#01Nov 12, 2026
cs.AI
AgentSSL: Can MLE Agents Leverage Unlabeled Data?
Ethan Lin, Akanksha Sarkar, Ziang Liu and 2 more
Applying machine learning systems to new domains introduces bottlenecks in both labeled data acquisition and manual pipeline engineering. While recent MLE agents show promise in automating pipeline design, they have been studied almost exclusively in fully supervised settings, leaving them untested in realistic regimes where labeled data is scarce but unlabeled data is abundant. In this work, we introduce Agentic Semi-Supervised Learning (AgentSSL), framing SSL as a program search problem and studying how agents navigate this space under limited supervision. We find that even under weak feedback and matched compute, agents can synthesize code that combines and adapts established SSL techniques, exceeding the strongest human-engineered baselines in 8 of 12 settings by up to +21.8%. However, our results identify program selection as a critical bottleneck in AgentSSL, where performance drops by as much as 47% when selecting based on the agent's feedback metric. To systematically study this bottleneck, we introduce ProgramSelectBench, a large-scale benchmark with a combined total of 16,977 agent-generated and human-engineered SSL programs, and evaluate both unsupervised and active program selection methods. We further evaluate AgentSSL on real-world ecology detection tasks, highlighting the opportunities and challenges of transferring agent-discovered strategies beyond controlled benchmarks.
#02Nov 12, 2026
cs.CV
Consistent Video-to-Video Translation via Explicit Correspondences
Gaurav Parmar, Zhengqi Li, Richard Zhang and 4 more
Interactive video-to-video applications require real-time generation while maintaining long-range temporal consistency. However, recent methods achieve speed by restricting attention to a fixed-length causal window. This limits long-range consistency whenever relevant history falls outside the context window. To address this limitation, we introduce vid2vid-long, a correspondence-based approach grounded in a simple observation. Video-to-video translation provides an explicit cross-frame reference: the regions that match in the input video should match in the output video too. Concretely, we compute patch-level correspondences in the input, guiding retrieval of previously generated outputs in the corresponding regions, and condition the model on these patches through correspondence cross-attention. Our experiments demonstrate that vid2vid-long consistently improves long-range temporal consistency across recent video models while preserving generation quality and real-time performance.
#03Nov 12, 2026
cs.IR
Sheaf-Inspired Structured Scoring Extensions of LightGCN for Collaborative Filtering
Ksenia Belkovskaya, Timur Lidzhiev, Maria Stebliy and 1 more
Graph-based collaborative filtering learns user and item representations by propagating embeddings over a user--item interaction graph. We investigate a modular, sheaf-inspired scoring extension placed on top of a three-layer LightGCN backbone. The motivation comes from cellular sheaves, where local vector spaces are related by linear restriction maps; here, this idea motivates structured, pair-dependent transformations of user and item embeddings rather than a change to graph propagation. We compare the identity inner-product scorer, diagonal, rank-one low-rank, and full matrix residual scorers, and a parameter-matched residual MLP baseline (\texttt{mlp\_full}) on Amazon-Book, Gowalla, MovieLens-1M, and Yelp2018. We report ranking quality and catalog coverage at cutoffs 10 and 20. The selected structured variants show modest, dataset-dependent changes in ranking quality and sometimes substantial changes in coverage. Our method is inspired by sheaf geometry but does not construct a cellular sheaf or implement sheaf-Laplacian diffusion; the experiments therefore do not establish a causal benefit from sheaf geometry itself.
#04Nov 12, 2026
cs.LG
Metal Sandbox: Isolated Execution and Command Scheduling for GPU Coding Agents on Apple Silicon
Haozhe Wang, Lina Chen, Fanqi Wan and 5 more
On-device inference requires kernels that make effective use of local accelerators. Efficient training and evaluation of models that generate Apple Metal kernels benefit from native macOS tools and concurrent agent sessions. These sessions alternate between model requests, development commands, and GPU execution, leaving GPU capacity idle for much of a rollout. We present Metal Sandbox, infrastructure that combines restricted per-instance file access, native command execution, and command-level scheduling across interconnected Macs. Each agent retains its workspace and private development environment. Parallel commands can run concurrently, while serial commands share one execution slot per node; eligible waiting commands can migrate to available Macs and return results to the original agent. Integration with Harbor supports task execution, automatic verification, and rollout collection through a common workflow. Controlled experiments on four Mac mini M4 nodes achieve $1.68\times$--$2.05\times$ gains in command throughput under concentrated demand. Sixteen static agent traces give an estimated $2.14\times$ sustained-throughput gain for four sessions per node versus one, assuming continuously replenished sessions and unchanged mean durations. Replaying these measured traces under dynamic scheduling reduces mean tool waiting by 18.8% and batch elapsed time by 22.3%, assuming unchanged phase durations. Metal Sandbox and its Harbor integration are open-source on GitHub.
#05Nov 12, 2026
cs.DS
Sketching Language Models for Context Attribution
Christopher Liaw, Aranyak Mehta, Grigoris Velegkas and 1 more
Context attribution asks how removing parts of a prompt changes a language model's output. We study leave-one-out (LOO) attribution for a prompt of $n$ tokens and a fixed measurement function. Computing all LOO values directly requires $n$ model evaluations. Under a stability assumption, our algorithm estimates all LOO values to error proportional to $\varepsilon$ with constant probability using $O(\sqrt{\log(1/\varepsilon)}/\varepsilon)$ evaluation calls. To complement our upper bound, we prove a matching $Ω(\sqrt{\log(1/\varepsilon)}/\varepsilon)$ lower bound on the number of evaluation calls in an oracle model. Empirically, we verify coefficient decay consistent with stability and evaluate the performance of our sketching algorithm on a small language-model retrieval task. Technically, our result is based on a sketching algorithm for arithmetic circuits whose Taylor coefficients satisfy the stability condition recently introduced by Gunn [Gun26]. A direct adaptation of their forward differentiation sketches would require $\widetilde{O}(\log(n)/\varepsilon^2)$ evaluation calls. Our key observation is that we can apply forward differentiation to the backpropagation circuit, with only constant overhead over a forward sketch of the same Taylor degree. This reduces the variance of the sketches and is key to our improved evaluation bound. Our lower bound builds on the techniques of Amsel, Chen, Duman Keles, Halikias, Musco, and Musco [ACDH+26, SIAM Journal on Matrix Analysis and Applications] for lower bounding the number of matrix-vector queries to estimate the diagonal elements of random matrices.