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5 papers

#01Jul 29, 2026

cs.CV

TurboVLA: Real-Time Vision-Language-Action Model at 32 Hz on an RTX 4090 with <1 GB VRAM

Hengyi Xie, Chenfei Yao, Xianjin Wu and 7 more

Vision-language-action (VLA) models commonly adopt an LLM-centric $V \to L \to A$ pathway, where visual observations are projected into the representation space of a large language model before being decoded into robot actions. Although effective, this design incurs substantial computation and memory overhead at every policy invocation. In this work, we introduce TurboVLA, a new VLA paradigm that reformulates the conventional $V \to L \to A$ pathway as a direct $V + L \to A$ mapping. Instead of using a large language model as the central interface between perception and action, TurboVLA independently encodes visual observations and language instructions, directly exchanges information between them through lightweight bidirectional vision-language interaction, and predicts continuous action chunks with a compact decoder. This simple design constructs task-conditioned representations directly from visual and linguistic features, significantly reducing the computational and memory costs of VLA inference. On LIBERO, TurboVLA achieves 97.7% average success with only 0.2B parameters, 31.2 ms inference latency, and 0.9 GB inference VRAM on a consumer-grade RTX 4090, matching or outperforming substantially larger VLA policies. These results establish TurboVLA as a simple and effective alternative to the prevailing LLM-centric VLA paradigm, offering a new perspective on how vision, language, and action can be connected for efficient robotic manipulation. Code is available at https://github.com/H-EmbodVis/TurboVLA.

#02Jul 29, 2026

cs.CV

Ripple: Real-Time Streaming Audio-Video Generation With Cross-Modal Recurrent Memory

Yanbo Ding, Zhizhi Guo, Quanyue Song and 4 more

Audio-video generative models achieve impressive quality but suffer from high latency, making them unsuitable for real-time applications. Although several streaming audio-video generation methods have been proposed, they remain costly and fail to support long-form generation. To address this, we propose \textbf{Ripple}, a real-time joint audio-video generation system with a cross-modal recurrent memory mechanism. To enable efficient streaming inference while preserving long-term context, Ripple combines a fixed-length sliding-window attention with modality-specific memory states that continuously summarize audio and video context. Cross-modal memory interaction is further introduced to enhance audio-visual synchronization. To learn this memory-augmented model effectively, we devise a three-stage training recipe: (1) adapting a bidirectional audio-video teacher to block-wise causal attention with simulated memory, (2) optimizing the memory construction and interaction pipeline through end-to-end distillation, and (3) applying online reinforcement post-training tailored for streaming audio-video generation. As a result, Ripple achieves ~28 FPS at 480P resolution, over faster than the teacher, while capable of coherent long-form generation. Extensive experiments on both short-video and long-video benchmarks demonstrate our superior performance over existing offline and online joint audio-video generation methods.

#03Jul 29, 2026

cs.CV

Object Detection for Autonomous Driving in Chinese Rural Scenes: An Experimental Study on Real-Synthetic Data Mixing and Model Evaluation

Danning Zhu, Ziyan Lin, Jing Wu

Currently, autonomous driving object detection models face significant data scarcity and generalization challenges when navigating complex Chinese rural traffic scenarios. To address these limitations, we propose a novel real-synthetic mixed object detection dataset tailored specifically for Chinese rural roads and systematically evaluate the performance of 13 mainstream detectors under different real-to-synthetic data ratios, thereby providing empirical evidence for model selection and data strategy design in rural autonomous driving scenarios. Our dataset combines real-world images captured in Weishi County, Henan Province, with parameterized virtual scenes generated via Unreal Engine. To accurately reflect the unique realities of rural traffic, we define a comprehensive 14-category object system encompassing region-specific elements such as electric tricycles, low-speed vehicles (LSVs), and roadside stalls. Under a unified training protocol, we systematically evaluate 13 mainstream detectors -- spanning the YOLOv5, YOLOv8, YOLO11, and YOLO26 series, as well as RT-DETR-L -- across three data configurations: an all-real baseline, a 1:0.5 real-to-virtual mix, and a 1:1 mix. Experimental results demonstrate that a moderate injection of synthetic data (1:0.5 ratio) effectively enhances detection performance, with YOLO11m achieving the highest mAP@0.5 of 0.758. However, a higher proportion of synthetic data (1:1) introduces domain shifts that offset the benefits of data scaling. While most models reliably identify distinct local vehicles, significant perceptual bottlenecks remain for long-tail, non-standard objects like stalls and railings. This research provides crucial empirical evidence and novel insights for model selection and synthetic data strategies, facilitating the practical deployment of autonomous driving perception systems in rural areas.

#04Jul 29, 2026

cs.CV

CinemaTraj: Composing Atomic Camera Trajectories for 3D Scenes with LLM Agents

Qianru Li, Xuyang Chen, Erkin Türköz and 5 more

Automatically generating cinematically expressive camera trajectories through 3D scenes from natural language descriptions is a challenging task of high practical value, with applications ranging from real-estate advertising to virtual tour creation. Existing methods either lack true 3D spatial awareness by relying on 2D image priors, or treat trajectory generation as a geometric path planning problem divorced from cinematographic semantics. We present CinemaTraj, a framework that reframes camera trajectory planning as a language-grounded spatial reasoning problem. Given a set of RGB-D images and a user prompt, CinemaTraj equips an LLM agent with a structured 3D scene graph: the agent decomposes the prompt into a sequence of atomic cinematographic movements (dolly, orbit, crane, pan, tilt, zoom, arc). Each movement is instantiated via a novel parametric trajectory representation that is both cinematographically expressive and optimizable for collision avoidance. The scene graph acts as a structured spatial prior, grounding the agent's reasoning in accurate geometric and semantic knowledge of the environment. CinemaTraj further generates synchronized voiceover and subtitles aligned with camera motion, producing narrated cinematic video outputs. We evaluate CinemaTraj on real-world ScanNet++ environments, and show that it produces prompt-faithful, collision-free trajectories with high cinematographic quality, outperforming existing approaches on prompt alignment, trajectory quality, and safety metrics.

#05Jul 29, 2026

cs.CV

HumanCLAW: Can Vision-Language Models Act Through a Body?

Siyao Li, Jiawei Gu, Shuai Liu and 15 more

Evaluating whether a vision-language model (VLM) can act through a physical body is challenging. The outcome of an action couples the VLM's decision with motor control. When a task fails, it is hard to tell whether the VLM made a bad choice or the motor controller simply failed to execute it, e.g., losing balance and falling. In this work, we introduce HumanCLAW, an evaluation framework that decouples action decision-making from low-level execution. At every step, a harnessed, off-the-shelf VLM issues an atomic skill command, and the command is translated into a sub-second chunk of continuous full-body motion with real physical consequences, including gravity and collisions. The body can therefore act freely in the physical world, while execution-side disturbances, balance and motor errors, are factored out. What remains measurable is the model's action intelligence: its moment-to-moment choice of what the body should execute next. Based on this framework, we build HumanCLAW-Bench: 1,218 long-horizon, egocentric find-navigate-interact episodes across 41 indoor scenes. We test nine state-of-the-art VLMs and find that none solves the benchmark; the best model reaches only a 16.8% success rate. Recognizing the target is not the bottleneck. What current VLMs lack is embodied self-awareness: they lose track of their own body, failing to tell where it is, whether it has reached the goal, or whether it has hit an obstacle.