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5 papers

#01Oct 15, 2026

cs.CV

3DCodeVerse: Exploring 3D Worlds as Code

Yipeng Gao, Ziyao Zeng, Jinfa Huang and 16 more

We introduce 3DCodeVerse, a research ecosystem that enables coding agents to create editable and verifiable 3D content at scale. 3DCodeVerse comprises large-scale, high-quality datasets of executable 3D code, a coding harness for spatial reasoning and automated verification, and practical guidance for 3D coding. First, we construct 3DCodeVerse-2M, a large-scale curated dataset of standalone 3D executable code. We build this corpus by collecting open-source data, converting specialized representations, and generating new programs with coding agents. Each program is packaged with the source files and associated assets required for execution in its declared environment, along with available descriptions and verification records. Second, we develop the 3DCodeVerse Harness, a multi-agent directed acyclic graph framework for generating and refining 3D content. It uses execution checks, spatial measurements, and visual feedback to automatically evaluate and revise generated programs without human feedback during generation. Third, we conduct systematic empirical studies of 3D coding, establishing baselines with fine-tuned open models and deriving practical guidance through component-level analyses of our harness. Extensive experiments demonstrate that fine-tuning on our dataset significantly improves the 3D coding capabilities of open-source models. Notably, our 3DCodeVerse harness achieves a 90% win rate against Claude Design (3D Object) in pairwise human evaluations, when both are utilized by Claude Opus 5.5.

#02Oct 15, 2026

cs.CV

Grounded Human-Attributed Description and Activity Recognition in Videos

Jay N. Paranjape, Jurijs Nazarovs, Rohan Sarkar and 5 more

Understanding characteristics and activities of individuals in complex multi-person environments is crucial for real-world applications. However, existing datasets often simplify this problem to grounded group activity recognition, single-person activity recognition, or close-set activity recognition, thus limiting the generalizability of models trained on these datasets. In this work, we introduce the task of Grounded Human-Attributed Description and Activity Recognition (GHADAR), which involves describing the characteristics and activity descriptions of \textbf{every} person in a video, provided the location of the person in the video, which is more practical for real-world applications. To facilitate this, we introduce a new dataset derived from AVA-Actions by generating open-set captions for the person description and activity. In addition, we propose a novel method to effectively utilize the information contained in grounding during training by constraining the cross-attention masks during training in VLMs to improve performance for this task. Our experiments show that our method outperforms SOTA VLMs on this task. Finally, we demonstrate the limitations of existing evaluation metrics, which are overly reliant on human-annotations and exact text-text matching. As an added video-based evaluation, we propose a holistic VLM-based evaluation schema that compares concepts {\em directly} between the video and the generated predictions. Thus, in this work, we develop a complete framework for GHADAR, including a dataset, a novel method and an evaluation schema, thereby establishing a strong foundation for future research in this domain.

#03Oct 15, 2026

cs.CV

WaveLLM: Wavelet-Domain LLM Entropy Modeling for Lossless Image Compression

Yue Yu, Bowei Kang, Changsheng Gao and 2 more

Lossless image compression fundamentally relies on accurate entropy modeling, driving a recent shift toward large language model (LLM)-based methods. However, existing approaches mainly emphasize the modeling capacity of LLMs while directly serializing images into pixel or residual sequences, leaving heterogeneous signal patterns entangled within a single prediction stream. In this paper, we argue that effective entropy modeling depends not only on model capacity, but also on the predictability of the input representation. Motivated by this insight, we propose WaveLLM, a wavelet-domain LLM-based entropy model for lossless image compression. By decomposing an image into multi-level wavelet subbands, WaveLLM converts a heterogeneous prediction problem into a set of more structured and statistically homogeneous subproblems that are more amenable to autoregressive probability estimation. To bridge numerical coding symbols with the LLM's native text token space, we introduce a dedicated numerical interface featuring value embeddings and a coefficient prediction head. Furthermore, a task-adaptive prompting strategy is designed to enable a single shared model to adapt to diverse subbands within a unified framework. Built on Llama-3.2-3B with LoRA adaptation, WaveLLM achieves 2.51, 2.24, and 2.27 bpsp on Kodak, CLIC.pro, and DIV2K, respectively, outperforming the PixelCNN-based codec using the same wavelet transform by 0.43, 0.36, and 0.46 bpsp, and surpassing recent LLM-based lossless compressors on all three benchmarks.

#04Oct 15, 2026

cs.CV

SCOPE: Semantic Bounded Credit Optimization for Prompt Engineering in Text-to-image Generation

Yufei Jiao, Jinfa Huang, Zeyue Xue and 5 more

Reinforcement learning (RL) enables language models to improve text-to-image (T2I) generation by rewriting prompts for a frozen image generator. Existing methods typically apply a single signal derived from the image to individual subword tokens, although objects, counts, attributes, and relations form coherent semantic spans. We propose SCOPE, an objective based on Group Relative Policy Optimization (GRPO) that aligns update weighting with this structure. The rewriter jointly generates an enhanced prompt and its semantic partition. SCOPE pools shifts in policy log probabilities within each span to derive a shared coefficient for its token losses while retaining a single advantage for each completion. It requires neither separate span rewards nor additional image renders. Across Qwen-Image, SD3, and FLUX.1-dev, SCOPE achieves average relative gains over vanilla GRPO of 9.48% on GeneVal and 7.62% on T2I-CompBench. Ablation studies show that both semantic boundaries and pooling within spans contribute to these gains, supporting semantic structure as a practical inductive bias for prompt engineering with RL.

#05Oct 15, 2026

cs.CV

SoftCache: Adaptive Step Size Caching for Diffusion Transformers

Shimon Malnick, Nadav Orenstein, Ohad Fried and 1 more

Diffusion and flow models generate a sample over iterative steps, each a full pass through a large network, and that pass dominates generation cost. Training-free caching accelerates them by reusing activations from recent evaluations instead of recomputing them. Dynamic caching methods decide when to refresh by accumulating a cheap probe of the network input into a staleness signal and spending a fresh evaluation once it crosses a threshold. They perform hard caching: the signal is a binary switch between refresh and reuse, and every step, fresh or cached, advances by the prescribed step size. We observe that the signal carries much more than this switch. How far it sits below the threshold, its headroom, predicts the error induced by reuse. We propose SoftCache, which performs soft caching: instead of a binary switch, the headroom sets how far each cached step goes. Where the headroom is large, the sampler jumps past several scheduled nodes, and as a refresh nears, its steps shrink back toward the original step. These adaptive jumps may land between the scheduled nodes, taking the sampler off its fixed grid. SoftCache requires no training and adds no per-backbone settings: on FLUX for images and on HunyuanVideo and Wan2.1 for video, at speedups from $3.5\times$ to $6.9\times$, it is ahead of every baseline on all four fidelity metrics.