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5 papers

#01Oct 15, 2026

cs.CV

WaveLLM: Wavelet-Domain LLM Entropy Modeling for Lossless Image Compression

Yue Yu, Bowei Kang, Changsheng Gao and 2 more

Lossless image compression fundamentally relies on accurate entropy modeling, driving a recent shift toward large language model (LLM)-based methods. However, existing approaches mainly emphasize the modeling capacity of LLMs while directly serializing images into pixel or residual sequences, leaving heterogeneous signal patterns entangled within a single prediction stream. In this paper, we argue that effective entropy modeling depends not only on model capacity, but also on the predictability of the input representation. Motivated by this insight, we propose WaveLLM, a wavelet-domain LLM-based entropy model for lossless image compression. By decomposing an image into multi-level wavelet subbands, WaveLLM converts a heterogeneous prediction problem into a set of more structured and statistically homogeneous subproblems that are more amenable to autoregressive probability estimation. To bridge numerical coding symbols with the LLM's native text token space, we introduce a dedicated numerical interface featuring value embeddings and a coefficient prediction head. Furthermore, a task-adaptive prompting strategy is designed to enable a single shared model to adapt to diverse subbands within a unified framework. Built on Llama-3.2-3B with LoRA adaptation, WaveLLM achieves 2.51, 2.24, and 2.27 bpsp on Kodak, CLIC.pro, and DIV2K, respectively, outperforming the PixelCNN-based codec using the same wavelet transform by 0.43, 0.36, and 0.46 bpsp, and surpassing recent LLM-based lossless compressors on all three benchmarks.

#02Oct 15, 2026

cs.CV

Beyond Pairwise Repulsion: Collective Diversity via Determinant Maximization in Diffusion Sampling

Kwanyoung Lee, SeungJu Cha, Yebin Ahn and 2 more

Strong guidance in text-to-image (T2I) diffusion models concentrates sampling toward high-density modes of the conditional distribution, collapsing independently sampled noise vectors onto nearly identical visual prototypes. This limits utility for tasks that demand distributional breadth, most critically synthetic data augmentation. Diversity, however, is a collective property of the whole batch: a set can preserve every pairwise distance yet still collapse onto a low-dimensional subspace. Existing sum-of-pairwise noise-optimization and repulsion objectives respond only weakly to this higher-order failure. We propose DetNO (Determinant Noise Optimization), which formulates diverse generation as RKHS volume maximization on the initial noise, maximizing the log-determinant of an RBF Gram matrix over one-step Tweedie predictions. This set-level functional equals the squared batch volume; its repulsion is strongest when the batch is most collapsed and self-attenuates as diversity is achieved. An anchor-based fidelity term keeps the optimized noises near plausible regions, and Lagrangian relaxation gives a two-term objective with a single hyperparameter $λ$ governing the diversity-quality trade-off, without training or sampler modification. Across three backbones (SD1.5, SDXL, SD3), DetNO achieves leading intra-batch diversity in VendiScore and Mean Self-Similarity, and a downstream few-shot classification experiment confirms that broader mode coverage brings statistically significant accuracy gains for synthetic data augmentation in the low-shot regime. Fixing the pipeline and varying only the batch objective, both RBF-based aggregators outperform InfoNCE, and the log-determinant attains the best downstream accuracy on both benchmarks. Its diversity advantage over InfoNCE widens as the batch grows. Code is available at https://github.com/mobled37/DetNO.

#03Oct 15, 2026

cs.CV

Velox: Spatial Memory Makes World Models Efficient

Qiuhong Shen, Shizun Wang, Xinchao Wang

Video world models turn actions and camera motion into long visual rollouts, making video a natural interface for interactive simulation. Such interaction requires responsive generation, yet coherent rollouts must retain visual memory of what has already been generated. Chunked video diffusion models usually keep this context in growing KV caches, so later chunks become progressively slower. To address this bottleneck, we introduce Velox, a training-free attention router for region-level context selection using frustum slab correspondences from streaming geometry. Velox represents historical blocks as camera frustum slabs with depth intervals and obtains current-block depth through recency-priority multiwarp. For well-covered regions, frustum slab overlap softly modulates each layer's model-derived block importance. Uncovered regions retain the model-derived route without geometric bias. The fixed token-block granularity matches FlashAttention-style tiled execution and reduces the attention term that grows with rollout length. Frustum slab construction runs asynchronously with denoising on the same H200. At chunk 48, Velox accelerates attention by $4.36\times$ and denoising by $2.43\times$. On the full 158-case WBench navigation split, it remains within 0.15 API-free average points of dense LingBot-Fast-Cam. Please see our project page at https://velox-world.com/velox/ for more details.

#04Oct 15, 2026

cs.CV

3DCodeVerse: Exploring 3D Worlds as Code

Yipeng Gao, Ziyao Zeng, Jinfa Huang and 16 more

We introduce 3DCodeVerse, a research ecosystem that enables coding agents to create editable and verifiable 3D content at scale. 3DCodeVerse comprises large-scale, high-quality datasets of executable 3D code, a coding harness for spatial reasoning and automated verification, and practical guidance for 3D coding. First, we construct 3DCodeVerse-2M, a large-scale curated dataset of standalone 3D executable code. We build this corpus by collecting open-source data, converting specialized representations, and generating new programs with coding agents. Each program is packaged with the source files and associated assets required for execution in its declared environment, along with available descriptions and verification records. Second, we develop the 3DCodeVerse Harness, a multi-agent directed acyclic graph framework for generating and refining 3D content. It uses execution checks, spatial measurements, and visual feedback to automatically evaluate and revise generated programs without human feedback during generation. Third, we conduct systematic empirical studies of 3D coding, establishing baselines with fine-tuned open models and deriving practical guidance through component-level analyses of our harness. Extensive experiments demonstrate that fine-tuning on our dataset significantly improves the 3D coding capabilities of open-source models. Notably, our 3DCodeVerse harness achieves a 90% win rate against Claude Design (3D Object) in pairwise human evaluations, when both are utilized by Claude Opus 5.5.

#05Oct 15, 2026

cs.CV

AVC-Reward: Event-Centric Audio-Video Consistency Evaluation

Yuruo Wu, Kaihang Pan, Kai Shen and 6 more

As joint audio-video generation models become more capable, they can generate audio-visual scenes exhibiting three forms of complexity: multi-event composition, multi-layer audio mixture, and asymmetric cross-modal relations. However, current evaluations largely reuse metrics from earlier simple and unidirectional tasks. They typically evaluate an audio-video clip as a whole and rely on simple predefined relations, making them unsuitable for these increasingly complex scenes. We propose an event-centric evaluation framework that disentangles audio and visual events at the event level, analyzes each event independently, cross-validates relations across modalities, and aggregates the judgments into a coarse-to-fine, three-level consistency metric. The metric assesses global narrative harmony, event-level temporal synchronization, and fine-grained attribute alignment, providing a general formulation for audio-video consistency evaluation across diverse generation settings and cross-modal relations. We instantiate the metric as AVC-Reward, a trainable audio-video reward model. To evaluate the agreement between automatic judgments and human perception across generation paradigms and relation complexities, we construct AVC-Benchmark, which is primarily built from diverse positive and negative samples generated by various types of audio-video generation models. AVC-Reward achieves state-of-the-art alignment with human judgment among automatic methods, provides interpretable rationales that localize failures, and improves the audio-video consistency of a joint generation model when used as an online reinforcement-learning signal. Project page: https://tsuki0512.github.io/AVC-Reward.github.io/