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5 papers

#01Oct 15, 2026

cs.LG

Rethinking Routing Exploration in Modern Mixture-of-Experts

Bingcong Li, Hao Ma, Michael Muehlebach and 2 more

Mixture-of-experts (MoE) models have become an important approach for scaling model parameters. Modern MoE architectures increasingly combine two design choices: fine-grained expert segmentation and shared experts. The former increases expressiveness by enabling more expert combinations at a fixed activation ratio, and the latter introduces experts that are active for every token. We identify an exploration dilemma between these designs: shared experts can make routing less exploratory by reducing the variability of token representations. This conflicts with the greater need for exploration induced by fine-grained expert segmentation due to the combinatorially enlarged routing space. Consequently, the additional expressiveness offered by fine-grained segmentation may not be fully realized in practice. MirrorMoE is proposed to reconcile this exploration dilemma by shrinking the exploration space through token-adaptive suppression of unnecessary experts. MirrorMoE consistently improves performance across model scales.

#02Oct 15, 2026

cs.CV

3DCodeVerse: Exploring 3D Worlds as Code

Yipeng Gao, Ziyao Zeng, Jinfa Huang and 16 more

We introduce 3DCodeVerse, a research ecosystem that enables coding agents to create editable and verifiable 3D content at scale. 3DCodeVerse comprises large-scale, high-quality datasets of executable 3D code, a coding harness for spatial reasoning and automated verification, and practical guidance for 3D coding. First, we construct 3DCodeVerse-2M, a large-scale curated dataset of standalone 3D executable code. We build this corpus by collecting open-source data, converting specialized representations, and generating new programs with coding agents. Each program is packaged with the source files and associated assets required for execution in its declared environment, along with available descriptions and verification records. Second, we develop the 3DCodeVerse Harness, a multi-agent directed acyclic graph framework for generating and refining 3D content. It uses execution checks, spatial measurements, and visual feedback to automatically evaluate and revise generated programs without human feedback during generation. Third, we conduct systematic empirical studies of 3D coding, establishing baselines with fine-tuned open models and deriving practical guidance through component-level analyses of our harness. Extensive experiments demonstrate that fine-tuning on our dataset significantly improves the 3D coding capabilities of open-source models. Notably, our 3DCodeVerse harness achieves a 90% win rate against Claude Design (3D Object) in pairwise human evaluations, when both are utilized by Claude Opus 5.5.

#03Oct 15, 2026

cs.RO

LIBERO-PeRM: Benchmarking Personalized Robotic Manipulation

Zhixu Li, Keqian Tang, Litian Gong and 7 more

Personalization is essential for general-purpose robots to transition into household environments and achieve true practicality. While general robotic manipulation has been extensively studied, personalized robotic manipulation (PeRM) lacks a controlled benchmark for separating task completion from preference satisfaction. We introduce LIBERO-PeRM, a benchmark for preference learning in embodied agents. LIBERO-PeRM studies five questions: 1) how policies follow preferences in zero-shot settings; 2) how they learn single preferences from demonstrations; 3) how efficiently they acquire preferences as demonstrations increase; 4) how learned preferences generalize across layouts and tasks; and 5) how policies compose preferences and behave under conflicts. We propose a controlled formulation and taxonomy of observable preferences in simulation, covering motion, skill, and user-profile choices. This formulation is restricted to language-expressible preferences that can be instantiated in LIBERO without changing the task goal, evaluated automatically, and reused across tasks. Building on LIBERO, our procedural pipeline generates paired demonstrations with and without preferences. We create five task suites (312 tasks) with high-quality demonstrations, rich metadata, and preference-satisfaction metrics. Experiments show that current VLA policies struggle with zero-shot personalization, while SFT makes preferences learnable. Mixed training achieves better no-preference retention than sequential adaptation and improves performance with contextual prompts compared with preference-only training, but can weaken motion-preference learning; preference generalization, decomposition, and conflict handling remain difficult. The code, datasets, and demos can be found on the project website: https://libero-perm.github.io/.

#04Oct 15, 2026

cs.CV

SoftCache: Adaptive Step Size Caching for Diffusion Transformers

Shimon Malnick, Nadav Orenstein, Ohad Fried and 1 more

Diffusion and flow models generate a sample over iterative steps, each a full pass through a large network, and that pass dominates generation cost. Training-free caching accelerates them by reusing activations from recent evaluations instead of recomputing them. Dynamic caching methods decide when to refresh by accumulating a cheap probe of the network input into a staleness signal and spending a fresh evaluation once it crosses a threshold. They perform hard caching: the signal is a binary switch between refresh and reuse, and every step, fresh or cached, advances by the prescribed step size. We observe that the signal carries much more than this switch. How far it sits below the threshold, its headroom, predicts the error induced by reuse. We propose SoftCache, which performs soft caching: instead of a binary switch, the headroom sets how far each cached step goes. Where the headroom is large, the sampler jumps past several scheduled nodes, and as a refresh nears, its steps shrink back toward the original step. These adaptive jumps may land between the scheduled nodes, taking the sampler off its fixed grid. SoftCache requires no training and adds no per-backbone settings: on FLUX for images and on HunyuanVideo and Wan2.1 for video, at speedups from $3.5\times$ to $6.9\times$, it is ahead of every baseline on all four fidelity metrics.

#05Oct 15, 2026

cs.CV

GeoState: Learning View-Decoupled Geometry States for 3D World Modeling

Hongchang Liu, Jian Liu, Yujuan Ding and 5 more

Recent 3D world models increasingly use features from geometry foundation models (GFMs) as predictive world states, benefiting from their rich geometric priors. However, the view dependence of these features entangles scene dynamics with camera-induced variation, making the resulting state evolution harder to predict. We propose GeoState, a view-decoupled geometry representation for predictive 3D world modeling that separates scene-state evolution from camera-dependent observation. Specifically, a scene tokenizer aggregates multi-view GFM features into a view-decoupled scene state, which a geometry decoder queries using camera rays. An autoregressive world model then predicts future scene states, while camera motion is modeled separately. The predicted states can therefore be decoded under either predicted or externally specified cameras, while retaining a single context-derived scale throughout the rollout without per-frame scale alignment. Experiments show that GeoState outperforms prior 3D world models on Waymo, supports geometrically consistent cross-view querying, and generalizes zero-shot to KITTI and nuScenes. Project page: https://hongchang-liu.github.io/GeoState-project-page/