#01Nov 10, 2026
cs.SD
Exploring Post-Hoc Disentanglement of Audio Foundation Models for Music Similarity
Lucas de Souza Brandão, Gabriel da Costa Merlin, Diego Furtado Silva
Audio foundation models like CLAP, MuQ, and MERT excel at capturing general musical similarity. On the other hand, their entangled latent spaces limit interpretability and fine-grained attribute control. Conditional Similarity Networks (CSN) address this by pairing a backbone representation model with learned masks that gate the embedding space into attribute-specific subspaces. However, existing methods train the backbone from scratch, rather than leveraging pretrained foundation models. We instead present a systematic study of post-hoc disentanglement, adapting CSN to gate frozen pretrained embeddings. We evaluate adding trainable parameters to adapt the embedding under different masking and pooling regimes across two datasets. Our findings show that minimal adaptation capacity is sufficient for post-hoc gating to improve both attribute-specific disentanglement and overall retrieval performance, while pooling, masking, and depth choices yield limited additional gains.
#02Nov 10, 2026
cs.CV
UGG: Unified Generative Geometry Model
Amani Kiruga, Zhiyi Li, Ruojin Cai and 4 more
Understanding 4D scenes is a core challenge in visual intelligence, requiring models to jointly capture scene geometry, appearance, and dynamics from partial observations. However, existing approaches are subdivided into feedforward models for direct geometric prediction, and generative models for visual synthesis. We introduce UGG, a unified framework for 4D scene understanding that jointly models RGB video and geometric representations such as depth and camera pose. By assigning different noise levels across modalities and time, UGG formulates visual generation and geometric prediction as conditional completion within a single generative model. This flexible formulation enables the model to learn from diverse, heterogeneous datasets with different subsets of geometric and visual annotations. Furthermore, our generative formulation enables inference-time search over multiple plausible scene hypotheses, using geometric evidence extracted from observed RGB frames to improve geometric prediction without ground truth geometry. We demonstrate UGG's effectiveness over non-unified baselines across camera-controlled video generation, depth estimation, and camera pose prediction, including in challenging sparse observation settings. Code and visualizations are available at https://ugg-model.github.io/
#03Nov 10, 2026
cs.LG
AutoScaffold: AI-Guided Scaffolding for Reinforcement Learning of Language Models
Zijian Zhang, Rizhen Hu, Jiangweizhi Peng and 4 more
Reinforcement learning with verifiable rewards (RLVR) produces rich training experience, yet outcome rewards reduce each attempt to a single number and leave most of this information unused. Training-time scaffolds, such as strategies or hints added to the prompt during training, offer a natural way to turn this information into guidance, but their design and adaptation are largely left to humans and tailored to specific domains. We introduce AutoScaffold, a unified AI-for-AI framework that turns a student's training experience into adaptive scaffolds, with minimal domain-specific information and no human intervention during training. A frozen teacher periodically examines this experience, diagnoses bottlenecks, and designs scaffolds in two forms: (i) strategies shared across a class of tasks and (ii) hints for individual hard tasks, adjusting the content and amount of support as the student learns. The scaffolds are removed at evaluation. We apply the same framework to ALFWorld, search-based QA, mathematical reasoning, and GPU kernel generation. When evaluated without scaffolds, students trained with AutoScaffold outperform those trained with the corresponding RL baselines in all four domains, with gains of 7.2 points in ALFWorld success and 4.0 points in average QA exact match. On GPU kernel generation, AutoScaffold increases the fraction of tasks with a correct kernel that runs faster than the PyTorch reference by up to 5.0 points. On math, our student surpasses QuestA's reported accuracy using approximately one-third as many student training steps. Analyses show that the teacher identifies a different failure in each task class and shifts its scaffolds from step-by-step workflows to targeted fixes as the student improves, and that its revised scaffolds help the student learn more than keeping the previous scaffold or using no scaffold.
#04Nov 10, 2026
cs.AI
Bits or permutations? Spending a fixed inference budget on weight precision or on option-order averaging in small local language models
Mohammed Nayeem Khan, Logesh L, Aliyas Ahmad Misri
Local language models can save memory by storing weights in fewer bits, and they can reduce sensitivity to the order of answer options by averaging a few reorderings. We ask whether the first makes the second worse, and which is the cheaper way to spend a fixed budget. On Qwen3-0.6B and Qwen3-1.7B with simulated round-to-nearest weight quantization (8, 6, 4 and 3 bits, fp16 reference), read from the logits of the letters A to D on ARC-Easy, ARC-Challenge, MMLU and HellaSwag (300 items each), 6 bits lose no accuracy against fp16 (they score +1.8 (+1.0 to +2.5) and +0.9 (+0.3 to +1.5) points higher, which we do not explain), and 8 bits change it by -0.7 (-1.1 to -0.3) and -0.4 (-0.7 to -0.2) points. At 4 bits the answer-slot skew rises from 0.15 to 0.53 (0.6B) and from 0.07 to 0.12 (1.7B); Gaussian noise at the same weight SNR gives 0.15 and 0.37 (two draws) and 0.19 (one draw), so the control is inconclusive on whether rounding adds slot skew beyond equal-power noise. Flip rates rise but stay below an accuracy-matched baseline of independent uniform errors. Averaging four cyclic orders recovers +12.6 points at 4 bits for 0.6B (+5.3 at fp16). We price bits and passes in one machine-independent unit, weight bytes read times passes. In cost-matched pairs, extra orders beat extra bits only when the weights have 6 or more bits, and the decision table reduces to: use 6-bit weights and spend the rest of the budget on up to four orders, one pass each. Everything is simulated on two small models with the simplest quantizer; a title-level search found no earlier study of quantization together with option order.
#05Nov 10, 2026
math.OC
Two Communities, One Problem: Branch-and-Bound vs. A* for Resource-Constrained Project Scheduling
Izack Cohen, Dominik Kress, Lara Nehrke and 2 more
Branch-and-Bound (B&B) and $A^*$ are popular exact search methods originating from Operations Research and Artificial Intelligence, respectively. Although the two methods share fundamental search principles, their different ways of exploring the search space can lead to substantially different computational performance. We investigate these differences using the Resource-Constrained Project Scheduling Problem (RCPSP) as an exemplary problem setting. We first establish the relationships between mixed-integer linear programming, state-action, and timed Petri-net representations. Since B&B and $A^*$ admit numerous algorithmic enhancements, we focus on relatively basic implementations. This allows us to examine the fundamental differences between the methods rather than compare the performance of state-of-the-art solvers. By using the same lower bound and best-first node selection, we isolate the effects of the search mechanisms, particularly the identification of equivalent states reached through different scheduling decision sequences. Experiments on 480 benchmark RCPSP instances show that graph-based $A^*$ substantially outperforms the B&B variants considered. With additional pruning rules, $A^*$ proves optimality for all 480 instances, compared with 445 for best-first B&B under the same time and memory limits. Depth-first B&B uses less memory and can find feasible solutions even when the search does not finish within the time limit. Stronger linear programming relaxations reduce the search space but introduce considerable computational overhead. Our findings highlight the importance of duplicate-state detection and clarify the computational trade-offs between the search approaches. These insights can help researchers select an appropriate method and identify opportunities to incorporate effective mechanisms from one approach into the other.