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ML papers to read today.

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5 papers

#01Nov 12, 2026

cs.CV

Back to Pixels: Lifting Latent Video Diffusion into Pixel Space

Yanke Song, Shuo Chen, Chris Rockwell and 9 more

Frontier video generation models work in a VAE latent space that compresses video in both space and time. This compression made training tractable, but now limits high-resolution, controllable, and interactive generation -- doubling resolution quadruples token count, conditions apply to groups of frames rather than individual ones, and each response must wait for the rest of its multi-frame block. We present PixVid, a simple yet effective method that lifts a pretrained latent video model to directly generate every frame in pixel space. PixVid keeps the diffusion transformer and replaces the VAE decoder with a convolutional head that renders its outputs into pixels. We find that predicting clean video rather than velocity, together with a larger noise shift, is key to quality. Finetuned from Wan2.1-14B, PixVid is competitive with the latent baseline within $\sim 1.3$M training clips. Working framewise in pixels, it generates at $2\times$ higher resolution with the same per-frame token count, keeps depth-conditioned video editing aligned under fast motion, and responds to each action at the next frame. Project page: https://chenshuo20.github.io/PixVid/

#02Nov 12, 2026

cs.LG

Towards a Theory of Learnability via Debate

Tosca Lechner, Vinayak Pathak, Sivan Sabato and 1 more

Debate has been recently proposed as a training protocol that is hoped to produce more aligned models even as model capabilities scale. The idea is that the human, instead of providing supervision in the form of labels, judges a debate between two models that compete to prove the correctness of opposite labels. It can be shown that functions of a much higher computational complexity can be correctly judged in this way, compared to the complexity of functions that can be directly evaluated using a computationally weak evaluator. This suggests that perhaps debate can be used to teach very complicated functions to models. However, previous work has largely ignored the fact that this is a training protocol, and simply analyzes the game being played between the two debaters for a known judge. We take the first steps towards understanding the learning problem implicit within the protocol, by formulating it as an online learning problem. We show that once we formulate the learning problem precisely, there are cases where the best way to learn given access to a judge is different from running an adversarial debate. This motivates us to define a cooperative version of the protocol, whose learnability we characterize using a combinatorial dimension. We also consider the possibility of the human judge being fallible and occasionally judging the debate incorrectly. We show that a small number of errors in judgement can lead to a large error in learning.

#03Nov 12, 2026

cs.AI

CoReMem: Cost-Internalizing Memory for Successive Coding Tasks with Prospective Valuation

Peiwen Li, Harshit Verma, Sophia Zhou and 6 more

Coding agents tackle successive tasks on an evolving repository, carrying forward edits and writing memory before the next task is known. Selecting memory for unknown next tasks requires balancing future usefulness against the costs of writing and reading it. The actor must also decide when acting on available memory saves effort as the task unfolds. We introduce Coding-Repository Memory (CoReMem), a cost-internalizing framework that guides memory design and actor adaptation through measured memory value on the next task. Prospective segment valuation compares runs of the next task with and without individual trajectory segments from the same inherited repository state, guiding a compact memory built around anchors: repository locations and executable checks. Actor adaptation estimates on-policy memory value within rollout groups with and without memory, using a reward that prioritizes resolution and penalizes step count in successful runs. Provenance-gated value credit assigns the additional value term to steps identified as using memory-supplied anchors, while every step retains outcome credit. On ChainSWE, CoReMem raises the 27B actor's resolve rate from 21.0% to 25.7%, with 17% fewer steps and 11% fewer total cache-aware tokens, including memory-module calls, relative to the untrained actor model without memory.

#04Nov 12, 2026

cs.CV

Unbundling Multimodal Vision Encoding

Ellis Brown, Chris Hoang, Shengyi Qian and 9 more

How multimodal language models should encode visual input remains up for debate. Most models use a pretrained vision encoder, while some recent recipes train the encoder from scratch with the language model or remove it entirely. Vision encoders bundle together three design choices: a visual prior from upstream pretraining, dedicated vision capacity, and pre-fusion placement of that capacity (i.e., before the multimodal backbone). Because published models also differ in data, architecture, and compute, comparing them cannot isolate the effect of each choice. We disentangle these choices via a controlled framework where we pretrain all models from scratch on common data and compare them on visual question answering and language benchmarks at matched lifetime compute. We find that the visual prior is not necessary; an encoder trained jointly from scratch is on par with a pretrained one, without a separate training stage. What matters instead is dedicated vision capacity: an encoder-free model trails on visual understanding even when its backbone is enlarged by the encoder's parameter count. Yet that capacity need not precede multimodal fusion, as vision-only modules added in-fusion to early backbone layers perform comparably to a pre-fusion encoder and can lower time to first token. These results also hold across backbone sizes, when encoder pretraining is treated as free, and when starting from a pretrained language model. Overall, our findings favor dedicated vision capacity trained jointly with the backbone and placed early within it.

#05Nov 12, 2026

cs.AI

Classical Energies Learn to Reason 1,000x Faster than Looped Models

Benjamin Hoover, Hugh Blayney, James C. R. Whittington

Looped models have emerged as a prominent paradigm for reasoning, with successes on simple reasoning puzzles such as Sudoku-Extreme and Maze-Unique. However, these models can be unstable, slow to train, and use many parameters and FLOPs to solve simple puzzles. Descent on an energy not only mitigates these issues but also offers advantages: built-in early stopping, compute that adapts to problem difficulty, fast training without differentiating through a solver, and interpretable weights that learn the constraints of the puzzle. Here we demonstrate this with a learned version of Hopfield & Tank's energy from the 80s, which we term CRAM, solves 99.996% of Sudoku-Extreme and 100% of Maze-Unique test puzzles after 42 ms and 132 ms of training on one GPU, at least 1,000x faster than looped models on these tasks. CRAM also matches baseline looped models at their highest accuracy on Sudoku-Extreme using at least 282x fewer inference FLOPs. Our work suggests two things. First, that energies are an extremely promising direction for training reasoning from data. Second, a caution against using trivially solvable benchmarks like Sudoku and Maze to test the scalability of looped reasoning techniques.