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5 papers

#01Nov 12, 2026

eess.IV

Data Archive for 2D and 3D Electrical Impedance Tomography with moderate conductivity contrast phantoms

S. J. Hamilton, A. Hauptmann, A. Hänninen and 4 more

This document describes open Electrical Impedance Tomography (EIT) measurement data that were collected from biomedical imaging inspired phantoms with moderate conductivity contrasts. The data were collected with the KIT4 and KIT5 EIT measurement devices at the University of Eastern Finland, and are intended for EIT image reconstruction algorithm development and testing. The data from thoracic imaging inspired cylindrical and chest-shaped phantoms are suitable for 2D algorithms, and the data from an intracerebral hemorrhage imaging inspired head-shaped phantom with resistive skull are suitable for 3D algorithms. In addition to the measurement data, computational meshes and example reconstruction codes are provided and sample reconstructions included.

#02Nov 12, 2026

cs.LG

Physically Interpretable Basin Selection in Discrete-Variable Origami Design

Lucy Liu, Leon M. Kamp, Katia Bertoldi and 1 more

Automatic differentiation has enabled rapid progress on continuous-variable mechanical design problems, but gradient-based optimization still struggles with discrete variables. The standard approach is to optimize using a continuous relaxation of the choices, then commit to the nearest discrete design at the end. Why this procedure selects unfavorable basins is poorly understood. Here, we introduce a practical, interpretable design problem inspired by origami, in which automatic differentiation is used to design shapes with a target functional behavior. Each origami sheet has a fixed geometry, and a bilevel optimization framework tunes which one of four discrete hinge types to place at each fold. Baseline gradient-based design settles into basins with a large discretization gap: relaxed optimization solves 97% of runs, but the final, discrete solutions succeed only half the time. We find that the gap can be relieved with a surprisingly simple modification. An initialization prior uniformly biased toward the stiff, flat hinge option boosts the final solve fraction from 49% to 69%. Applying the prior adds no additional compute and leaves the optimization process unchanged. Compared to the baseline, sheets produced with the prior have greater geometric compatibility and mechanical stiffness. Directly penalizing frustration and floppiness in the outer loss function produces an even greater improvement than the prior does, raising the solve fraction to 78% and indicating that these properties help distinguish the unfavorable basins. Our results demonstrate that loss landscapes for mechanical design can have physically meaningful basins that are not robust to discretization and cause solves to fail. Targeting these basins' physical signatures, even with just an initialization bias, helps avoid them.

#03Nov 12, 2026

cs.LG

Metal Sandbox: Isolated Execution and Command Scheduling for GPU Coding Agents on Apple Silicon

Haozhe Wang, Lina Chen, Fanqi Wan and 5 more

On-device inference requires kernels that make effective use of local accelerators. Efficient training and evaluation of models that generate Apple Metal kernels benefit from native macOS tools and concurrent agent sessions. These sessions alternate between model requests, development commands, and GPU execution, leaving GPU capacity idle for much of a rollout. We present Metal Sandbox, infrastructure that combines restricted per-instance file access, native command execution, and command-level scheduling across interconnected Macs. Each agent retains its workspace and private development environment. Parallel commands can run concurrently, while serial commands share one execution slot per node; eligible waiting commands can migrate to available Macs and return results to the original agent. Integration with Harbor supports task execution, automatic verification, and rollout collection through a common workflow. Controlled experiments on four Mac mini M4 nodes achieve $1.68\times$--$2.05\times$ gains in command throughput under concentrated demand. Sixteen static agent traces give an estimated $2.14\times$ sustained-throughput gain for four sessions per node versus one, assuming continuously replenished sessions and unchanged mean durations. Replaying these measured traces under dynamic scheduling reduces mean tool waiting by 18.8% and batch elapsed time by 22.3%, assuming unchanged phase durations. Metal Sandbox and its Harbor integration are open-source on GitHub.

#04Nov 12, 2026

cs.AI

Classical Energies Learn to Reason 1,000x Faster than Looped Models

Benjamin Hoover, Hugh Blayney, James C. R. Whittington

Looped models have emerged as a prominent paradigm for reasoning, with successes on simple reasoning puzzles such as Sudoku-Extreme and Maze-Unique. However, these models can be unstable, slow to train, and use many parameters and FLOPs to solve simple puzzles. Descent on an energy not only mitigates these issues but also offers advantages: built-in early stopping, compute that adapts to problem difficulty, fast training without differentiating through a solver, and interpretable weights that learn the constraints of the puzzle. Here we demonstrate this with a learned version of Hopfield & Tank's energy from the 80s, which we term CRAM, solves 99.996% of Sudoku-Extreme and 100% of Maze-Unique test puzzles after 42 ms and 132 ms of training on one GPU, at least 1,000x faster than looped models on these tasks. CRAM also matches baseline looped models at their highest accuracy on Sudoku-Extreme using at least 282x fewer inference FLOPs. Our work suggests two things. First, that energies are an extremely promising direction for training reasoning from data. Second, a caution against using trivially solvable benchmarks like Sudoku and Maze to test the scalability of looped reasoning techniques.

#05Nov 12, 2026

cs.DS

Combinatorial Bernoulli Factories with Polynomially Many Coins

Renato Paes Leme, Rad Niazadeh

We provide an efficient implementation of combinatorial Bernoulli factories. Such a factory turns coins of unknown biases $x$ into a random vertex of a polytope $P$ whose mean is exactly $x$. For every affine slice of the cube (the class of polytopes that admit a factory), we give a single algorithm whose expected number of coin flips and running time at every interior $x$ are polynomial in the dimension and in $1/{δ_*}$, where ${δ_*}=\min_i\{x_i,1-x_i\}$ is never supplied to the algorithm. For perfect matchings this gives $O(n^{8}{δ_*}^{-2}\log(n/{δ_*}))$ flips, while the factory of Niazadeh, Paes Leme, and Schneider [STOC 2021] spends at least $n^{2n-1}$ flips in expectation at the uniform doubly stochastic matrix. For other polytopes, our method rounds exactly given a point deep inside $P$ and the promise that $x$ is far from the boundary of $P$.