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ML papers to read today.

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5 papers

#01Nov 12, 2026

cs.PF

Theoretical and Empirical Analysis of Sparse Convolution

Keshvi Tuteja, Yu-Hsiang Tsai, Gregor Olenik and 4 more

Deep neural networks for image processing are increasingly deployed on resource-constrained edge devices such as drones, medical systems, and smartphones, where limited computational resources and memory bandwidth pose significant challenges for efficient inference. Pruning during training often produces highly sparse convolutional kernels, offering the potential to significantly reduce computation and memory requirements. However, exploiting this sparsity efficiently at runtime remains challenging due to irregular memory access patterns and workload imbalance across processing elements. In this work, we investigate the standard convolution with sparse weights and analyze its performance characteristics through roofline analysis, showing that a 3 x 3 sparse convolution achieves an arithmetic intensity of approximately 10 FLOP/byte compared to roughly 96 FLOP/byte for its dense counterpart. We propose techniques for an efficient sparse convolution at high sparsities. Preliminary results demonstrate that our approach achieves upto 1.65x speedup as compared to dense convolution on NVIDIA A100 and upto 1.52x on NVIDIA Jetson Nano (Tegra X1) , motivating further exploration of direct convolution as a practical path to efficient sparse inference on modern accelerators/edge devices.

#02Nov 12, 2026

cs.CV

Consistent Video-to-Video Translation via Explicit Correspondences

Gaurav Parmar, Zhengqi Li, Richard Zhang and 4 more

Interactive video-to-video applications require real-time generation while maintaining long-range temporal consistency. However, recent methods achieve speed by restricting attention to a fixed-length causal window. This limits long-range consistency whenever relevant history falls outside the context window. To address this limitation, we introduce vid2vid-long, a correspondence-based approach grounded in a simple observation. Video-to-video translation provides an explicit cross-frame reference: the regions that match in the input video should match in the output video too. Concretely, we compute patch-level correspondences in the input, guiding retrieval of previously generated outputs in the corresponding regions, and condition the model on these patches through correspondence cross-attention. Our experiments demonstrate that vid2vid-long consistently improves long-range temporal consistency across recent video models while preserving generation quality and real-time performance.

#03Nov 12, 2026

cs.LG

Metal Sandbox: Isolated Execution and Command Scheduling for GPU Coding Agents on Apple Silicon

Haozhe Wang, Lina Chen, Fanqi Wan and 5 more

On-device inference requires kernels that make effective use of local accelerators. Efficient training and evaluation of models that generate Apple Metal kernels benefit from native macOS tools and concurrent agent sessions. These sessions alternate between model requests, development commands, and GPU execution, leaving GPU capacity idle for much of a rollout. We present Metal Sandbox, infrastructure that combines restricted per-instance file access, native command execution, and command-level scheduling across interconnected Macs. Each agent retains its workspace and private development environment. Parallel commands can run concurrently, while serial commands share one execution slot per node; eligible waiting commands can migrate to available Macs and return results to the original agent. Integration with Harbor supports task execution, automatic verification, and rollout collection through a common workflow. Controlled experiments on four Mac mini M4 nodes achieve $1.68\times$--$2.05\times$ gains in command throughput under concentrated demand. Sixteen static agent traces give an estimated $2.14\times$ sustained-throughput gain for four sessions per node versus one, assuming continuously replenished sessions and unchanged mean durations. Replaying these measured traces under dynamic scheduling reduces mean tool waiting by 18.8% and batch elapsed time by 22.3%, assuming unchanged phase durations. Metal Sandbox and its Harbor integration are open-source on GitHub.

#04Nov 12, 2026

cs.AI

AgentSSL: Can MLE Agents Leverage Unlabeled Data?

Ethan Lin, Akanksha Sarkar, Ziang Liu and 2 more

Applying machine learning systems to new domains introduces bottlenecks in both labeled data acquisition and manual pipeline engineering. While recent MLE agents show promise in automating pipeline design, they have been studied almost exclusively in fully supervised settings, leaving them untested in realistic regimes where labeled data is scarce but unlabeled data is abundant. In this work, we introduce Agentic Semi-Supervised Learning (AgentSSL), framing SSL as a program search problem and studying how agents navigate this space under limited supervision. We find that even under weak feedback and matched compute, agents can synthesize code that combines and adapts established SSL techniques, exceeding the strongest human-engineered baselines in 8 of 12 settings by up to +21.8%. However, our results identify program selection as a critical bottleneck in AgentSSL, where performance drops by as much as 47% when selecting based on the agent's feedback metric. To systematically study this bottleneck, we introduce ProgramSelectBench, a large-scale benchmark with a combined total of 16,977 agent-generated and human-engineered SSL programs, and evaluate both unsupervised and active program selection methods. We further evaluate AgentSSL on real-world ecology detection tasks, highlighting the opportunities and challenges of transferring agent-discovered strategies beyond controlled benchmarks.

#05Nov 12, 2026

stat.ME

When Both Sides Adapt: The Challenges of Evaluating Interactive LLM Systems

Hannah Li

In interactive systems where users engage with LLMs, users are adaptive and, after observing LLM responses, can change their prompting strategy, as well as the type and difficulty of subsequent tasks. Thus model responses can influence the set of prompts on which the model is subsequently evaluated. We study the implications of this user adaptivity and prompt endogeneity for the evaluation of LLMs. We define two classes of estimands for comparing models: the common-distribution effect, which compares model performance on the same distribution of prompts, and the induced-distribution effect, which compares each model on the prompt distribution generated through user interaction. We show that offline benchmark evaluation and live A/B testing target different quantities, with the standard difference-in-means estimators for the two methods converging to the common-distribution effect and the induced-distribution effect, respectively. This distinction can affect decision-making: the two comparisons can rank models differently and lead to discrepancies in deployment recommendations. We characterize when such ranking reversals occur and provide a sufficient condition under which the rankings are guaranteed to agree. This result provides a practical heuristic for assessing whether offline evaluation is sufficient to reproduce the decision suggested by a live experiment. Third, we show, in a stylized linear model of interactions, that user adaptivity can increase variance in estimation. Finally, we discuss implications of user adaptivity for the interpretation of experiments and show that adaptivity creates a common mechanism leading to common evaluation challenges, such as reward hacking and novelty effects. Together, this work highlights the necessity of measuring both model performance as well as changes in the user behavior that the model induces.