#01Nov 12, 2026
cs.CV
Consistent Video-to-Video Translation via Explicit Correspondences
Gaurav Parmar, Zhengqi Li, Richard Zhang and 4 more
Interactive video-to-video applications require real-time generation while maintaining long-range temporal consistency. However, recent methods achieve speed by restricting attention to a fixed-length causal window. This limits long-range consistency whenever relevant history falls outside the context window. To address this limitation, we introduce vid2vid-long, a correspondence-based approach grounded in a simple observation. Video-to-video translation provides an explicit cross-frame reference: the regions that match in the input video should match in the output video too. Concretely, we compute patch-level correspondences in the input, guiding retrieval of previously generated outputs in the corresponding regions, and condition the model on these patches through correspondence cross-attention. Our experiments demonstrate that vid2vid-long consistently improves long-range temporal consistency across recent video models while preserving generation quality and real-time performance.
#02Nov 12, 2026
cs.LG
Physically Interpretable Basin Selection in Discrete-Variable Origami Design
Lucy Liu, Leon M. Kamp, Katia Bertoldi and 1 more
Automatic differentiation has enabled rapid progress on continuous-variable mechanical design problems, but gradient-based optimization still struggles with discrete variables. The standard approach is to optimize using a continuous relaxation of the choices, then commit to the nearest discrete design at the end. Why this procedure selects unfavorable basins is poorly understood. Here, we introduce a practical, interpretable design problem inspired by origami, in which automatic differentiation is used to design shapes with a target functional behavior. Each origami sheet has a fixed geometry, and a bilevel optimization framework tunes which one of four discrete hinge types to place at each fold. Baseline gradient-based design settles into basins with a large discretization gap: relaxed optimization solves 97% of runs, but the final, discrete solutions succeed only half the time. We find that the gap can be relieved with a surprisingly simple modification. An initialization prior uniformly biased toward the stiff, flat hinge option boosts the final solve fraction from 49% to 69%. Applying the prior adds no additional compute and leaves the optimization process unchanged. Compared to the baseline, sheets produced with the prior have greater geometric compatibility and mechanical stiffness. Directly penalizing frustration and floppiness in the outer loss function produces an even greater improvement than the prior does, raising the solve fraction to 78% and indicating that these properties help distinguish the unfavorable basins. Our results demonstrate that loss landscapes for mechanical design can have physically meaningful basins that are not robust to discretization and cause solves to fail. Targeting these basins' physical signatures, even with just an initialization bias, helps avoid them.
#03Nov 12, 2026
cs.CL
Parsed, Plausible, Wrong: Output Format Controls Silent Errors in Small-Model Semantic Parsing
Umar Ahmed, Maxim Dunaev, Mohammad Nour Al Awad and 2 more
A small fine-tuned parser that emits a well-formed but wrong tree fails silently: nothing downstream can tell. We ask whether the output format, a free design choice, controls how often this happens. On the PIZZA ordering benchmark we fine-tune two sub-billion models (Qwen3.5-0.8B and LFM2.5-350M) with LoRA on six lossless encodings of the same target tree, from 44.3 down to 10.9 tokens per order, including two matched-length pairs that vary surface form at fixed length. Across 300 runs (5 training pool sizes, 5 seeds) with a hierarchical bootstrap and Holm correction fixed before the results were read, shortening alone never helps, but writing the target in ordinary words does. The word encoding is the most accurate format on both models (87.5% vs. 85.8% exact match for the native s-expression on Qwen) while emitting 4.1x fewer tokens, and it cuts the silent error rate by 2.3x on Qwen and 1.8x on LFM2, separating at every pool size. Error analysis locates much of the gain in negation. All runs also learn to refuse off-menu input (held out: 95.9-99.0% handled) and to apply in-utterance self-corrections. Strict refusal has a measured price: 2.1-10.1% of real, mostly polite, orders are refused.
#04Nov 12, 2026
cs.IR
Sheaf-Inspired Structured Scoring Extensions of LightGCN for Collaborative Filtering
Ksenia Belkovskaya, Timur Lidzhiev, Maria Stebliy and 1 more
Graph-based collaborative filtering learns user and item representations by propagating embeddings over a user--item interaction graph. We investigate a modular, sheaf-inspired scoring extension placed on top of a three-layer LightGCN backbone. The motivation comes from cellular sheaves, where local vector spaces are related by linear restriction maps; here, this idea motivates structured, pair-dependent transformations of user and item embeddings rather than a change to graph propagation. We compare the identity inner-product scorer, diagonal, rank-one low-rank, and full matrix residual scorers, and a parameter-matched residual MLP baseline (\texttt{mlp\_full}) on Amazon-Book, Gowalla, MovieLens-1M, and Yelp2018. We report ranking quality and catalog coverage at cutoffs 10 and 20. The selected structured variants show modest, dataset-dependent changes in ranking quality and sometimes substantial changes in coverage. Our method is inspired by sheaf geometry but does not construct a cellular sheaf or implement sheaf-Laplacian diffusion; the experiments therefore do not establish a causal benefit from sheaf geometry itself.
#05Nov 12, 2026
cs.LG
Metal Sandbox: Isolated Execution and Command Scheduling for GPU Coding Agents on Apple Silicon
Haozhe Wang, Lina Chen, Fanqi Wan and 5 more
On-device inference requires kernels that make effective use of local accelerators. Efficient training and evaluation of models that generate Apple Metal kernels benefit from native macOS tools and concurrent agent sessions. These sessions alternate between model requests, development commands, and GPU execution, leaving GPU capacity idle for much of a rollout. We present Metal Sandbox, infrastructure that combines restricted per-instance file access, native command execution, and command-level scheduling across interconnected Macs. Each agent retains its workspace and private development environment. Parallel commands can run concurrently, while serial commands share one execution slot per node; eligible waiting commands can migrate to available Macs and return results to the original agent. Integration with Harbor supports task execution, automatic verification, and rollout collection through a common workflow. Controlled experiments on four Mac mini M4 nodes achieve $1.68\times$--$2.05\times$ gains in command throughput under concentrated demand. Sixteen static agent traces give an estimated $2.14\times$ sustained-throughput gain for four sessions per node versus one, assuming continuously replenished sessions and unchanged mean durations. Replaying these measured traces under dynamic scheduling reduces mean tool waiting by 18.8% and batch elapsed time by 22.3%, assuming unchanged phase durations. Metal Sandbox and its Harbor integration are open-source on GitHub.