#01Nov 5, 2026
cs.AI
Scientist World: Grow a Research World for AI-Scientists
Taiming Lu, Sachin Konan, Zhuang Liu
AI-Scientists arrived, but a world for them to grow in did not. Human scientists take theirs for granted $-$ centuries of open problems and shared ideas, waiting in the scientific literature. To AI-Scientists, that world is readable but not runnable, so we build Scientist World for them: every research paper becomes an executable environment. Our autonomous pipeline extracts each paper's open-ended research question and reproduces its proposed method as the baseline; an AI-Scientist entering the environment is evaluated against what the human authors achieved. We release the first 1,000 verified environments. With the world as an evaluation, we found that frontier AI-Scientists can already surpass the human researchers 74% of the time. As a record of how AI does science, it contains 6,400 hours of research traces, with every idea, experiment, failure, and success. As a training ground, we are able to raise (+158%) a small model to match frontier models in research ideation. At last, AI-Scientists' own world has arrived, grown from and growing with science itself.
#02Nov 5, 2026
cs.RO
SHORE: Stability-Hybrid On-Policy Reinforcement Learning for Online Bin Packing
Chang Shi, Ann Majewicz Fey
Online 3D bin packing with a processing buffer requires choosing which box to pack, its orientation, and its placement while keeping the stack stable under unknown future arrivals. A collapse ends the episode and forfeits the remaining volume. Existing methods use geometric rules or hard stability masks, limiting how risk can influence the joint choice of box, orientation, and placement. We propose Stability-Hybrid On-Policy Reinforcement Learning (SHORE), which combines a learned stability probability of a placement with an on-policy estimate of its return conditional on stability. A 3D U-Net learns stability from executed outcomes and simulated alternatives, revealing outcomes of actions underrepresented in early rollouts. A discrete on-policy actor--critic uses stability predictions in both its action values and policy prior, with gates that limit the effect of an untrained or changing model. In deployment, SHORE does not require additional search or simulation overhead. In Isaac Gym, SHORE reaches 73\% space utilization by 0.4M environment steps, while the same learner without stability modeling reaches that level at about 1M. On the expanded 60-box set, SHORE achieves 0.734 space utilization versus 0.588 for the GOPT state-of-the-art baseline, with a higher placement-failure frequency (1.03\% vs. 0.63\%), trading more risk for greater packed volume. The results show faster learning and higher utilization on the more demanding realistic box arrival set. Ablations suggest that simulated alternatives provide useful early supervision, while executed outcomes alone sustain later performance. We also demonstrate the method on a real robot to verify the simplicity of integrating the method to real bin packing pipelines.
#03Nov 5, 2026
cs.LG
Muir: Linear Attention with Sensitivity-Allocated Gating and Matched-Filter Readout
Tushaar Gangavarapu, Gil Tabak, Clemens JS Schaefer
Linear attention compresses context into a fixed-size key-value state for linear-time training and constant-memory inference. Gated delta-rule models decay this state and erase its prediction for an incoming key before writing a new value; Gated DeltaNet-2 (GDN-2) generalizes this with channel-wise decay and decoupled, full-rank erase and write gates. However, we show that state updates are far less sensitive to erasure than to writes: key activation and unit normalization concentrate key energy onto a sparse subset of channels, whereas value writes scale all channels, so the erase gate can be parameterized at lower rank. Furthermore, slow-decaying state rows accumulate much larger norms than fast rows, dominating unweighted readout and forcing stronger write-time erasure to suppress interference. Guided by this analysis, we introduce Muir, which fuses all gates into a sensitivity-allocated low-rank projection, re-weights state rows with a matched-filter readout gate, and reinvests the saved parameters in a wider feed-forward network. Because standard chunkwise algorithms become numerically unstable at the large chunk sizes needed to saturate wide matrix units, we design a parallel update for stable, efficient training. Across 166M-1.34B parameters, Muir lowers perplexity by 1.8-2.0% over GDN-2 and 2.5-3.6% over Transformer, raises commonsense accuracy by up to 1.9 points, and improves extractive recall over GDN-2. At 1.34B, Muir outperforms both baselines on multi-hop and multi-needle recall, extrapolates 2,560x from its 4K training length to 10M-token streams without perplexity drift, and maintains near-100% passkey retrieval to 1M tokens with static readout. Muir achieves these gains while matching GDN-2 throughput, reaching its 100B-token validation loss 1.2x faster, and training 2.7x faster than Transformer at 32K.
#04Nov 5, 2026
cs.LG
Discovering Learning Rules that Shape Others
Hong Jun Lee, Ziyan Wang, Jun Wang and 2 more
In general-sum games, self-interested learners can reach outcomes that are poor for everyone, which has motivated methods that shape the opponent's learning. Methods like Learning with Opponent-Learning Awareness (LOLA), which differentiates through the opponent's learning process, and Model-Free Opponent Shaping (M-FOS), which uses model-free optimisation methods for long-horizon opponent shaping, have enabled mutual cooperation and exploitation of learners. However, these methods require access to the opponent's parameters, policy, rewards or learning rule during deployment. In single-agent reinforcement learning, update rules discovered by meta-learning have achieved state-of-the-art results (e.g. DiscoRL). These rules are separate from the policy they train and read only the agent's own experience. We hereby extend this framework to general-sum settings by introducing Discovered Update Rule for Opponent Shaping (DUOS). To the best of our knowledge, this is the first method to discover an update rule for an agent in general-sum games. DUOS meta-trains the rule to maximise the agent's expected return over its lifetime, and updates an inner network using the agent's own experience. We show that our discovered rule exhibits behaviour consistent with opponent shaping without reading opponent policies or parameters, and ranks 1st in normalised mean score and 1st in self-play among tournament entrants.
#05Nov 5, 2026
cs.LG
Module-Aware Optimization for Graph Neural Networks
Guy Hadad, Haggai Roitman, Moshe Eliasof and 1 more
Different optimizers impose different geometries on parameter updates. Adaptive methods such as Adam and AdamW use coordinate-wise updates, while matrix-aware optimizers such as Muon utilize weight-matrix structure through orthogonalized updates. For Graph Neural Networks (GNNs), however, the effective geometry of its weight matrices is shaped not only by its learned channel-mixing weights, but also by the graph-propagated representations it acts on. Thus, even if an update is well normalized as a matrix, its effect on the layer output can be amplified when applied to graph-propagated features. To address this gap, we introduce GraphMuon, a graph-aware optimizer that adapts Muon's matrix updates to the covariance structure of graph-propagated layer inputs. GraphMuon performs orthogonalization in a metric defined by these propagated representations and normalizes step sizes according to the update's induced effect on the layer representation. We show that theoretically, vanilla Muon can suffer from graph-induced update amplification, while our GraphMuon can mitigate this effect. As such, our GraphMuon yields a graph-metric analogue of Muon's polar update step. Empirically, GraphMuon achieves $1.32\times$-$2.42\times$ validation-loss time-to-target speedups over AdamW on three large-scale OGB benchmarks. Across 15 dataset-architecture configurations spanning node classification, inductive graph classification, and graph regression, it achieves lower time-to-target in 13 cases, while maintaining competitive or superior predictive performance. Code is available at https://github.com/guy-hadad/GraphMuon.