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5 papers

#01Nov 5, 2026

cs.GR

EDGAR: Efficient Diffusion-Driven Gaussian Avatar Refinement via Synthetic Failure

Kwan Yun, Minhyeok Bang, Colette Suhjung Koo and 1 more

Recent advances in Gaussian splatting have enabled efficient and photorealistic head avatar reconstruction, yet monocular video-based or image-based methods still suffer from under-constrained geometry and texture, leading to artifacts such as blurring, stretching, and temporal instability. We present EDGAR (Efficient Diffusion-Driven Gaussian Avatar Refinement), a conditional diffusion framework designed to enhance the quality of Gaussian avatars by correcting artifacts while preserving identity fidelity. To train EDGAR, we construct EDGAR-SET, a hybrid triplet dataset composed of real-captured and synthetic-rendered samples, which simulates realistic Gaussian avatar failure cases by pairing degraded renderings with ground-truth and reference images. EDGAR refines degraded frames through a fusion block that injects identity features extracted by the self-supervised Sapiens model into a one-step diffusion backbone, enabling effective artifact removal without sacrificing efficiency. Our EDGAR model incorporates a Mixture-of-Experts (MoE) architecture to address diverse degradation types and severity levels. The refined multi-view renderings are subsequently used as pseudo-targets to optimize a single underlying Gaussian avatar, so that the final avatar can be rendered without applying EDGAR to every output frame. Experiments on three different Gaussian avatar reconstruction methods, each evaluated under three different settings, show improvements in both perceptual and reconstruction measures over the raw outputs and an SDEdit-style refinement baseline. In addition, cross-view evaluation demonstrates improved calibrated consistency, while tests under large yaw and open-mouth expressions verify robustness under extreme settings. These results collectively indicate a useful operating regime for recoverable appearance artifacts. The code is available at https://kwanyun.github.io/edgar/

#02Nov 5, 2026

cs.CV

MV-Sign: Multi-View 3D Motion Integration and Enhanced Text-to-Motion Conditioning for Sign Language Production

Singyu Muk, Kaustubh Kundu, Kunyuan Xie and 2 more

Sign language production (SLP) aims to generate appropriate sign language motion from spoken language text. However, current 3D SLP methods suffer from noisy supervision and weak text conditioning. Specifically, these methods typically rely on pseudo-3D motion data fitted from single-view frontal videos, which introduces severe self-occlusion and loses fine-grained hand details, ultimately degrading downstream production. To overcome these limitations, we propose a comprehensive framework that jointly integrates multi-view 3D motion data and optimizes the text-conditioning pathway. First, we introduce How2Sign-MV3D, a high-fidelity dataset constructed via a novel cross-view curation pipeline that fuses multi-view estimates to resolve occlusions and filter non-signing segments. Second, we design a robust SLP model incorporating a sign-aware spatio-temporal VQ-VAE (ST-VQVAE) for joint body-hand tokenization, a pseudo-gloss adapter, and keyframe-aware retrieval to enhance text-to-motion alignment. Evaluated on the How2Sign benchmark, our framework reduces body and hand DTW-PA-JPE by 32.8% and 20.9% respectively compared to the state-of-the-art. Finally, we release two new high-quality 3D datasets, ASLCitizen-3D and MM-WAuslan-MV3D, alongside SGNify-MV as a multi-view video benchmark to support broader community research.

#03Nov 5, 2026

cs.CV

WAM-Sim0.1: World Anchored Memory Meets Online RL for Consistent and Realistic Driving Simulation

Jiahao Cui, Jiaye Li, Wenhao Zhang and 7 more

Autoregressive driving world models systematically suffer from structural drift, identity drift, and quality decay over long rollout horizons due to transient conditioning signals that lack persistent state. We present WAM-Sim, a driving world model anchored by a persistent hierarchical memory and optimized via online flow-matching RL. WAM-Sim structures persistent context across three temporal and semantic scales: pose-aligned structural tokens encoding persistent road topology, read-only scene tokens supplying geolocated background appearance, and write-once instance tokens preserving individual traffic participant identities across occlusions and chunk boundaries. To restore visual sharpness and physical plausibility degraded by multi-scale conditioning, we introduce an online post-training framework that optimizes self-generated rollouts via flow-matching RL guided by hierarchy-aligned visual rewards and a vision-language model physical judge. The invariant memory empirically confines policy optimization within the anchored context, helping suppress semantic collapse and reward hacking, while online RL systematically enforces physical commonsense and fine-grained visual fidelity. On the nuScenes benchmark, WAM-Sim achieves a superior generation fidelity (FID=3.47, FVD=25.72) and strong downstream perception performance (24.16 mAP, 71.23 road mIoU). On minute-scale rollouts of self-collected data, WAM-Sim substantially mitigates structural and identity drift, preserving high scene similarity and subject identity coherence across extended horizons. Project page: https://fudan-generative-vision.github.io/WAM-Sim.

#04Nov 5, 2026

cs.CV

OcTreeMamba: Topology-Aware Mamba for 3D Medical Segmentation via Octree Sparsification

Kaixiang Mai, Jiaqi Yu, Yuzhu Ji and 4 more

Accurate segmentation of 3D anatomical structures is crucial to medical image analysis. Recently, Mamba-based approaches have achieved promising segmentation performance in capturing long-range dependencies with linear-time computational complexity. However, heuristic selective scanning strategies inherently disrupt the intrinsic spatial hierarchy and increase computational redundancy, ignoring the inherent sparsity of 3D anatomical structures. To this end, we propose OcTreeMamba, a hierarchical framework that incorporates Octree structures into SSM, achieving 3D topology-aware long-range context feature propagation and integration. Specifically, a Structure Learner performs anatomy-adaptive structured sparsification through hierarchical gating and Gumbel-Softmax sampling, enabling differentiable selection of anatomical regions. The selected regions are subsequently organized by a Dynamic Octree Builder into a multi-level topology that preserves their hierarchical connectivity. Based on the constructed Octree, a bidirectional Tree-SSM propagates and integrates contextual features along connectivity-aware leaf--parent--root and root--parent--leaf trajectories. Extensive experiments on four benchmark datasets show that our proposed OcTreeMamba achieves competitive performance \wrt topological continuity and computational efficiency, particularly for recovering the complex structure on vascular datasets. The code is available at https://github.com/MikeMak123/OcTreeMamba.

#05Nov 5, 2026

cs.CV

XM4D: 4D Reconstruction through Certifiable Geometric Optimization

Haoyu Han, Jack Benarroch Jedlicki, Jiahui Lei and 1 more

Accurate 4D reconstruction remains challenging: jointly estimating camera motion, scene geometry, and non-rigid deformation entails highly nonconvex optimization, making global optimality difficult to guarantee. We present XM4D, a framework for accurate and efficient 4D reconstruction built upon certifiably globally optimal geometric optimization. By separating the estimation of camera motion from non-rigid deformation, we formulate both stages as structured quadratically constrained quadratic programs (QCQP) that admit semidefinite programming (SDP) relaxations and verifiable global optimality certificates. For camera motion estimation, we lift static point tracks into 3D using foundational depth prediction models and formulate a scaled bundle adjustment problem that jointly estimates camera poses, depth scales, and static landmarks. By analytically eliminating translations and landmarks, we reduce the problem to a QCQP over scaled rotations. For non-rigid reconstruction, we represent dynamic motion using an embedded deformation graph (EDG) and show that its tracking, rigidity, and temporal regularization objectives similarly reduce to a rotation-only QCQP. Both problems admit SDP relaxations that we solve efficiently with a GPU-accelerated Burer-Monteiro solver based on Riemannian optimization. The recovered geometry further initializes dynamic Gaussian splatting for photometric refinement. Extensive experiments across seven benchmarks demonstrate accurate camera motion estimation on both static and dynamic scenes, efficient optimization that scales to thousands of frames, and state-of-the-art novel-view rendering quality.