the baseline, sheets produced with the prior have greater geometric compatibility and mechanical stiffness. Directly penalizing frustration and floppiness in the outer loss function produces an even greater improvement than the prior does, raising the solve fraction to 78% and indicating that these properties help distinguish the unfavorable basins. Our results demonstrate that loss landscapes for mechanical design can have physically meaningful basins that are not robust to discretization and cause solves to fail. Targeting these basins' physical signatures, even with just an initialization bias, helps avoid them.
#03Nov 12, 2026
cs.PF
Theoretical and Empirical Analysis of Sparse Convolution
Keshvi Tuteja, Yu-Hsiang Tsai, Gregor Olenik and 4 more
Deep neural networks for image processing are increasingly deployed on resource-constrained edge devices such as drones, medical systems, and smartphones, where limited computational resources and memory bandwidth pose significant challenges for efficient inference. Pruning during training often produces highly sparse convolutional kernels, offering the potential to significantly reduce computation and memory requirements. However, exploiting this sparsity efficiently at runtime remains challenging due to irregular memory access patterns and workload imbalance across processing elements. In this work, we investigate the standard convolution with sparse weights and analyze its performance characteristics through roofline analysis, showing that a 3 x 3 sparse convolution achieves an arithmetic intensity of approximately 10 FLOP/byte compared to roughly 96 FLOP/byte for its dense counterpart. We propose techniques for an efficient sparse convolution at high sparsities. Preliminary results demonstrate that our approach achieves upto 1.65x speedup as compared to dense convolution on NVIDIA A100 and upto 1.52x on NVIDIA Jetson Nano (Tegra X1) , motivating further exploration of direct convolution as a practical path to efficient sparse inference on modern accelerators/edge devices.
#04Nov 12, 2026
cs.CV
FLEX-LBP: Learning Local Binary Patterns with Exact Binary Inference for Texture Classification
Mohamed Alimoussa, Amal El Kaid
Local Binary Patterns (LBP) remain among the most widely used texture descriptors, from industrial inspection to medical imaging. Yet their radius, sampling angles, color transform and thresholds are fixed by hand for each dataset. We present FLEX-LBP, which learns these parameters by backpropagation while every forward pass computes exact binary codes and hard histogram counts. A straight-through estimator acts only in the backward pass, so the deployed descriptor is an interpretable hard-binary LBP with 90 learnable parameters and unchanged inference cost. In a controlled ablation on six color texture benchmarks, the component worth learning is dataset-dependent. One configuration, applied unchanged everywhere, learns the geometry and thresholds with the color transform frozen. It improves the nearest-neighbor accuracy of the identical fixed descriptor by 3.55 points on average over five seeds, significantly on five of six benchmarks and never significantly worse. With a linear discriminant readout, it gains 0.9 points; the fully learned descriptor gains 2.7 and has the highest mean. FLEX-LBP is more accurate than five classical LBP-family descriptors, PCANet and a neural LBP on five of six benchmarks. Its mean nearest-neighbor accuracy exceeds that of frozen ImageNet ResNet-50 features (23.5 million parameters). On the Kather colorectal cancer histology benchmark, the fully learned descriptor reaches 93.8%, significantly above the best classical descriptor (Completed LBP, 92.8%). The learned radii adapt in directions that recur across seeds. Noise drowns single-pixel comparisons and illuminant change flips inter-channel ones; median sampling or gray-world normalization restores 96-97%. The code is available as a drop-in PyTorch layer at https://github.com/medalimoussa/FLEX-LBP.
#05Nov 12, 2026
cs.LG
Introducing Feedback Delays to Non-Delayed Adversarial MDPs: Optimal $\sqrt S$ and $\sqrt K$ Dependencies in Tabular and Linear AMDPs
Aarush Kulkarni, Khang Nguyen, William Chang and 1 more
We study regret minimization in episodic Adversarial Markov Decision Processes (AMDPs) with unknown transitions and bandit feedback. In tabular AMDPs with $S$ states, $A$ actions, and horizon $H$, the best known $K$-episode regret is $\tilde O(HS\sqrt{AK})$, whose $\sqrt S$ gap to the $Ω(H\sqrt{SAK})$ lower bound has long remained open. In linear AMDPs with $d$-dimensional features, after a five-year line of improvements starting from $K^{14/15}$, computationally efficient algorithms without a simulator or exploratory assumptions still only attain $\tilde O(K^{3/4})$ regret. A common challenge in both settings is to estimate the Q-function of a changing policy: past data comes from earlier policies that differ from (and are correlated with) the current one, while freezing the policy for future episodes worsens the dependency on $K$. We instead propose a general technique called introduced feedback delays: we estimate the Q-function of the policy using future episodes while still updating the policy, as if the feedback were delayed. While feedback delays are usually an obstacle imposed by the environment, here they are introduced voluntarily and, perhaps surprisingly, come at no extra cost. We develop Geometric Resampling with Rejection (GRR) to account for policy changes during the delay, and threshold the visitation probabilities to avoid long delays on rarely visited state-action pairs. With this unified technique, our policy optimization algorithms achieve, with high probability, $\tilde O(\text{poly}(H)\sqrt{SAK})$ regret in tabular AMDPs, resolving the open problem; and $\tilde O(\text{poly}(d,H)\sqrt K)$ regret in linear AMDPs, giving the first efficient algorithm optimal in $K$. They also naturally extend to delayed AMDPs with a total feedback delay $\mathfrak D$, yielding the first bounds optimal in $S$ and $\mathfrak D$ (tabular) and in $K$ and $\mathfrak D$ (linear).