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ML papers to read today.

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5 papers

#01Nov 5, 2026

cs.CV

StitchEdit: Stitching Depth Priors into Image Editors via Per-Layer Gradient Probing

Qin Guo, Dan Xu

Text-guided image editing with diffusion models struggles with spatial edits (e.g. manipulating objects, changing viewpoints, manipulating occlusions) that depend on the 3D structure understanding of a scene. Marigold and follow-up work demonstrate that a pretrained diffusion backbone already harbors strong geometric priors that can be activated for depth estimation, yet how to redirect these priors toward editing remains unresolved. Through per-layer gradient probing, we discover that the editing and depth objectives are compatible in early transformer layers but actively conflict in late layers, explaining why naive depth-conditioned editing either ignores geometry or degrades visual quality. We present StitchEdit, which first activates the backbone's geometric capability via a lightweight depth-denoising adapter, then selectively fine-tunes this adapter for editing using a probe-guided per-layer learning rate schedule that preserves depth knowledge where it helps and prunes it where it conflicts. On the proposed StitchEditBench, a benchmark of 150 geometry-dependent edits spanning spatial transformation, occlusion manipulation, and viewpoint change, StitchEdit consistently surpasses both instruction-based and depth-conditioned baselines on perceptual quality and geometric fidelity.

#02Nov 5, 2026

cs.CV

PlayGen2: Learning Real-Time Playable Worlds with Explicit 3D State

Jihai Zhang, Yuhan Zhou, Junyou Li and 3 more

Building a playable world requires more than generating plausible video: it demands responsive control, persistent spatial structure, and coherent interactions with dynamic entities. Using generated frames as the sole recurrent world representation ties these requirements to view-dependent appearance synthesis, making it difficult to maintain long-term spatial and temporal consistency in generation and interaction. We present PlayGen2, a real-time interactive world model that separates learned 3D state evolution from neural rendering. PlayGen2 maintains a persistent world memory comprising static geometry represented by a volumetric occupancy grid and identity-indexed 3D states for the player and other entities. Within a fixed-size local region, its world-state model jointly learns action-conditioned entity dynamics, geometry completion, and entity discovery, committing updates to a persistent world memory. A separate neural renderer synthesizes first-person observations from depth and semantic projections of the world state, without feeding generated images back into state prediction. Using Doom as a testbed, we demonstrate that the model successfully learns world dynamics including geometry-aware player motion and player--NPC interactions. The framework is computationally efficient, enabling the complete simulation and rendering pipeline to achieve approximately 160ms backend latency on a MacBook Pro with an M4 Pro chip. Beyond single-player interaction, we demonstrate zero-shot deployment on unseen Doom maps, multiplayer interaction through the composition of single-player models, and programmable gameplay through rule-based state interventions. These capabilities demonstrate the transferability and extensibility of the learned game-world model. Code and pretrained model weights are publicly available.

#03Nov 5, 2026

cs.CV

Reviving the Discarded High-Resolution Feature for Transformer-Based Tiny Object Detection

Zehao Wang, Si Wu, Guiping Cao and 2 more

Tiny object detection remains challenging because tiny instances occupy only a few pixels, and their fine-grained details are easily lost during feature downsampling. Although the highest-resolution feature preserves rich local details for tiny objects, DETR-like detectors often discard it due to its large computational cost, while directly reintroducing this feature also brings dense background noise. To address this problem, we propose ReDHF, a novel framework that Revives the Discarded High-resolution Feature for tiny object detection. ReDHF has three cooperative components. Cross-Scale Deformable Fusion (CSDF) first constructs a semantically enhanced highest-resolution feature and injects its fine-grained details into the shallow feature under a moderate cost. Ellipse-Guided Shallow Supervision (EGSS) then guides the enhanced feature to learn more reliable classification and localization priors by applying geometry-adaptive auxiliary supervision. Full-Scale Query Interaction (FSQI) further enables decoder queries to access both low-level details and high-level semantic information, allowing them to aggregate richer cues for tiny objects. Extensive experiments show that ReDHF consistently improves multiple baselines across different DETR variants and achieves state-of-the-art performance on the evaluated benchmarks. The best ReDHF variants surpass their baselines by +1.4 AP on AI-TOD-v2, +1.6 AP on VisDrone, and +1.5 AP on SODA-D, with especially notable gains on tiny and small objects.

#04Nov 5, 2026

cs.GR

EDGAR: Efficient Diffusion-Driven Gaussian Avatar Refinement via Synthetic Failure

Kwan Yun, Minhyeok Bang, Colette Suhjung Koo and 1 more

Recent advances in Gaussian splatting have enabled efficient and photorealistic head avatar reconstruction, yet monocular video-based or image-based methods still suffer from under-constrained geometry and texture, leading to artifacts such as blurring, stretching, and temporal instability. We present EDGAR (Efficient Diffusion-Driven Gaussian Avatar Refinement), a conditional diffusion framework designed to enhance the quality of Gaussian avatars by correcting artifacts while preserving identity fidelity. To train EDGAR, we construct EDGAR-SET, a hybrid triplet dataset composed of real-captured and synthetic-rendered samples, which simulates realistic Gaussian avatar failure cases by pairing degraded renderings with ground-truth and reference images. EDGAR refines degraded frames through a fusion block that injects identity features extracted by the self-supervised Sapiens model into a one-step diffusion backbone, enabling effective artifact removal without sacrificing efficiency. Our EDGAR model incorporates a Mixture-of-Experts (MoE) architecture to address diverse degradation types and severity levels. The refined multi-view renderings are subsequently used as pseudo-targets to optimize a single underlying Gaussian avatar, so that the final avatar can be rendered without applying EDGAR to every output frame. Experiments on three different Gaussian avatar reconstruction methods, each evaluated under three different settings, show improvements in both perceptual and reconstruction measures over the raw outputs and an SDEdit-style refinement baseline. In addition, cross-view evaluation demonstrates improved calibrated consistency, while tests under large yaw and open-mouth expressions verify robustness under extreme settings. These results collectively indicate a useful operating regime for recoverable appearance artifacts. The code is available at https://kwanyun.github.io/edgar/

#05Nov 5, 2026

cs.LG

Leakage- and Label-Aware Benchmarking of Class-Imbalance Strategies for Multimodal Chest X-Ray and EHR Classification

Dang-Khoa Bui, Quang-Huy Tran, Minh-Khoi Nguyen-Bui and 4 more

Benchmarks of class-imbalance strategies for multimodal chest X-ray (CXR) and electronic health record (EHR) prediction are often evaluated on record-level splits of cohorts in which one patient contributes several radiographs. We audit such a benchmark on 29,083 MIMIC-CXR radiographs of 10,479 patients with eight diagnosis targets. First, the record-split benchmark was misleading: a lookup table that copies the label of a development-set radiograph with the same EHR vector nearly matched the best model, and on unseen patients every model fell to the level of predicting every case positive. Second, tracing the labels back to MIMIC-IV explained why: each patient's labels are keyword matches on the diagnosis codes of a single admission, copied, with one EHR vector per patient, to all of the patient's radiographs, so about a third of the radiographs carry labels that differ from the codes of their own admission. Third, under patient-separated evaluation with admission-aligned and rule-refined labels, the initial conclusions do not hold: in the evaluated configurations no imbalance strategy raised the observed mean macro F2 over no augmentation by more than 0.01, tuned tree ensembles showed no consistent advantage over tuned logistic regression, and the released EHR variables stayed at the level of the all-positive baseline, whereas the diagnostic history available at imaging time and image embeddings exceeded it, including, with rule-refined labels, a CheXpert-trained encoder that never saw these radiographs; RAD-DINO had seen 96.6% of them during self-supervised pretraining. Adding either encoder to the diagnostic history gave no statistically significant F2 gain; exploratory AUROC gains were significant with RAD-DINO but not with DenseNet. We provide reusable diagnostics, a leakage-aware protocol and a checklist.