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5 papers

#01Sep 10, 2026

cs.CV

LangStreet: Persistent Language Fields for Anchor-Decoded Street Gaussians

Runyi Yang, Deheng Zhang, Xiaoye Wang and 6 more

Language Gaussian fields implicitly assume that the primitive carrying semantics remains identifiable across views. This assumption breaks in scalable anchor-decoded representations, where persistent anchors generate view-conditioned child Gaussians whose geometry and appearance vary with the camera. We introduce Ours, a persistent language field for such structured Gaussian scenes. Our key idea is semantic ownership: transient children route observations, while persistent decoder slots and their parent anchors own the language field. We use alpha-compositing responsibilities to accumulate additive directional evidence at slots; these statistics marginalize exactly to anchors. We then complete weakly supported slots with anchor-aligned evidence while preserving the anchor direction, and represent slot detail through low-rank residuals in anchor-relative semantic coordinates. Our primary model, Ours (base), stores anchor features together with compact slot residuals. Ours (light) retains only anchor features, whereas Ours (max) stores the full-dimensional completed slot features explicitly. Without scene-specific semantic optimization, Ours (base) nearly matches Ours (max) across KITTI, Virtual KITTI, and Waymo. On KITTI, it achieves 34.19 2D mIoU with a 2.72 GiB effective feature footprint, compared with 34.20 mIoU and 12.90 GiB for Ours (max). The same accuracy-storage trend holds on Virtual KITTI and Waymo. These results show that language fields on view-conditioned splats require persistent semantic ownership, conserved evidence, and a hierarchy that balances stability, detail, and representation cost. Our code, checkpoints, and benchmark suite will be publicly available.

#02Sep 10, 2026

cs.LG

CoRA-NAS: Coarse Ranking and Anchor-Residual Refinement for Neural Architecture Search

Yifan Yang, Zhaoyan Wang, Zheng Gao and 2 more

Zero-cost proxies rank architectures cheaply, but their reliability varies across search spaces. We introduce CoRA-NAS (COarse Ranking + Anchor-residual), a two-stage framework combining a static ranking prior with low-cost learning-curve refinement. CoRA-Rank aggregates capacity and structure-at-initialization proxies through an equal-weight log-rank consensus and a target-free consensus gate. CoRA-Refine samples anchors across this prior, extrapolates their early validation curves, and propagates a learned residual correction with an ExtraTrees model. The refinement uses approximately 1% of the cost of fully training the candidate set. Fully trained architecture-accuracy labels are not used to fit the ranker. One configuration is used across spaces, with space-specific architecture encodings. Across NAS-Bench-201, NAS-Bench-101, TransNAS-Bench-101, and NATS-SSS, CoRA-Refine achieves mean Spearman correlations of 0.946, 0.715, 0.786, and 0.894, respectively. Its worst-space correlation of 0.715 is the highest among the compared methods. On NAS-Bench-201/CIFAR-100, its selected architecture reaches 73.32% accuracy, near the reported ground-truth best of 73.37%. On the pure size space, refinement recovers the static prior's shortfall relative to parameter count, while remaining tied with the strongest capacity proxies within noise. The resulting framework combines cross-space ranking robustness with low-cost architecture selection.

#03Sep 10, 2026

cs.CV

World in World: Explore the World with World Models

Chenxi Song, Yanming Yang, Chi Zhang

Autoregressive video world models enable interactive, long-horizon exploration, but flexible control remains challenging. Exploring a source video from new viewpoints requires the generated rollout to remain synchronised with the recorded event, place observed content in the requested view, plausibly complete newly exposed regions, and recover previously generated appearance on revisits. Existing methods typically address these requirements through task-specific modules or additional training. We present World in World, a training-free inference-time interface that converts heterogeneous control evidence into camera- and time-labelled clean visual states, which are read through the native self attention of a frozen causal video model. The evidence comprises source-video observations, target-view scene projections, geometry renderings that guide completion of newly exposed subject regions, and retrieved generated states beyond the rolling cache. Each evidence source carries token-level support and its own availability schedule. A correspondence router combines persistent point identities with geometry to establish token correspondences, guiding supported queries towards matching source-video tokens. Evidence-wise attention CFG (EWA) then independently regulates each auxiliary channel's additional contribution using attention responses from the same denoising forward pass. The shared interface supports camera-controlled rerendering, long-horizon revisiting, and human-motion transfer with the same frozen backbone. We evaluate World in World on camera-controlled video rerendering under diverse viewpoint changes, assessing perceptual quality, temporal consistency, and camera-following accuracy.

#04Sep 10, 2026

cs.CV

Learn the Solid, Not the File: Canonical Inputs for Neural Networks on CAD Boundary Representations

Heinrich Jiang, Hager Yasser Mohamed, Alexander Hitt and 3 more

Boundary representation (B-rep) is the standard format used by modern CAD systems for parametric 3D models. It turns out, the exact same solid can be represented by different B-reps: for example, two engineers using different operations, a geometry kernel rebuilding the file, and an export setting repartitioning faces will lead to different B-reps even though the underlying solid remains the same. We show that existing B-rep encoders are not robust to variation in the B-rep with the same solid on perturbations applied to standard benchmarks, naturally occurring variations inherent to CAD software, and differences in how designers model the same part via a human dataset we created in FreeCAD. The performance of popular B-rep encoders often collapses catastrophically. We propose the canonical region graph, an input representation whose nodes, features and coordinate frame are derived from the solid itself and show theoretical invariance guarantees on repartitioning and rigid motions. It matches the strongest baseline on standard benchmarks, and is stable under every perturbation we test.

#05Sep 10, 2026

cs.CV

Recursive Code World Models: Building Complex Worlds through Recursive Scene Programs

Zhiqi Li, Yuxuan Liao, Bo Zhu

Code world models represent worlds as executable programs, but this representation alone does not determine how to construct a complex world. We introduce Recursive Code World Models (RCWM), a framework for reconstructing complex 3D worlds in code from a single reference image. RCWM couples a Recursive Scene Program (RSP) representation with a construction solver that recursively calls itself. An RSP represents the executable world as compositional scene code, while each solver call follows the same complete process: establish the whole, recursively reconstruct unresolved parts, and revisit the whole to refine their composition. This global-local-global recursion gives fine-scale structures their own perception-and-editing loops while preserving scene-wide geometry and relationships. Reference-aligned views propagate a shared camera projection across levels, while parent revisitation addresses boundaries, spatial relations, and shared errors that emerge after local refinement. A vision-language coding agent directly compares reference images with scene renders to guide refinement, recursive descent, and return. Across complex scenes, RCWM outperforms prior code-based image-to-scene reconstruction methods. Ablation studies further support the benefits of recursive construction and suggest that deeper calls can improve finer-scale reconstruction. RCWM provides a recursive construction principle for building complex executable worlds from visual evidence.