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5 papers

#01Nov 5, 2026

cs.CV

DART: Domain-Agnostic Residual Transfer for Generalist Anomaly Detection

Muhammad Aqeel, Maham Nazir, Marco Cristani and 1 more

Generalist Anomaly Detection (GAD) aims to detect anomalies in unseen domains using only a few reference samples. Recent normal-abnormal guided methods improve this setting by exploiting abnormal references, but their residuals often mix transferable anomaly cues with domain-specific appearance factors such as texture, geometry, and acquisition conditions. This residual domain entanglement limits cross-domain transfer and may produce spurious activations on novel domains. We propose DART, a plug-in framework for normal-abnormal guided GAD that learns to separate residuals into anomaly-relevant and domain-specific components. DART combines a Residual Disentanglement Module, which preserves anomaly-discriminative information while suppressing domain information, with Cross-Domain Meta-Training, which forms episodes across source domains to make the separation effective. The method is architecture-agnostic and can be inserted between residual computation and the detection head of existing GAD pipelines. Experiments on MVTec AD, VisA, and BraTS show consistent improvements over multiple base methods, with the largest gains under stronger domain shifts. https://github.com/aqeeelmirza/DART

#02Nov 5, 2026

cs.RO

VisionSIM: Beyond Idealized Sensors - A Multi-Modal Simulator for Robot Perception

Sacha Jungerman, Kaustubh Sadekar, Avery Gump and 6 more

Robotic perception increasingly relies on heterogeneous sensor suites combining cameras with emerging modalities (event, SPAD, iToF/dToF, and thermal). Yet existing simulators idealize these sensors, hiding critical modality-specific failure modes that limit real-world deployment. We present VisionSIM, a unified, physically grounded simulation platform that elevates sensor realism to a first-class concern by modeling the raw physical measurement process for diverse conventional and emerging modalities. We expose fine-grained control over physical sensor parameters, reproducing failure modes overlooked by general-purpose simulators: pileup and glare for LiDAR; phase wrapping, saturation, and motion artifacts for iToF; refractory drops for event cameras; and history-dependent emission for thermal cameras. This enables principled cross-modality comparison on identical scenes and trajectories. We release the platform and a large indoor dataset with synchronized raw measurements and rich ground-truth annotations.

#03Nov 5, 2026

cs.CV

Edge-Assisted Crowdsensing for Explainable Cyclist Safety Perception

Hongsen Cao, Chia-Yen Chiang, Mona Jaber and 2 more

Cyclist fatality rates remain high despite policy support for active travel, and autonomous vehicles add complexity to mixed traffic. Neither crash statistics nor multi-model detection pipelines scale to continuous monitoring of perceived safety along a route. We present an edge-assisted crowdsensing system: handlebar cameras supply street-level frames, a vision-language model (VLM) turns each frame into structured traffic attributes through a single prompt, and an explainable boosting machine (EBM) combines them with OpenStreetMap road infrastructure and on-bike kinematics to predict a crowdsourced 1-9 safety score. Extraction belongs at the network edge: the fastest self-hosted model needs 2.49 s per frame and scoring takes 0.4 ms on a CPU. On 1,362 annotated frames from two London routes, the EBM regressor reaches 72.2 percent binary accuracy and a mean absolute error of 1.011 under five-fold cross-validation. It is within one accuracy point of black-box ensembles. Its per-feature shape functions give exact attribution: physical lane separation is worth +0.97 rating points, a painted lane +0.70 and a construction site -0.65. Planners can therefore price an infrastructure change in rating points, and the results enter cost-benefit analysis directly. We also report inter-annotator agreement (alpha = 0.4695), an attribute audit, and a sensitivity analysis linking attribute error to accuracy. With re-encoding, a 20 s sampling interval serves 1,000 riders at 54 Mbit/s at a cost of 1.4 accuracy points, making continuous monitoring practical.

#04Nov 5, 2026

cs.CV

SplatAnything: Gaussian Spacing Normalization for Feed-forward 3DGS across Arbitrary Scenes

Hao Yu, Zhenwei Wang, Yongzhen Hu and 7 more

We identify a key limitation of existing feed-forward 3DGS methods: Gaussian attributes are typically predicted in a radial-distance-normalized space that canonicalizes a global radial statistic of the reconstructed geometry, while the spacing between neighboring Gaussian centers can still vary substantially across scene scales and camera configurations. This mismatch induces systematic shifts in Gaussian-scale targets, leading to ambiguous supervision. To address this, we propose SplatAnything with Gaussian Spacing Normalization (GSNorm), which canonicalizes a robust scene-level statistic of Gaussian spacing to provide a more consistent spatial reference for Gaussian prediction. To rigorously assess our method, we further establish a systematic benchmark spanning diverse datasets, input sparsity levels, and challenging extrapolated viewpoints. Extensive experiments demonstrate that SplatAnything achieves state-of-the-art performance, with particularly strong gains under substantial variations in scene scale and viewpoint.

#05Nov 5, 2026

cs.LG

FewStepRL: Fine-tuning Few-step Diffusion Models with Reinforcement Learning

Haitao Lin, Minsi Ren, Yang Li and 4 more

Reinforcement learning (RL) has become a standard post-training method for diffusion models, but most RL objectives roll out the current policy at every iteration, and with a many-step sampler these rollouts typically dominate the cost of training. Few-step models cut this cost, yet they model an average velocity over an interval, whereas existing RL objectives are built for an instantaneous velocity with a many-step sampler. We adapt RL objectives to few-step models systematically in three phases, namely a transformation, a decomposition and an adaptation. The transformation to $x$-space expresses each objective we consider through a common policy prediction, at the clean end by default and at an explicitly marked level for transition or flow-map objectives, so that objectives stated over densities, velocities or rewards become comparable. The decomposition writes the gradient of each of these objectives as the sum of a self-regression toward a reference and a reward augmentation, so that a method reduces, at the gradient level, to a choice of anchors and weights. The adaptation computes each anchor from a few-step model at the end of its transport or along its tangent, with the instantaneous velocity recovered from the network itself or from an auxiliary network. This yields few-step versions of FlowGRPO, AWM, DiffusionNFT, DiffusionOPSD and ReFL in one modular codebase. In our experiments, reward-gradient-based methods are the most effective when the reward is differentiable and its gradient is affordable; otherwise DiffusionNFT-style methods generally reach high rewards in relatively few iterations despite a sometimes higher per-iteration cost. Extra inference steps show no systematic aggregate benefit in our experiments, although selected outputs visibly improve with two to four times as many sampling steps as in training.