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5 papers

#01Oct 21, 2026

cs.AI

Robust Soft Skill Adaptation via Behavioral Localization in Tool-Using Agents

Zijian Jiang, Xilu Wang

Text skills can extend the capabilities of tool-using agents, but long skill descriptions increase computational costs. Soft prompts provide a compact alternative, yet learning from entire successful trajectories may also introduce unnecessary behavioral changes. We find that the useful effect of a text skill is highly concentrated in a small subset of trajectory positions. Based on this observation, we propose Behavioral Localization, which compares the frozen agent with and without the text skill to identify positions where the skill both increases the likelihood of successful tokens and meaningfully changes the next token distribution. We use these localized positions to supervise a short soft prompt. Experiments on SpreadsheetBench with a frozen Qwen3.6-35B-A3B agent show that the top 10\% of trajectory positions capture 96.12\% of the total positive skill gain. In the shared prompt setting, selective supervision improves success from 30.36\% with full trajectory to 36.79\%. Under task-specific conditions, using the top 10\% localized positions achieves 57.38\%, outperforming both the full text skill and the on-policy OPCD baseline. These results show that a small set of behaviorally relevant trajectory positions can provide effective supervision of soft skills.

#02Oct 21, 2026

cs.RO

AtomicRL: Atomic Reinforcement Learning for Long-Horizon Robotic Manipulation

Likui Zhang, Zhe Zhu, Zhihao Zhan and 7 more

Vision-language-action (VLA) models have shown promise in robotic manipulation, but imitation learning (IL) alone often struggles to master complex long-horizon skills. Reinforcement learning (RL) offers an effective avenue for further improving VLA policies. However, existing VLA-RL methods typically suffer from delayed and biased credit assignment due to trajectory-level sparse rewards, while imbalanced subtask mastery creates bottlenecks that limit overall performance. To address these challenges, we propose AtomicRL, an RL post-training framework that leverages atomic task structures for reliable credit assignment and adaptive exploration. AtomicRL introduces Semantic-Aware Policy Optimization (SAPO), which uses semantic-aware gating to constrain TD residuals from failed atomic subtasks from propagating across task boundaries, mitigating credit contamination while preserving intra-subtask credit assignment and value bootstrapping. In addition, Bottleneck-Adaptive Target Exploration (BATE) dynamically coordinates task sampling and local exploration incentives based on the mastery of individual atomic subtasks, directing learning toward the remaining bottlenecks. Finally, we develop a Real2Sim2Real pipeline that bridges online RL in simulation with real-world deployment, facilitating practical transfer to physical robots. On LIBERO-LONG, AtomicRL achieves absolute performance gains of 3.6% and 4.0% over PPO across two VLA architectures. On CALVIN ABC-D, it improves full-task performance by up to 9.5% over PPO. Combined with the Real2Sim2Real pipeline, AtomicRL further improves real-world task performance by an average of 21.3%. These results demonstrate that AtomicRL effectively improves the learning efficiency and manipulation performance of VLA policies on long-horizon tasks.

#03Oct 21, 2026

cs.LG

Differentially Private Sparse Reward Estimation with Preference Feedback

Meng Ding, Mingxi Lei, Jie Zhang and 2 more

Reinforcement Learning with Human Feedback (RLHF) has become a central paradigm for aligning Large Language Models with human values. However, the reliance on sensitive preference data necessitates rigorous differential privacy (DP) guarantees to prevent user information leakage. Existing private alignment methods typically assume dense reward parameterizations, resulting in estimation error bounds that scale polynomially with the ambient {model size $d$}. Such dependence is prohibitive in modern {overparameterized models} where $d$ is vast. In this work, we study \emph{Private Sparse RLHF} problem to address this limitation, assuming that human preferences (reward model) are governed by a subset of $s^* \ll d$ relevant features. We provide the first comprehensive theoretical framework for differentially private sparse reward estimation from pairwise preference feedback under the Bradley-Terry-Luce model, and introduce efficient algorithms for both Sample-DP and Label-DP settings. Theoretically, under the squared $\ell_2$ parameter estimation error, we establish upper bounds of $\widetilde{O}(s^*/n + {s^*}^2/n^2\varepsilon^2)$ for $(\varepsilon,δ)$-Sample-DP and $\widetilde{O}(s^*/n + s^*/n\varepsilon^2)$ for $\varepsilon$-Label-DP based on randomized response, where $n$ is the training data size. For the lower bounds, we show that the Sample-DP rate is nearly optimal, and that the guarantee for our Label-DP method cannot be further improved within the randomized-response framework. We also provide a general lower bound for the problem with Label-DP. Empirically, our framework demonstrates superior efficacy over dense baselines across sentiment generation and safety alignment benchmarks, offering a significantly more favorable privacy-utility trade-off.

#04Oct 21, 2026

cs.CL

Looped Uniform Diffusion Language Models

Saiteja Utpala, Chieh-Hsin Lai, Yuki Mitsufuji and 1 more

Uniform diffusion language models (UDLMs) generate text by iteratively denoising sequences of ordinary vocabulary tokens, any of which may be corrupted and subsequently revised. During training, UDLMs must denoise from a context that may itself be unreliable, whereas masked diffusion language models (MDLMs) always condition on a clean context. This challenging training objective makes UDLMs more FLOP-intensive to train than MDLMs, but it yields stronger downstream reasoning performance. Recently, selective looping, which recursively applies a few early Transformer layers within each denoising step, has been shown to improve training efficiency in MDLMs under an iso-FLOP budget. We investigate looping in UDLMs while keeping the training objective and sampler unchanged. We find that looping significantly improves training efficiency: looped UDLMs reach the validation NLL of a non-looped UDLM trained on about 0.5 trillion tokens with up to 2.8x fewer training FLOPs on OpenWebText and 3.3x fewer on FineWeb-Edu. We also find that, at a matched NFE budget, looped UDLMs reach up to 9.8% lower generation perplexity than the non-looped UDLM, with most gains achieved at moderate loop counts. Finally, we study different loop-count distributions and find that sampling smaller loop counts more frequently during training improves inference efficiency: on downstream tasks, this strategy uses 12% fewer loops than uniform loop-count sampling without degrading accuracy.

#05Oct 21, 2026

cs.CL

Did the Problem Actually Get Harder? Testing LLMs on Paired P and NP-Complete Problems Hardened by Adversarial Multi-Agent Rewriting

Nurul Labib Sayeedi, Md. Faiyaz Abdullah Sayeedi, Zabir Al Nazi and 2 more

Many NP-complete (NPC) problems have a polynomial-time (P) twin that differs in a single structural detail, such as 3- versus 2-colouring a graph. A model that reasons rather than recalls should notice which side of this boundary a problem falls on, yet existing benchmarks either fix the wording of each task or ignore its complexity class, so they cannot separate the two. We introduce P2NPCBench, a benchmark of 12 problem families in which every NPC problem is paired with a P twin posed over the same surface. To remove the textbook cues that enable recall, we build it with AgentGAN, an adversarial multi-agent framework in which a generator rewrites each statement until a panel of frozen code models fails, while an executable validity gate keeps every rewrite answer- and class-preserving. The result is 2,114 hardened statements with hand-verified reference human solvers. Evaluating 12 proprietary and open-source models, we find that every model scores lower on NPC statements than on their P twins (35.4% vs. 63.8% pass@1), and that 95.1% of model-family pairs fail more often on the NPC side. A tenfold time limit raises NPC accuracy only from 28.5% to 31.9%, so failures stem from wrong or crashing programs rather than slow ones. Hardening also narrows the class gap from 24.8 to 14.6 points, showing that part of the apparent gap reflects familiarity with textbook phrasing rather than complexity class.