#01Nov 5, 2026
cs.CV
StitchEdit: Stitching Depth Priors into Image Editors via Per-Layer Gradient Probing
Qin Guo, Dan Xu
Text-guided image editing with diffusion models struggles with spatial edits (e.g. manipulating objects, changing viewpoints, manipulating occlusions) that depend on the 3D structure understanding of a scene. Marigold and follow-up work demonstrate that a pretrained diffusion backbone already harbors strong geometric priors that can be activated for depth estimation, yet how to redirect these priors toward editing remains unresolved. Through per-layer gradient probing, we discover that the editing and depth objectives are compatible in early transformer layers but actively conflict in late layers, explaining why naive depth-conditioned editing either ignores geometry or degrades visual quality. We present StitchEdit, which first activates the backbone's geometric capability via a lightweight depth-denoising adapter, then selectively fine-tunes this adapter for editing using a probe-guided per-layer learning rate schedule that preserves depth knowledge where it helps and prunes it where it conflicts. On the proposed StitchEditBench, a benchmark of 150 geometry-dependent edits spanning spatial transformation, occlusion manipulation, and viewpoint change, StitchEdit consistently surpasses both instruction-based and depth-conditioned baselines on perceptual quality and geometric fidelity.
#02Nov 5, 2026
cs.CV
STAG-Net: Structure-Aware Attention over Landmark Groups for Lightweight Head Pose Estimation
Asiri Gawesha Lindamulage, Sanka Mohottala, Dharshana Kasthurirathna and 1 more
Head pose estimation is important for human computer interaction and driver monitoring, but many image based methods remain too costly for resource constrained deployment. We propose STAG-Net, a structure-aware attention over landmark groups for lightweight head Pose estimation that estimates head pose from facial landmarks using movement aware selection, spatial clustering, compact DeepSet encoders, self attention, and a global geometry descriptor. We develop variants using FaceMesh and Face Alignment Network landmarks and evaluate them under cross dataset and subject independent protocols on 300W-LP, AFLW2000, and BIWI. STAG-Net achieves the lowest mean absolute error among all compared landmark based methods in every evaluated setting. On BIWI frames with valid detections, the FAN variant also records the lowest overall error among all compared methods, reaching $3.51^\circ$ under cross dataset evaluation and $2.39^\circ$ under subject independent evaluation. The regressors use only 0.012 to 0.043 million parameters and 24.1 to 83.6 thousand FLOPs, about three orders of magnitude fewer FLOPs than FSA-Net. Despite including landmark extraction and regression, the FaceMesh pipeline reaches 322.9 frames per second on a Tesla T4 GPU, nearly twice the 164.5 frames per second of the fastest measured image based baseline, and 111.0 frames per second on CPU. After normalization by dataset size, STAG-Net processes training samples seven to eight times faster than FSA-Net and more than one hundred times faster than HopeNet and TokenHPE, while complete training finishes within 28 minutes. These results show that STAG-Net combines leading landmark based accuracy with substantially lower training and inference cost.
#03Nov 5, 2026
cs.CV
BiGrounder: Bidirectional Training Unlocks the Potential of GUI Grounding
Dengyao Shi, Tianyu Fu, Fei Hu and 6 more
Graphical User Interface (GUI) grounding aims to map natural language instructions to precise operational coordinates, serving as a critical task for autonomous agent interaction. Current approaches formalize GUI grounding as predicting action-coordinate pairs from instructions, with end-to-end training supervised solely by final coordinates. Training datasets typically provide only a small number of descriptions per target coordinate, whereas real-world scenarios involve a much larger set of varied descriptions for the same target, which limits robustness to linguistic variation. While recent GUI grounding paradigms have begun employing reinforcement learning to enhance localization accuracy, models with limited exploratory capability before reinforcement yield constrained improvements even with identical training data during the reinforcement phase. To overcome these limitations, we propose a bidirectional reward paradigm that enables model self-reinforcement. During SFT, bidirectional training equips the model to generate action descriptions from target coordinates. During RL, the model samples semantically consistent instruction variations on-policy and grounds each variation back to its target. A cycle-consistency gate couples semantic quality to grounding success, turning the model's own instruction policy into a source of continually refreshed reinforcement trajectories. Our 4B-parameter model achieves competitive accuracy across five grounding benchmarks in our evaluation, indicating the effectiveness of the proposed training paradigm. https://github.com/Spell-shi/BiGrounder
#04Nov 5, 2026
cs.CV
Self-Supervised Diffusion Models for Handwritten Signature Verification via Ruin Reconstruction
Peirong Zhang, Zhenhua Yang, Jiaxin Zhang and 5 more
Handwritten signature verification (HSV) is a critical biometric technique in legal and forensic authentication, whose efficacy hinges on the discriminability of signature representations. Current HSV methods predominantly adopt supervised learning to enhance representation quality, leaving self-supervised learning largely unexplored. We propose \emph{SigDiffuser}, a diffusion-based self-supervised framework for signature representation and verification. At its core, \emph{SigDiffuser} introduces a novel pretext task termed \emph{Reconstruction from Ruins (RFR)}, which deliberately ``ruins'' signatures through severe crumpling, obliterating their structural integrity and writing styles. A visual encoder is employed to capture crucial handwriting patterns from intact signature regions, guiding the denoiser to reconstruct the ``ruined'' portions and learning meaningful representations. Additionally, we introduce a \emph{pyramidal feature aggregation module (PFAM)} to bridge the visual encoder and denoiser, enhancing representation quality via hierarchical aggregation and modulation. Extensive experiments on multilingual signature datasets demonstrate that \emph{SigDiffuser} significantly outperforms both state-of-the-art SSL methods and HSV models. We further show that increasing the crumpling severity on signatures effectively improves representation quality. Notably, our work demonstrates that extreme destruction, coupled with self-supervised diffusion models, can yield superior signature representation compared to traditional mild deformations, paving new avenues for HSV and other biometric domains. Code will be publicly available.
#05Nov 5, 2026
cs.GR
Seeing Beyond the Next Step: World-Model-Guided Human-Like Navigation in Multi-Agent Scenes
Seong-Eun Hong, JuYeong Hwang, Jinhyun Kim and 2 more
Selecting a next motion in a populated scene is not just a matter of avoiding what is currently in the way: an action can be locally feasible yet drift onto the road instead of the crosswalk, cut into a stream of crossing pedestrians, or bottleneck a narrow passage. These failure modes are invisible from the current state alone, and acting on them requires reasoning about what each candidate action will cause. World models offer exactly this, namely action-conditioned predictions of the future, but rolling them out at every decision step is a cost deployable navigation systems cannot pay, and the field has largely traded foresight for speed. We argue this is a false dichotomy. The natural place for a world model in human-aware navigation is at training time, as a preference oracle that distills foresight into a fast policy, rather than at inference time, as an online planner. We pair a discrete visual action prior with two task-aligned world models, one for nearby social dynamics and one for future scene semantics, that score candidate actions by their predicted consequences and refine the policy through group-relative preference distillation. At deployment, both world models are removed and the policy acts in a single forward pass. Across five held-out evaluation scenarios, this yields navigation that is simultaneously safer, more socially and group-coherent, and more goal-directed than strong reactive and learned baselines, with naive observers rating the resulting motion as more human-like. Taken together, our findings point to a different approach for bringing world-model foresight into deployable agents: not accelerating rollouts, but amortizing them into the policy so that the cost of looking ahead is confined to training. Project page: https://seoneun.github.io/-NeurIPS-2026-Seeing-Beyond-the-Next-Step/