#01Nov 12, 2026
cs.IR
Sheaf-Inspired Structured Scoring Extensions of LightGCN for Collaborative Filtering
Ksenia Belkovskaya, Timur Lidzhiev, Maria Stebliy and 1 more
Graph-based collaborative filtering learns user and item representations by propagating embeddings over a user--item interaction graph. We investigate a modular, sheaf-inspired scoring extension placed on top of a three-layer LightGCN backbone. The motivation comes from cellular sheaves, where local vector spaces are related by linear restriction maps; here, this idea motivates structured, pair-dependent transformations of user and item embeddings rather than a change to graph propagation. We compare the identity inner-product scorer, diagonal, rank-one low-rank, and full matrix residual scorers, and a parameter-matched residual MLP baseline (\texttt{mlp\_full}) on Amazon-Book, Gowalla, MovieLens-1M, and Yelp2018. We report ranking quality and catalog coverage at cutoffs 10 and 20. The selected structured variants show modest, dataset-dependent changes in ranking quality and sometimes substantial changes in coverage. Our method is inspired by sheaf geometry but does not construct a cellular sheaf or implement sheaf-Laplacian diffusion; the experiments therefore do not establish a causal benefit from sheaf geometry itself.
#02Nov 12, 2026
cs.AI
CoReMem: Cost-Internalizing Memory for Successive Coding Tasks with Prospective Valuation
Peiwen Li, Harshit Verma, Sophia Zhou and 6 more
Coding agents tackle successive tasks on an evolving repository, carrying forward edits and writing memory before the next task is known. Selecting memory for unknown next tasks requires balancing future usefulness against the costs of writing and reading it. The actor must also decide when acting on available memory saves effort as the task unfolds. We introduce Coding-Repository Memory (CoReMem), a cost-internalizing framework that guides memory design and actor adaptation through measured memory value on the next task. Prospective segment valuation compares runs of the next task with and without individual trajectory segments from the same inherited repository state, guiding a compact memory built around anchors: repository locations and executable checks. Actor adaptation estimates on-policy memory value within rollout groups with and without memory, using a reward that prioritizes resolution and penalizes step count in successful runs. Provenance-gated value credit assigns the additional value term to steps identified as using memory-supplied anchors, while every step retains outcome credit. On ChainSWE, CoReMem raises the 27B actor's resolve rate from 21.0% to 25.7%, with 17% fewer steps and 11% fewer total cache-aware tokens, including memory-module calls, relative to the untrained actor model without memory.
#03Nov 12, 2026
cs.PF
Theoretical and Empirical Analysis of Sparse Convolution
Keshvi Tuteja, Yu-Hsiang Tsai, Gregor Olenik and 4 more
Deep neural networks for image processing are increasingly deployed on resource-constrained edge devices such as drones, medical systems, and smartphones, where limited computational resources and memory bandwidth pose significant challenges for efficient inference. Pruning during training often produces highly sparse convolutional kernels, offering the potential to significantly reduce computation and memory requirements. However, exploiting this sparsity efficiently at runtime remains challenging due to irregular memory access patterns and workload imbalance across processing elements. In this work, we investigate the standard convolution with sparse weights and analyze its performance characteristics through roofline analysis, showing that a 3 x 3 sparse convolution achieves an arithmetic intensity of approximately 10 FLOP/byte compared to roughly 96 FLOP/byte for its dense counterpart. We propose techniques for an efficient sparse convolution at high sparsities. Preliminary results demonstrate that our approach achieves upto 1.65x speedup as compared to dense convolution on NVIDIA A100 and upto 1.52x on NVIDIA Jetson Nano (Tegra X1) , motivating further exploration of direct convolution as a practical path to efficient sparse inference on modern accelerators/edge devices.
#04Nov 12, 2026
cs.CL
ArchSpace: Recording, Reviewing, and Referencing LLM Architecture Research
Jie Wang, Tong Zhu, JiaHao Kuang and 8 more
Model architecture shapes the scaling behavior, training efficiency, and inference cost of LLMs, making it a central focus of both industry and academia. In industry, teams such as those behind DeepSeek, Qwen, and Kimi routinely introduce architectural innovations, yet public reports rarely document which ideas succeeded, which were abandoned, and why. In academia, limited compute and inconsistent baselines often restrict evaluations to small-scale, single-point comparisons, making it difficult to establish whether improvements hold at larger scales or translate into broader impact. ArchSpace addresses both gaps as a public platform for Recording, Reviewing, and Referencing Architecture Researc}: each proposal is recorded with its experiments and reasoning, reviewed by the community, and referenced by later work. To evaluate ideas before costly large-scale training, ArchSpace leverages scaling laws to predict model loss at larger scales from smaller experiments, a practice widely adopted in industry. We provide initial references that make the platform usable: Qwen3.5 and OLMo3 baselines, fitted scaling laws, and a reusable training recipe. Ideas validated through this review can in turn become new baselines, and ArchSpace thereby aims to broaden the range of ideas that shape the next generation of models.
#05Nov 12, 2026
cs.LG
Towards a Theory of Learnability via Debate
Tosca Lechner, Vinayak Pathak, Sivan Sabato and 1 more
Debate has been recently proposed as a training protocol that is hoped to produce more aligned models even as model capabilities scale. The idea is that the human, instead of providing supervision in the form of labels, judges a debate between two models that compete to prove the correctness of opposite labels. It can be shown that functions of a much higher computational complexity can be correctly judged in this way, compared to the complexity of functions that can be directly evaluated using a computationally weak evaluator. This suggests that perhaps debate can be used to teach very complicated functions to models. However, previous work has largely ignored the fact that this is a training protocol, and simply analyzes the game being played between the two debaters for a known judge. We take the first steps towards understanding the learning problem implicit within the protocol, by formulating it as an online learning problem. We show that once we formulate the learning problem precisely, there are cases where the best way to learn given access to a judge is different from running an adversarial debate. This motivates us to define a cooperative version of the protocol, whose learnability we characterize using a combinatorial dimension. We also consider the possibility of the human judge being fallible and occasionally judging the debate incorrectly. We show that a small number of errors in judgement can lead to a large error in learning.