#01Nov 12, 2026
cs.CV
Consistent Video-to-Video Translation via Explicit Correspondences
Gaurav Parmar, Zhengqi Li, Richard Zhang and 4 more
Interactive video-to-video applications require real-time generation while maintaining long-range temporal consistency. However, recent methods achieve speed by restricting attention to a fixed-length causal window. This limits long-range consistency whenever relevant history falls outside the context window. To address this limitation, we introduce vid2vid-long, a correspondence-based approach grounded in a simple observation. Video-to-video translation provides an explicit cross-frame reference: the regions that match in the input video should match in the output video too. Concretely, we compute patch-level correspondences in the input, guiding retrieval of previously generated outputs in the corresponding regions, and condition the model on these patches through correspondence cross-attention. Our experiments demonstrate that vid2vid-long consistently improves long-range temporal consistency across recent video models while preserving generation quality and real-time performance.
#02Nov 12, 2026
cs.CV
MALNISI-Infused Graph Construction and Weighted Contrastive Loss based GAT for Unsupervised Representation Learning in HSI
Soumi Sarkar, Subhadip Boral, Sarbani Palit and 1 more
Hyperspectral images (HSI) possess discriminating spectral characteristics with respect to land utilization due to high-dimensional information. Recently, unsupervised representation learning using graph neural networks has unveiled these utilization-specific complex spectral relations. This article has three main contributions. First, it proposes an index, the Mean Absolute Local Neighborhood Inverse Spectral Index (MALNISI), which measures the similarity between two pixels based on their neighborhood information. The index is used to construct a weighted adjacency matrix, giving the HSI a graph structure. Second, it proposes an upgraded Graph Attention Network that learns compact latent representations of hyperspectral data from the constructed graph. In this network, an enhanced multi-head attention mechanism incorporates the MALNISI weights as an auxiliary feature to emphasize learned attention between neighboring pixels. To alleviate over-smoothing and preserve fine-grained spectral details, the architecture integrates residual connections, skip projections, and feature normalization, which together enhance representation capability, stabilize learning, and accelerate convergence. Third, it proposes a weighted contrastive loss function that incorporates neighborhood-aware MALNISI between connected pixels, encouraging strongly connected pixels in the high-dimensional space to remain close in the latent space, and weakly connected pixels to stay apart. The resulting discriminative low-dimensional embeddings are then clustered using spectral clustering. Experimental analysis on six benchmark HSI datasets demonstrates the efficiency and necessity of the three aforementioned contributions, and the comparative study highlights superior performance over fourteen state-of-the-art approaches.
#03Nov 12, 2026
cs.IR
Sheaf-Inspired Structured Scoring Extensions of LightGCN for Collaborative Filtering
Ksenia Belkovskaya, Timur Lidzhiev, Maria Stebliy and 1 more
Graph-based collaborative filtering learns user and item representations by propagating embeddings over a user--item interaction graph. We investigate a modular, sheaf-inspired scoring extension placed on top of a three-layer LightGCN backbone. The motivation comes from cellular sheaves, where local vector spaces are related by linear restriction maps; here, this idea motivates structured, pair-dependent transformations of user and item embeddings rather than a change to graph propagation. We compare the identity inner-product scorer, diagonal, rank-one low-rank, and full matrix residual scorers, and a parameter-matched residual MLP baseline (\texttt{mlp\_full}) on Amazon-Book, Gowalla, MovieLens-1M, and Yelp2018. We report ranking quality and catalog coverage at cutoffs 10 and 20. The selected structured variants show modest, dataset-dependent changes in ranking quality and sometimes substantial changes in coverage. Our method is inspired by sheaf geometry but does not construct a cellular sheaf or implement sheaf-Laplacian diffusion; the experiments therefore do not establish a causal benefit from sheaf geometry itself.
#04Nov 12, 2026
cs.LG
Metal Sandbox: Isolated Execution and Command Scheduling for GPU Coding Agents on Apple Silicon
Haozhe Wang, Lina Chen, Fanqi Wan and 5 more
On-device inference requires kernels that make effective use of local accelerators. Efficient training and evaluation of models that generate Apple Metal kernels benefit from native macOS tools and concurrent agent sessions. These sessions alternate between model requests, development commands, and GPU execution, leaving GPU capacity idle for much of a rollout. We present Metal Sandbox, infrastructure that combines restricted per-instance file access, native command execution, and command-level scheduling across interconnected Macs. Each agent retains its workspace and private development environment. Parallel commands can run concurrently, while serial commands share one execution slot per node; eligible waiting commands can migrate to available Macs and return results to the original agent. Integration with Harbor supports task execution, automatic verification, and rollout collection through a common workflow. Controlled experiments on four Mac mini M4 nodes achieve $1.68\times$--$2.05\times$ gains in command throughput under concentrated demand. Sixteen static agent traces give an estimated $2.14\times$ sustained-throughput gain for four sessions per node versus one, assuming continuously replenished sessions and unchanged mean durations. Replaying these measured traces under dynamic scheduling reduces mean tool waiting by 18.8% and batch elapsed time by 22.3%, assuming unchanged phase durations. Metal Sandbox and its Harbor integration are open-source on GitHub.
#05Nov 12, 2026
cs.CY
Scalable Conversational Assessment: Chat-Based Exams with a Two-Agent LLM Pipeline
Geoffrey Challen, Craig Zilles
Oral exams are compelling because (1) students can be asked to provide their reasoning for an answer and (2) their interactive nature permits follow-up questions to resolve ambiguous answers. But oral exams scale poorly. In this paper, we present scalable conversational assessment, an LLM-based system that conducts interactive text-based conversations with students to assess their ability to make and support an argument. We use a two-agent architecture to separate concerns and reduce the likelihood that answers are leaked to the student: the interviewer interacts directly with the student, but only receives guidance about the next question to ask the student; the hidden evaluator knows the goals of the whole activity, tracks the student's progress using a rubric, and guides the interviewer on when to follow-up on the current question or proceed to the next question. The system was first tested using a collection of simulated students with LLM personas of a particular ability level or adversarial tactic (e.g., answer-extractors, prompt-injectors, confident fabricators). A novel element of this evaluation was that it required the use of a fictional assessment topic to prevent personas that shouldn't have information from using knowledge present in the LLM's pre-training. The system was also deployed in a small, elective AI literacy course in both formative and summative contexts. Through manual and post-facto AI review of the transcripts we identified opportunities to improve the follow-up question generation and ensure that grading only credited ideas that the student (and not the interviewer) contributed.