#01Sep 10, 2026
cs.CV
World in World: Explore the World with World Models
Chenxi Song, Yanming Yang, Chi Zhang
Autoregressive video world models enable interactive, long-horizon exploration, but flexible control remains challenging. Exploring a source video from new viewpoints requires the generated rollout to remain synchronised with the recorded event, place observed content in the requested view, plausibly complete newly exposed regions, and recover previously generated appearance on revisits. Existing methods typically address these requirements through task-specific modules or additional training. We present World in World, a training-free inference-time interface that converts heterogeneous control evidence into camera- and time-labelled clean visual states, which are read through the native self attention of a frozen causal video model. The evidence comprises source-video observations, target-view scene projections, geometry renderings that guide completion of newly exposed subject regions, and retrieved generated states beyond the rolling cache. Each evidence source carries token-level support and its own availability schedule. A correspondence router combines persistent point identities with geometry to establish token correspondences, guiding supported queries towards matching source-video tokens. Evidence-wise attention CFG (EWA) then independently regulates each auxiliary channel's additional contribution using attention responses from the same denoising forward pass. The shared interface supports camera-controlled rerendering, long-horizon revisiting, and human-motion transfer with the same frozen backbone. We evaluate World in World on camera-controlled video rerendering under diverse viewpoint changes, assessing perceptual quality, temporal consistency, and camera-following accuracy.
#02Sep 10, 2026
cs.CV
3D Point Splatting for mmWave Radar Novel View Synthesis
Adnan Armouti, Yixuan Gao, Rajalakshmi Nandakumar
Solving novel view synthesis (NVS) for millimeter-wave (mmWave) radar requires a renderer that is physically faithful, complex-valued, and multi-viewpoint-tractable. No prior method achieves these three properties simultaneously. Differentiable Monte Carlo (MC) ray tracers implement the radar forward model directly with explicit material modeling and complex outputs, but do not scale to the multi-view optimization NVS demands. Optical-NVS ports of NeRF, hash grids, and 3D Gaussians train fast but discard phase and replace explicit material modeling with opaque learned features, restricting them to power-only range-azimuth (RA) magnitudes. We propose 3D Point Splatting (3DPS), the first differentiable point renderer for radar, derived directly from the standard solid-angle form of the radar equation. Each oriented 3D point carries an ITU-R P.2040 material model, evaluated in closed form, with the resulting complex phasor splatted into range bins through a precomputed point spread function (PSF). The complex-valued output makes the renderer product-agnostic. The same optimized scene yields analog-to-digital converter (ADC), complex range profile (CRP), and RA outputs through standard fast Fourier transform (FFT) pipelines without retraining for each format. On six outdoor ColoRadar scenes, 3DPS reaches 0.587 mean Pearson correlation on held-out RA images. This is between 1.7x and 5.2x the three optical-NVS baselines (RadarSplat, Radar Fields, DART). Training takes approximately 3 minutes per scene on a single RTX 4090.
#03Sep 10, 2026
cs.CV
MMGait: Benchmarking and Unifying Gait Recognition across Heterogeneous Modalities
Saihui Hou, Chenye Wang, Qingyuan Cai and 2 more
Gait recognition is commonly studied using RGB videos or their derived silhouettes and poses. Yet human walking produces heterogeneous photometric, geometric, and motion cues that cannot be systematically examined with RGB-centered benchmarks. We present MMGait, a large-scale multi-sensor benchmark that brings visible, infrared, depth, LiDAR, and radar observations into sequence-level correspondence. It provides diverse modalities spanning appearance, contours, geometry, motion, and body structure. Under a shared impostor-augmented protocol, we evaluate single-modal recognition, cross-modal recognition via directed retrieval, and multi-modal recognition using task-specific experts. Across settings, modality rankings vary with probe conditions, cross-modal alignment remains difficult, and fusion often provides complementary gains. This analysis exposes a scalability problem: individual modalities, modality pairs, and fusion configurations are typically handled by separately trained experts. We formulate Omni-Modal Gait Recognition, which unifies single-modal, cross-modal, and multi-modal recognition within a shared identity space. OmniGait++ uses modality-specific front ends followed by a shared identity encoder to preserve modality-dependent cues while learning comparable identity descriptors. An anchor-guided fusion module aggregates modality subsets of varying size without frame-level synchronization. A jointly trained checkpoint covers all three recognition settings and accommodates modality subsets of different compositions and cardinalities. Experiments show OmniGait++ remains competitive with task-specific experts in many shared settings and extends to higher-cardinality fusion unavailable to fixed-pair models. The results establish MMGait as a common testbed for heterogeneous gait sensing and demonstrate the feasibility of unified recognition under varying modality availability.
#04Sep 10, 2026
cs.CV
Recursive Code World Models: Building Complex Worlds through Recursive Scene Programs
Zhiqi Li, Yuxuan Liao, Bo Zhu
Code world models represent worlds as executable programs, but this representation alone does not determine how to construct a complex world. We introduce Recursive Code World Models (RCWM), a framework for reconstructing complex 3D worlds in code from a single reference image. RCWM couples a Recursive Scene Program (RSP) representation with a construction solver that recursively calls itself. An RSP represents the executable world as compositional scene code, while each solver call follows the same complete process: establish the whole, recursively reconstruct unresolved parts, and revisit the whole to refine their composition. This global-local-global recursion gives fine-scale structures their own perception-and-editing loops while preserving scene-wide geometry and relationships. Reference-aligned views propagate a shared camera projection across levels, while parent revisitation addresses boundaries, spatial relations, and shared errors that emerge after local refinement. A vision-language coding agent directly compares reference images with scene renders to guide refinement, recursive descent, and return. Across complex scenes, RCWM outperforms prior code-based image-to-scene reconstruction methods. Ablation studies further support the benefits of recursive construction and suggest that deeper calls can improve finer-scale reconstruction. RCWM provides a recursive construction principle for building complex executable worlds from visual evidence.
#05Sep 10, 2026
cs.CV
LoopVAE: Recurrent Depth Across Scales for Visual Tokenization
Zhiying Lu
Hierarchical visual tokenizers typically allocate different processing blocks to different spatial scales. We ask how much of this computation can use the same parameters. LoopVAE reuses a scale- and loop-conditioned core within and across scales, while keeping resolution-changing transitions independent. A four-block core executes 28 block applications per encoder or decoder. On ImageNet-256, the 29M-parameter convolutional model reaches 0.28 rFID and 32.54 dB PSNR under an approximately 30-epoch two-stage training budget, using approximately 65% fewer parameters than the 84M reference VAEs. A non-adversarial Transformer ablation with the same execution graph finds competitive PSNR and SSIM under global sharing, although unshared blocks improve LPIPS. Targeted loop interventions show that completing the trained recurrence improves reconstruction and that even small feature updates can have substantial downstream effects. Truncation also exposes output-range errors, distinguishing useful recurrent computation from reliable early exit. Runtime profiling reveals the execution tradeoff: fewer stored weights require more arithmetic and longer runtime in the tested configurations. With convolutional and Transformer operators and single- or multi-resolution latent interfaces, LoopVAE establishes recurrent depth across scales as a parameter-sharing design axis for visual tokenization.