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ML papers to read today.

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5 papers

#01Nov 5, 2026

cs.CV

Improving Context-Shift Robustness of Convolutional Networks via Context-Regularized Cross-Entropy

Jinen Setpal, Chaoyue Liu

Image classification models often encounter objects in diverse and unpredictable contexts at test time, which may differ substantially from those seen during training. This phenomenon, termed context shift, exposes a key fragility in neural networks: when models rely on non-causal contextual cues for prediction, shifts in context can lead to significant performance degradation. In this paper, we propose a novel training framework to improve the robustness of convolutional neural networks under context shift. Our approach leverages spatial feature attribution to guide models toward making predictions that rely less on contextual regions and more on object-relevant features. As a first step, recognizing a theoretical limitation of existing feature attribution methods we introduce a new variant, ContrastiveCAMs, which produces more faithful attribution maps of model predictions. Building on ContrastiveCAMs, we further propose Context-Regularized Cross-Entropy (CR-CE), a modification of the standard cross-entropy loss that regularizes the model's attention by suppressing the influence of contextual regions, thereby improving robustness to context shift. We evaluate the effectiveness of our approach on several medium-to-large scale datasets (Waterbirds, Spawrious, ImageNet/ImageNet-BG, Hard-ImageNet), and report consistent improvements in context-shift robustness.

#02Nov 5, 2026

cs.RO

T3R: Training-Free Two-Stage Token Refinement Towards Efficient and Robust VLA Models

Mohammed Hassan, Zhenyang Chen, Zheng Wang and 5 more

Vision-Language-Action (VLA) models enable end-to-end robot control, but inference is increasingly expensive. Each decision processes hundreds of visual tokens, often across multiple cameras, leading to substantial computation while allowing irrelevant background content to distract action prediction under distribution shift. We argue that these issues stem from two complementary forms of redundancy: many visual tokens are spatially irrelevant, while attention over the remaining tokens is often misallocated. Based on this observation, we propose T3R, a Training-Free Two-Stage Token Refinement framework. In the first stage, segmentation-guided token pruning removes irrelevant visual patches to reduce computation and eliminate distracting context. In the second stage, saliency-guided attention biasing reallocates attention toward action-critical visual regions and language instructions within the retained tokens. Together, pruning produces a cleaner candidate set, while attention biasing further emphasizes the most decision-relevant evidence, yielding a better accuracy-efficiency frontier than either stage alone. On LIBERO-Spatial, T3R removes 85% of scene-camera visual tokens while essentially matching the unpruned success rate, and improves success by up to 7 percentage points under out-of-distribution object-placement perturbations. The timing comparison attributes 7.8 ms per inference call to pruning and attention-bias application. As input resolution increases, LLM-forward profiling shows up to a 3.3x speedup over the unpruned baseline. Evaluations across LIBERO, SIMPLER, and RoboTwin with three VLA backbones show the strongest accuracy-efficiency benefits in multi-camera settings. These results demonstrate that training-free token refinement is a practical approach to efficient and robust VLA inference.

#03Nov 5, 2026

cs.RO

VisionSIM: Beyond Idealized Sensors - A Multi-Modal Simulator for Robot Perception

Sacha Jungerman, Kaustubh Sadekar, Avery Gump and 6 more

Robotic perception increasingly relies on heterogeneous sensor suites combining cameras with emerging modalities (event, SPAD, iToF/dToF, and thermal). Yet existing simulators idealize these sensors, hiding critical modality-specific failure modes that limit real-world deployment. We present VisionSIM, a unified, physically grounded simulation platform that elevates sensor realism to a first-class concern by modeling the raw physical measurement process for diverse conventional and emerging modalities. We expose fine-grained control over physical sensor parameters, reproducing failure modes overlooked by general-purpose simulators: pileup and glare for LiDAR; phase wrapping, saturation, and motion artifacts for iToF; refractory drops for event cameras; and history-dependent emission for thermal cameras. This enables principled cross-modality comparison on identical scenes and trajectories. We release the platform and a large indoor dataset with synchronized raw measurements and rich ground-truth annotations.

#04Nov 5, 2026

cs.LG

FewStepRL: Fine-tuning Few-step Diffusion Models with Reinforcement Learning

Haitao Lin, Minsi Ren, Yang Li and 4 more

Reinforcement learning (RL) has become a standard post-training method for diffusion models, but most RL objectives roll out the current policy at every iteration, and with a many-step sampler these rollouts typically dominate the cost of training. Few-step models cut this cost, yet they model an average velocity over an interval, whereas existing RL objectives are built for an instantaneous velocity with a many-step sampler. We adapt RL objectives to few-step models systematically in three phases, namely a transformation, a decomposition and an adaptation. The transformation to $x$-space expresses each objective we consider through a common policy prediction, at the clean end by default and at an explicitly marked level for transition or flow-map objectives, so that objectives stated over densities, velocities or rewards become comparable. The decomposition writes the gradient of each of these objectives as the sum of a self-regression toward a reference and a reward augmentation, so that a method reduces, at the gradient level, to a choice of anchors and weights. The adaptation computes each anchor from a few-step model at the end of its transport or along its tangent, with the instantaneous velocity recovered from the network itself or from an auxiliary network. This yields few-step versions of FlowGRPO, AWM, DiffusionNFT, DiffusionOPSD and ReFL in one modular codebase. In our experiments, reward-gradient-based methods are the most effective when the reward is differentiable and its gradient is affordable; otherwise DiffusionNFT-style methods generally reach high rewards in relatively few iterations despite a sometimes higher per-iteration cost. Extra inference steps show no systematic aggregate benefit in our experiments, although selected outputs visibly improve with two to four times as many sampling steps as in training.

#05Nov 5, 2026

cs.CV

Interactive Visual Gym: Evaluating Visual Interaction Models with Simulated Users in Interactive Worlds

Chenhao Zheng, Zixian Ma, Kai Li and 11 more

Visual interaction models that support users during ongoing physical tasks require evaluation in closed loop, where assistant responses can change subsequent user behavior and task outcomes. Existing benchmarks largely rely on offline replay and therefore cannot capture these effects. We introduce Interactive Visual Gym, a framework for closed-loop evaluation and training of visual interaction models through joint simulation of executable task environments and human users. We contribute three simulators that recreate everyday tasks and human-aligned action spaces across cooking, household manipulation, and mobile-interface domains, together with a persona-conditioned user simulation harness that collaborates with the assistant while incorporating controlled execution errors and other out-of-plan behaviors. We instantiate the framework as IVG-Bench, a benchmark with 315 interaction scenarios. Evaluating state-of-the-art VLMs as visual interaction models reveals substantial limitations: the best-performing model, Gemini 4 Argon, completes only 53.4% of tasks within the time limit, exhibits significant weaknesses in factual grounding and actionable guidance, and is often too slow to prevent errors when response latency is considered. We verify our evaluation protocol with a human study which finds 78.5% agreement between our interaction-quality metric and participant preferences. We further show that the environments provide useful learning signals: in a proof-of-concept GRPO experiment, closed-loop training improves both task success and interaction quality for Qwen3.5-4B model in our cooking environment.